Book picks similar to
Game Master's Kit (Star Wars: Age of Rebellion) by Andrew Fischer
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Darksword Adventures
Margaret Weis - 1988
A companion volume for gamers and nongamers alike, Darksword Adventures is an indispensable Who's Who guide to the world of Darksword that no fan of the bestselling trilogy will want to be without. Here is the full, never-before-told history of Thimhallan, the secret texts of its priestly caste and expanded character backgrounds of Joram, Saryon, Bishop Vanya, King Garald, the Duuk-tsarith and much more.Including a full set of rules and guidelines for play, this single volume contains everything you need to join the adventure. Let the quest for the Darksword begin!
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Janna SilversteinMichael A. Stackpole - 2012
It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.