Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

The Bloody North


Tony Healey - 2014
    But first he'll have to make it across the bloody north and that is easier said than done when there's a price on your head . . . For fans of gritty, action-packed fantasy in the vein of George R. R. Martin and Joe Abercrombie. Bestselling independent author Tony Healey presents The Fallen Crown series, a hard-hitting sword & sorcery epic that will blow you away and leave you gagging for the next installment!

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

The Dark Rites of Cthulhu


Brian M. SammonsGlynn Owen Barrass - 2014
    Hapless mortals have invoked monstrous entities from beyond through foul magicks, incantations and rituals. When will they learn that here can be no profit nor joy to be gained through relations with the insidious old ones? These sixteen tales of depravity, sorcery and madness may offer some illumination, but ultimately there can be no salvation for those who dabble in The Dark Rites of Cthulhu.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Black Magic


Russell James - 2013
    Stranger Lyle Miller’s magic shop seems to only stock what its select customers desire. When four outcast boys buy common party tricks, only Lyle knows what those tricks can really do. As subtle changes occur around town, a few residents realize that something is amiss…and getting worse. But it may already be too late. Lyle’s black magic has empowered more townspeople to help him execute his Grand Adventure, a plan that will reduce the town, and half the state, to rubble.

The Ithaqua Cycle


Robert M. Price - 1997
    He is Sasquatch, the Wendigo, the Wind-Walker. Here, gathered together in one place, is an entire cycle of stories about Ithaqua, from Algernon Blackwood's seminal "The Wendigo," to the brand new "Wrath of the Wind-Walker."

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

The Second World War, Vol. 3: The War at Sea (Essential Histories Book 1)


Philip D. Grove - 2003
    The war at sea was a critical contest, as sea-lanes provided the logistical arteries for British and subsequent Allied armies fighting on the three continents of Africa, Asia, and Europe. Land forces ultimately won World War II, but the battles at sea fundamentally altered the balance of military power on the ground.

The Barbarians


Grace Cole - 2018
    Historian Grace Cole steps back and reviews the long history of barbarian invaders who pushed into Europe from the steppes of Asia, beginning 3,000 years ago with the nomadic Scythians, and then traces the tribes from Scandinavia, who migrated south to plague the empire until it finally crumbled. She examines the successes and failures of the principal barbarian tribes over the six centuries of their dominance and explores the surprising role of the Church as the era progressed. She covers the rise of France and the Holy Roman Empire and shows how the last great wave of barbarians - the Vikings -colonized a new world in Greenland and North America. Finally, she explains feudalism, the strange structure that held society together into the early Renaissance, outlining how it foreshadowed and laid the foundations for the civilization that became Europe. This rich heritage - the flowering of learning, the bold exploration and colonization of the globe, new political and economic structures, the idea of personal freedom - all were, in large part, the fruit of barbarism. And finally, the belief that barbarians and medieval Europe belonged to a dark age is conclusively put to rest.

The Annotated H.P. Lovecraft


H.P. Lovecraft - 1997
    Lovecraft is one of America's giants of the horror genre. Now, in this second volume of annotated tales, Lovecraft scholars S. T. Joshi and Peter Cannon provide another rare opportunity to look into the mind of a genius. Their extensive notes lift the veil between real events in the writer's life—such as the death of his father—and the words that spill out onto the page in magnificent grotesquerie. Mansions, universities, laboratories, and dank New England boneyards appear also as the haunts where Lovecraft's characters confront the fabulous and fantastic, or—like the narrator in "Herbert West—Reanimator"—dig up fresh corpses. Richly illustrated and scrupulously researched, this extraordinary work adds exciting levels of meaning to Lovecraft's chilling tales . . . and increases our wonder at the magic that transforms life into a great writer's art.

Operation Watchtower: 1942 Battle for Guadalcanal


Daniel Wrinn - 2020
    What followed was a 6-month string of devastating battles as these two forces wrestled over this key military position.In the wake of near-daily aerial attacks and several determined assaults from the Japanese navy, the Guadalcanal campaign culminated in a victory for America and marked the first of many offensive attacks aimed at neutralizing the Japanese in the Pacific Theater.Now, this thrilling book recounts the story of the Guadalcanal campaign in vivid, gritty detail. Exploring the forces involved, the major battles, and the daily struggle of trying to maintain control of the coveted Henderson airfield, Operation Watchtower examines the pivotal moments which led to the Allies seizing the strategic initiative in a key turning point of the war.Perfect for fans of WW2 history books covering the pacific, this brilliant book pays tribute to the brave soldiers on both sides of the conflict, recounting their story for both passionate history fans and anyone searching for an in-depth look at of one the greatest battles of World War 2.

Dance of the Damned


Alan Bligh - 2011
    From New York City to Kingsport, Massachusetts, 'Dance of the Damned' follows a harrowing search for truth in the midst of eldritch horror.