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Project Management Success with CMMI: Seven CMMI Process Areas by James R. Persse
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Joining Together: Group Theory and Group Skills
David W. Johnson - 1975
This text introduces readers to the theory and research findings needed to understand how to make groups effective, and it helps build the skills required to apply that knowledge in practical situations.
Managing Humans: Biting and Humorous Tales of a Software Engineering Manager
Michael Lopp - 2007
Drawing on Lopp's management experiences at Apple, Netscape, Symantec, and Borland, this book is full of stories based on companies in the Silicon Valley where people have been known to yell at each other. It is a place full of dysfunctional bright people who are in an incredible hurry to find the next big thing so they can strike it rich and then do it all over again. Among these people are managers, a strange breed of people who through a mystical organizational ritual have been given power over your future and your bank account.Whether you're an aspiring manager, a current manager, or just wondering what the heck a manager does all day, there is a story in this book that will speak to you.
Final Jeopardy: Man vs. Machine and the Quest to Know Everything
Stephen Baker - 2011
Scientists have made progress: computers can now beat chess grandmasters and help prevent terrorist attacks. Yet we still await a machine that exhibits the rich complexity of human thought — one that doesn’t just crunch numbers, or take us to a relevant Web page, but understands us and gives us what we need.That vision has driven a team of engineers at IBM. Over three years, they created “Watson” and prepared it for a showdown on Jeopardy!, where it would take on two of the game’s all-time champions, Ken Jennings and Brad Rutter, in a nationally televised event. Final Jeopardy is the entertaining, illuminating story of that computer and that epic match.It’s a classic tale of Man vs. Machine. Like its human competitors, Watson has to understand language, including puns and irony, and master everything from history, literature, and science to arts, entertainment, and game strategy. After years of training, Watson can find the scrambled state capital in “Hair Gel” (“What is Raleigh?”) and even come up with the facial accessory that made Moshe Dayan recognizable worldwide (“What is an eye patch?”). Watson may just be the smartest machine on earth.Final Jeopardy traces the arc of Watson’s “life,” from its birth in the IBM labs to its big night on the podium. We meet Hollywood moguls and Jeopardy! masters, genius computer programmers and ambitious scientists, including Watson’s eccentric creator, David Ferrucci. We gain access to Ferrucci’s War Room, where the IBM team works tirelessly to boost Watson’s speed to the buzzer, improve its performance in “train wreck” categories (such as “Books in Español”), and fix glitches like the speech defect Watson developed during its testing phase, when it started adding a d to words ending in n (“What is Pakistand?”).Much is at stake, especially for IBM. A new generation of Watsons could transform medicine, the law, marketing, even science itself, as machines process huge amounts of data at lightning speed, answer our questions, and possibly come up with new hypotheses.Showdown aside, it’s clear that the future has arrived. But with it come questions: Where does it leave humans? What will Watson’s heirs be capable of in ten or twenty years? Is it time to declare defeat in the realm of facts? What should we teach our children? And what should we carry around in our own heads?Final Jeopardy takes on these questions and more in a narrative that’s as fast and fun as the game itself. Baker shows us how smart machines will fit into our world — and how they’ll disrupt it. www.finaljeopardy.net
Pencil Me in: The Business Drawing Book for People Who Can't Draw
Christina WodtkeSunni Brown - 2017
There’s no faster, cheaper prototype in the world than a sketch on a sheet of paper. What’s unclear in words is suddenly crystal clear in a sketch, and you—and your team—can tackle problems in entirely new ways. Play around with ideas. Document your process. Think on paper. Visual thinking brings a whole new power to work.Think you can’t draw? Don’t worry! The simplest sketches are the most effective at communication and problem solving, so you can begin drawing in less time than your average coffee break. Pictures and visual communication harken back to the stone age for good reason--they’re natural, they’re quick, and they work. And they’ll work for you.If you’re looking for the next tool to help you solve your hardest (and most interesting) challenges at work, try a paper and pencil. This book teaches you how to use them well--and have a bit of fun along the way.With contributions from Amelie Sarrazin, Aleksandra Micek, Taylor Reese, Dan Brown, Daniel Cook, Kate Rutter, Eva-Lotta Lamm, Matthew Magain, Sunni Brown, Cristina Negrut, Daryl Meier Fahrni, Marc Bourguignon, Laura Klein, David Gray, Melissa Kim, Mike Rohde, Brian Gulassa, Andrew Reid, Rolf Faste, Raph Koster, Stone Librande, Robin Hunicke, Alicia Loring, Erin Malone, Stephen P. Anderson, Giorgia Lupi, Alex Osterwalder, Noelle Stransky, James Young, and Dan Roam.