Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Battle World


Cassius Lange - 2022
    They didn’t come for oil or minerals, but us. They collected our strongest warriors and shipped them off to a world called Hadran—a one-of-a-kind artificial planet, a cosmic gladiatorial arena where the slave races engage in blood sports for the Great Ones' entertainment. But Earth has lost the last of its real champions and now risks losing its candidate status. If that happens, it will become less than a slave colony, a target to be cleansed. Clint Rogan is a man fighting to survive in this new world. After a series of unfortunate events, he's ripped from his home, shipped off-world, and forcibly merged with a faulty symbiote. Power, speed, endurance, and the drive to kill are all at his fingertips. That is, if Sarien, his symbiote, doesn’t kill him first. Dropped into Terraria One, Clint and the other human contestants discover the human starting zone resembles the middle ages. With humanity’s fate in the balance, Clint and the newcomers first need to rebuild the base, conquer the surrounding territory, and fight off alien enemies. Can they survive long enough to give Earth a fighting chance? Or will the Battle World consume them just like the others before them?

The Tracker


B.A. Monaghan - 2017
    Roland grew up halfway to nowhere. His father is human and his mother is elf. Being Half-Elf would always bring difficulties and it also brought about innate magic. He heads off for adventure joining the Adventures Guild. The world is tough and Roland is an innocent. He discovers he is unique in more than one way. Danger is everywhere especially for those who adventure. He makes a decision that will affect him for the rest of his life. The he realizes he has made a rash decision. It might turn out good or it might turn out bad. He just doesn't know enough but he is committed. His unique gifts are needed and he heeds the call for help.

Venus Online: Book 1 LitRPG Sci-Fi Harem


Jeremy Zenith - 2018
    Everything changes when he's given an invitation to a virtual reality multiplayer role-playing game called "Venus Online." Once inside, he discovers he can't leave the game until he's solved its mysteries. Then again, when he's flying a cool spaceship, fighting evil aliens, and loving hot women, does he really want to leave? This is a sci-fi LitRPG harem series that contains video game violence, strong language, and explicit sexual situations with multiple women (both robots and aliens). Reader discretion is advised unless you're into that sort of thing. Also, please be aware this is NOT a standalone story, but only part one of a two-part story. If you're looking for both in one novel, go here: amazon.com/dp/B07DBLRDYW

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Warhammer: The End Times - Glottkin


Games Workshop - 2014
    Gods and monsters clash as the doom of the civilised world fast approaches. These are the End Times.Warhammer: Glottkin continues the epic saga begun in Warhammer: Nagash. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Glottkin Book 1 is a 128-page volume which provides a narrative sweep of the events surrounding the Chaos invasion of the Old World led by the Brothers Glott.Warhammer: Glottkin Book 2 is a 64-page volume that contains six new scenarios and new rules based on the events in Warhammer: Glottkin Book 1. It includes the rules that will allow you to field the Glottkin, Maggoth Lords, Gutrot Spume and the Putrid Blightkings in your games of Warhammer. It also includes all-new rules for Karl Franz Ascendant (who is changed by the horrors of the End Times, but you will have to read the book to find out more) and Festus Empowered.Armies of the End Times can field more Lords - up to 50% - and there are brand new rules for fighting battles in the streets of war torn cities. The new army list - The Legions of Chaos - allows you to create a unified army of Chaos drawn from Warriors of Chaos, Daemons of Chaos and Beastmen.

The Return of the Elves Collection: Books 5-7


Bethany Adams - 2020
    A threat unknown. A canny enemy.Although Prince Kien was defeated, the trouble he started is far from gone. Now poison seeps into a crack in Earth's energy field, requiring allies new and old to take action. Continue a journey that crosses from Moranaia to Earth and through the Seelie and Unseelie courts as mage, warrior, and rogue alike must work together to solve a new threat and face a rising enemy.This collection includes Books 5-7 in the Return of the Elves epic fantasy series:-Abyss-Awakening-AscentAs well as:-A BONUS short story, "The Sentinels," first published in the Once Upon an Enchanted Forest anthology.-Character name guides and a list of fae words and phrases

Haven Keep: The Ashes of Evenfelle: Book One


R. David Bell - 2014
    Old magic, long forgotten, begins to return.Death lurks outside the walls of Azmark.Ancient creatures stir in the Iron Mountains.A slave's secret past threatens future peace.Haven Keep may hold the solution to all.

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain

The Pearl of Immortality


Nishi Singh
    A world where The Sands of Time comes to life, a unique and compelling epic fantasy. Xerxes discovers an ancient golden lamp in a shop of magical artifacts and his simple life is immediately altered, propelling him into a brand-new world inhabited by powerful alien races. On this strange and distant planet, a world so unlike Earth, Xerxes soon discovers his new identity, one that names him Dragonheart. Presented with an ancient dragon of more than five thousand years old, a dragon with indescribable magical abilities, he is compelled to accept his destiny as Dragon Rider. A destiny that drives him into the heart of threats shadowed over by the evil Naga race. Can Xerxes shoulder the responsibilities of a true Dragonheart? When the significance of the lamp comes to the fore, it becomes evident that the survival of the planet lies entirely in his hands. Reviews '...a strong first book in what will surely be an impressive series...a superb foundation for many more...' Self-Publishing Review 'Though dense with world building, this dragon rider tale remains refreshingly optimistic' Kirkus Reviews '...an excellent story that promises even more action in the next volume' Readers' Favorite About the Author Nishi Chandermun is the author of the fantasy epic, The Pearl of Immortality, Book 1 of The Sands of Time series. She lives in Durban, South Africa, and enjoys holidaying in the breathtaking and impressive city of Cape Town. She loves writing and bringing to life the workings of her avid imagination. When not occupied with swords and dragons and the magic of the Light and Dark, she enjoys coffee dates and dining out with the family. www.nishichandermun.com

Tin Thoughts (The Downfall Saga Book 2)


Chris Mccready - 2015
    He should be relieved, happy even, yet he is left with more questions than answers.In his quest to discover his heritage, he has a single clue to follow, a man named Eamon. When dangers appear from unexpected sources, he embarks on a collision course between his search for answers and helping his friends survive.His journey will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice.