Book picks similar to
The Twisted Worlds of Philip K. Dick: A Reading of Twenty Ontologically Uncertain Novels by Umberto Rossi
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Mimic: The Space Shifter Chronicles Boxed Set
James David Victor - 2019
The complete Amazon bestselling Space Shifter Chronicles in one omnibus edition Higgens has the best job in the galaxy. Except for the fact that he’s technically a janitor on a galactic mining vessel. Mimic is a shapeshifter from a previously unknown alien race. As their friendship grows, so does the danger. In a series of adventures full of unexpected allies and betrayals, they fight to save this new alien race. Can they find a happily ever after or are both species doomed? Mimic: The Space Shifter Chronicles Boxed Set contains all nine books in the Space Shifter Chronicles. If you like fast-paced space adventures with engaging, and quirky, characters, you will love Higgens, Mimic, and their adventures in space. Download Mimic: The Space Shifter Chronicles Boxed Set and get started on your next space adventure today!
Ultimate Book of Trivia
Scott McNeely - 2015
There is something here for everyone and every occasion, with topics including Space and Science, Being Human, Sports, Music, Food and Drink, and Famous Inventions. It's full of conversation starters, from Herbert Hoover's pet alligators to the longest recorded bout of hiccups (it lasted for 68 years). Brimming with surprising facts, this comprehensive collection of trivia is sure to puzzle and delight.
Cyberpunk City Book One: The Machine Killer
D.L. Young - 2020
He couldn't be more wrong.Forced by a powerful executive to steal a priceless dataset, Maddox uncovers the shocking truth of a secret war between AIs, raging inside the digital universe known as virtual space. Plunged headlong into the deadly conflict, he’ll have to use every trick he’s ever learned—and a few he’s never tried before—if he wants to survive.Sprawling megacities, rogue AIs, black market tech, modded mercenaries, and a pulse-pounding story filled with unexpected twists. If you love gritty, hardcore cyberpunk, you won’t want to miss this series!
The Church of Accelerated Redemption
Gareth L. Powell - 2018
That the Church uses artificial intelligences to power its never-ending prayer machines doesn't interest her at all: they're paying, and she needs enough money to survive in an increasingly crumbling world. Until a demonstration outside the Church's headquarters, and the appearance of Stéphane, an enigmatic man Lisa finds herself powerfully drawn to. What lies beneath his headscarf, why is he so interested in the Church--and how far will she be willing to go in order to earn his trust? Aliette de Bodard, winner of the Nebula, Locus and BSFA Awards, teams up with BSFA Award-winner Gareth L. Powell to present an uplifting short story of machines and humans, of intense emotions and cutting-age technology culled from tomorrow’s headlines. “Full of character and wit” - Zone SF "Wonderful and full of promise.” - SF Revu
Subterranean Scalzi Super Bundle
John Scalzi - 2012
Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop
Damn! Why Did I Write This Book?
Jayson "JTG" Paul - 2015
In this compilation all focused around the four letter word that has ended more wrestling careers than steroids, pills and alcohol combined: HEAT!HEAT: A dark cloud that follows a wrestler after a personal conflict or misunderstanding between two individuals or more backstage.JTG will take you, the reader, on a journey, from the beginning of his career, to the final curtain call; sharing stories on how he battled Heat from day one. Join JTG on this epic pilgrimage through this blazing inferno that was his career, while managing to piss off more people for writing this book!!!
Winter
Rod Rees - 2011
Created to prepare soldiers for the nightmarish reality of urban warfare, it is a virtual world locked in eternal civil war. Its thirty million digital inhabitants are ruled by duplicates of some of history's cruellest tyrants: Reinhard Heydrich, the architect of the Holocaust; Beria, Stalin's arch executioner; Torquemada, the pitiless Inquisitor General; Robespierre, the face of the Reign of Terror. But something has gone badly wrong inside the Demi-Monde, and the US President's daughter has become trapped in this terrible world. It falls to eighteen-year-old Ella Thomas to rescue her, yet once Ella has entered the Demi-Monde she finds that everything is not as it seems, that its cyber-walls are struggling to contain the evil within and that the Real World is in more danger than anyone realises.
