Book picks similar to
The Art and Making of ParaNorman by Jed Alger
art-books
art
non-fiction
animation
The Art of Cuphead
Eli Cymet - 2020
Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
Screenplay: The Foundations of Screenwriting
Syd Field - 1979
Now the celebrated producer, lecturer, teacher, and bestselling author has updated his classic guide for a new generation of filmmakers, offering a fresh insider’s perspective on the film industry today. From concept to character, from opening scene to finished script, here are easily understood guidelines to help aspiring screenwriters—from novices to practiced writers—hone their craft. Filled with updated material—including all-new personal anecdotes and insights, guidelines on marketing and collaboration, plus analyses of recent films, from American Beauty to Lord of the Rings—Screenplay presents a step-by-step, comprehensive technique for writing the screenplay that will succeed in Hollywood. Discover:•Why the first ten pages of your script are crucially important•How to visually “grab” the reader from page one, word one •Why structure and character are the essential foundation of your screenplay•How to adapt a novel, a play, or an article into a screenplay•Tips on protecting your work—three legal ways to claim ownership of your screenplay•The essentials of writing great dialogue, creating character, building a story line, overcoming writer’s block, getting an agent, and much more.With this newly updated edition of his bestselling classic, Syd Field proves yet again why he is revered as the master of the screenplay—and why his celebrated guide has become the industry’s gold standard for successful screenwriting.
Cartoon Animation
Preston Blair - 1980
By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.
The Cabin in the Woods: The Official Visual Companion
Joss Whedon - 2011
It's a little more complicated than that..." All will be revealed in the Official Visual Companion, featuring in-depth interviews, the full screenplay by Whedon and Goddard, stunning production art, and hundreds of color photos!
Wall and Piece
Banksy - 2005
Not only did he smuggle his pieces into four of New York City's major art museums, he's also "hung" his work at London's Tate Gallery and adorned Israel's West Bank barrier with satirical images. Banksy's identity remains unknown, but his work is unmistakable with prints selling for as much as $45,000.
Acrylic Painting for Dummies
Colette Pitcher - 2009
Following a simple step-by-step approach, Acrylic Painting For Dummies provides hands-on instruction and easy-to-follow exercises in acrylic painting techniques and styles, making the medium accessible to would-be artists at all levels. Featuring large-scale projects at the end of most chapters and ample additional opportunities for readers to paint along, this friendly guide will help anyone discover the artist within.
The Art Book
Phaidon Press - 1997
Each artist is represented by a full-page colour plate of a definitive work, accompanied by explanatory and illuminating information on the image and its creator. Glossaries of artistic movements and technical terms are included, making this a valuable work of reference as well as a feast for the eyes. By breaking with traditional classifications, The Art Book presents a fresh and original approach to art: an unparalleled visual sourcebook and a celebration of our rich and multi-faceted culture.
The Art of Skyrim
Bethesda Softworks - 2011
The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
Men, Women, and Chain Saws: Gender in the Modern Horror Film
Carol J. Clover - 1992
Carol Clover argues, however, that these films work mainly to engage the viewer in the plight of the victim-hero - the figure, often a female, who suffers pain and fright but eventually rises to vanquish the forces of oppression.
Breverton's Phantasmagoria: A Compendium of Monsters, Myths and Legends
Terry Breverton - 2011
People, Beings and BeastsWhere does the boogeyman come from?What creatures feast on faithful men?How do you defeat a minotaur?What really riles a dragon?Where would you find real-life werewolves?What happened to Atlantis?From dragons, vampires, werewolves and fairies to flying carpets, lost cities and modern-day mysteries,this delightful compendium of over 250 weird and wonderful legends, myths and monsters will entertain and astound anyone
The Dark Knight Manual: Tools, Weapons, Vehicles Documents from the Batcave
Brandon T. Snider - 2012
Here, for the first time, is an in-world exploration of Christopher Nolan's Batman: The Dark Knight Manual, the definitive guide to his tools, vehicles, and technologies. Following the destruction of Wayne Manor, Bruce Wayne began to assemble key sketches, diagrams, observations, and other top-secret documents germane to becoming Batman; he then entrusted this manual to his faithful butler, Alfred. Every defining moment is detailed here, charting Wayne's collaborations with Lucius Fox at Wayne Enterprises on the latest cutting-edge technology. This package features a distressed vintage cover design and includes removable documents, including the design and capability of the famed utility belt, the hi-tech functions of Batman’s cowl, and every detail of his amazing arsenal of weapons and gadgets, The Dark Knight Manual reveals how Bruce Wayne operates as Gotham's greatest protector. BATMAN and all related characters and elements are trademarks of and © DC Comics. (s12)
The Art of Drew Struzan
Drew Struzan - 2010
Blade Runner, Back to the Future, Jurassic Park and E.T: The Extraterrestrial to name but a few.The first ever book to cover Struzan’s iconic poster artwork in depth, with the final artwork for each piece accompanied by background and anecdotes from an exclusive interview with the artist. With an introduction to Struzan’s philosophies and techniques, this stunning hardcover will include photos, sketches and reference material, plus closeups and a brief history of each poster featured, from Star Wars to The Goonies.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
Imagination Illustrated: The Jim Henson Journal
Karen Falk - 2012
His incredibly diverse body of work, from the Muppets to the world of The Dark Crystal, reveals his charm and genius to fans old and new. Compiled directly from The Jim Henson Company archives, Imagination Illustrated adapts the diary that Jim faithfully kept throughout his career, supplementing it with a trove of little-seen visual material, including rare sketches, personal and production photographs, storyboards, doodles, and much more. Throughout, archivist Karen Falk delves into the behind-the-scenes details of Henson's life and artistic process. Sure to delight anyone who has enjoyed Henson's creations—seeing early drawings of Kermit and Rowlf is like smiling over childhood photos of dear friends—this lovely book celebrates Jim's life and his magic.
Final Fantasy Ultimania Archive Volume 1
Yoshitaka Amano - 2018
Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.