The Secrets of Action Screenwriting: From "Popeye Points" to "Rug Pulls"
William C. Martell - 2000
No theories! Only actual techniques! The ultimate HOW TO screenwriting book! Creating the ultimate villain, harvesting the audience's secrets desires or hidden fears to create a hit film, how to write a plot twist, the four kinds of suspense, using reversals to keep your descriptions exciting, four ways to explode cliches, the two types of heroes, ten ways to create exciting action scenes, using secrets and lies, weapons for weirdos, instant character identifiers, your script's DNA, 16 steps to better description, pacing secrets, rugpulls, visual characterization, "Popeye" points, and more! "Secrets Of Action Screenwriting" was written by a working professional screenwriter with seventeen produced films. He knows what works!
GAMELAND: Season One
Saul W. Tanpepper - 2012
Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)
The Last Best Hope: Restoring Conservatism and America's Promise
Joe Scarborough - 2009
Delivering a searing indictment of the political leaders who have led us astray, Scarborough inspires conservatives to reclaim their heritage by drawing upon the strength of the movement’s rich history.With independent thinking and straight talk, Scarborough explains:• How Washington and Wall Street conspired to create the housing bubble that caused America’s financial meltdown• How the “candidate of change” has not only maintained but accelerated the reckless spending policies that led us to this historic economic collapse• How Washington’s bailout culture will cripple America’s future if left unchecked• How Barack Obama’s stimulus plan devolved into a socialist spending spree that would make FDR and LBJ shudder• And how conservatives need to take a closer look at Ronald Reagan’s political career before claiming his great legacyA fearlessly argued conservative manifesto that brings American conservatism into the twenty-first century, The Last Best Hope is a must-read for all who care about the direction America is heading.
The View from the Cheap Seats: Selected Nonfiction
Neil Gaiman - 2016
Now, The View from the Cheap Seats brings together for the first time ever more than sixty pieces of his outstanding nonfiction. Analytical yet playful, erudite yet accessible, this cornucopia explores a broad range of interests and topics, including (but not limited to): authors past and present; music; storytelling; comics; bookshops; travel; fairy tales; America; inspiration; libraries; ghosts; and the title piece, at turns touching and self-deprecating, which recounts the author’s experiences at the 2010 Academy Awards in Hollywood.
Nightworld
Maureen Noel - 2011
Jewel of the San Juan archipelago and a paradise in the Pacific Northwest. Until the nightmares and the murders.As manager of Eastsound's bookstore, Sapphire is accustomed to quiet days and an even quieter love life. But then the night comes. It's then that Sapphire finds herself to be a saboteur in a different body, in a different time. Her nightly exploits could be written off as fantastical dreams if it weren't for this: every morning she wakes with the scars of her adventures in darkness. Morning after morning she gets out of bed sore, bruised, and most inexplicably of all, pregnant.Just when things seem strangest, her nightmare demons break into her world and begin walking the streets of Eastsound in broad daylight. Sapphire must hurry to unravel the mystery of her nightworld and her other self. For her sanity, her unborn baby, and the fate of future generations.
Beautiful Red
M. Darusha Wehm - 2009
Technology has solved the world's most pressing problems, leaving people with tedious work and mundane play. Jack is a Security Officer Class 5, which sounds important, but isn't. However, her banal life as a cubicle worker by day and tinkerer by night is interrupted when she discovers that her employer's computer system has been invaded. Jack enlists the help of her only friends - her co-worker, Gilles and Adrian, an online friend she's never met - to help her track down the source of the invasion. Her investigation leads her to a shadowy group called the Red, where Jack learns that not everyone lives a life of quiet servitude. Even though she believes that the Red are responsible for a series of gruesome attacks, Jack begins to become attracted to their worldview. In her search for the people responsible for the attacks, she confronts the leaders of the group as well as her own burgeoning sense of self-awareness.
United States of Japan
Peter Tieryas - 2016
Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura's job is to censor video games, and he's working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura's hiding something... He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than either of them originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]
Caligatha
Matt Spire - 2015
Jericho, a brilliant scientist riddled with guilt, attempts to recreate his deceased wife and child, only to wind up in a drug-fueled haze in Caligatha. When the two meet and form a rocky relationship, they start to suspect something is not quite right about their reality. Meanwhile, in another timeline, survivors of the worldwide plague attempt to understand how it all went wrong, and survive in a near-future wasteland of high technology and chaos. The evidence they find brings them all together in a shocking conclusion. A thrilling exploration of the dark fringes of a derailed-singularity world: nanotechnology, genetic engineering, and artificial intelligence alter the rules of human existence. But human drives and motives remain unchanged at their best——and at their most terrifying.