Book picks similar to
Avatar: A Confidential Report on the Biological and Social History of Pandora by Dirk Mathison
sci-fi
science-fiction
fiction
reference
Cabinet of Curiosities: My Notebooks, Collections, and Other Obsessions
Guillermo del Toro - 2013
Now, for the first time, del Toro reveals the inspirations behind his signature artistic motifs, sharing the contents of his personal notebooks, collections, and other obsessions. The result is a startling, intimate glimpse into the life and mind of one of the world's most creative visionaries. Complete with running commentary, interview text, and annotations that contextualize the ample visual material, this deluxe compendium is every bit as inspired as del Toro is himself.Contains a foreword by James Cameron, an afterword by Tom Cruise, and contributions from other luminaries, including Neil Gaiman and John Landis, among others.
The Misplaced Legion
Harry Turtledove - 1987
At the moment they touched, the two found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos--in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before.
In Other Worlds: SF and the Human Imagination
Margaret Atwood - 2011
This is an exploration of her relationship with the literary form we have come to know as "science fiction,” a relationship that has been lifelong, stretching from her days as a child reader in the 1940s, through her time as a graduate student at Harvard, where she worked on the Victorian ancestor of the form, and continuing as a writer and reviewer. This book brings together her three heretofore unpublished Ellmann Lectures from 2010: "Flying Rabbits," which begins with Atwood's early rabbit superhero creations, and goes on to speculate about masks, capes, weakling alter egos, and Things with Wings; "Burning Bushes," which follows her into Victorian otherlands and beyond; and "Dire Cartographies," which investigates Utopias and Dystopias. In Other Worlds also includes some of Atwood's key reviews and thoughts about the form. Among those writers discussed are Marge Piercy, Rider Haggard, Ursula Le Guin, Ishiguro, Bryher, Huxley, and Jonathan Swift. She elucidates the differences (as she sees them) between "science fiction" proper, and "speculative fiction," as well as between "sword and sorcery/fantasy" and "slipstream fiction." For all readers who have loved The Handmaid's Tale, Oryx and Crake, and The Year of the Flood, In Other Worlds is a must.
From the Hardcover edition.
A Diversity of Dragons
Anne McCaffrey - 1997
Soar on imagination's wings and see them all: from the ancient legends to the modern creations; from the firebreather that battled Beowulf to the delightful beasts of Jane Yolen and Terry Pratchett. Everything you ever wanted to know about the most fabulous creatures ever to inhabit our collective memory is here, and more, snorting fire and phosphine gas and ploughing the waters of primordial chaos. The Babylonians knew him, the Sumerians, the ancient Egyptians. He is found not only in the Bible but in China, in the Norse sagas and the lost myths of the Americas. Drawing on sources from myth, folklore, and novels, the authors offer a compendium on dragons--similarities and differences, the dragon of the hero quest, humorous dragons, cuddly dragons, and more. But Anne McCaffrey is a storyteller, not an encyclopedist; and dragons are wary of dry and dusty places, like lecture rooms and libraries. So this book begins (as must all good tales) with a mysterious visitor and ends (as do all true dragon encounters) with an adventure almost too wondrous for words to tell.
Dragon Age: Origins: Prima Official Game Guide
Mike Searle - 2009
•Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!
Motel of the Mysteries
David Macaulay - 1979
Imagine, then, the excitement that Howard Carson, an amateur archeologist at best, experienced when in crossing the perimeter of an abandoned excavation site he felt the ground give way beneath him and found himself at the bottom of a shaft, which, judging from the DO NOT DISTURB sign hanging from an archaic doorknob, was clearly the entrance to a still-sealed burial chamber. Carson's incredible discoveries, including the remains of two bodies, one of then on a ceremonial bed facing an altar that appeared to be a means of communicating with the Gods and the other lying in a porcelain sarcophagus in the Inner Chamber, permitted him to piece together the whole fabric of that extraordinary civilization.
Space Odyssey: Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
Michael Benson - 2018
Clarke created this cinematic masterpiece.Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews on its 1968 release. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn’t yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Although some leading critics slammed the film as incomprehensible and self-indulgent, the public lined up to see it. 2001’s resounding commercial success launched the genre of big-budget science fiction spectaculars. Such directors as George Lucas, Steven Spielberg, Ridley Scott, and James Cameron have acknowledged its profound influence.Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick’s widow, Christiane; with visual effects supervisor Doug Trumbull; with Dan Richter, who played 2001’s leading man-ape; and many others.A colorful nonfiction narrative packed with memorable characters and remarkable incidents, Space Odyssey provides a 360-degree view of this extraordinary work, tracking the film from Kubrick and Clarke’s first meeting in New York in 1964 through its UK production from 1965-1968, during which some of the most complex sets ever made were merged with visual effects so innovative that they scarcely seem dated today. A concluding chapter examines the film’s legacy as it grew into it current justifiably exalted status.
Serenity
Keith R.A. DeCandido - 2005
The characters are based on the science fiction TV series Firefly, which has achieved cult status.Five hundred years in the future, Captain Mal Reynolds, a hardened war veteran (on the losing side), ekes out a living pulling off small crimes and transport-for-hire aboard his ship, Serenity. He leads a small, eclectic crew who are the closest thing he has left to family -- squabbling, insubordinate, and undyingly loyal.When Mal takes on two new passengers -- a young doctor named Simon and his unstable, telepathic sister, River -- he gets much more than he bargained for. The pair are fugitives from a coalition that dominates the universe with unlimited wealth and power -- and that will stop at nothing to control River and her abilities. The crew of mercenaries, used to skimming the outskirts of the galaxy unnoticed, soon find themselves caught between the unstoppable military force of the Universal Alliance and the cannibalistic fury of the Reavers, savages who roam the very edge of space. Caught up in the fight to stay alive, they don't yet realize that their greatest danger may be on board Serenity herself....
Sci-Fi Chronicles: A Visual History of the Galaxy's Greatest Science Fiction
Guy Haley - 2014
Presented in an arresting blend of incisive text, infographic timelines, and stunning photographs, each chronologically arranged entry features an entertaining overview written by a science fiction expert, plus:The lifespan of sci-fi creations, for example, from book to movie to television series Other key media, such as comics, graphic novels, video games, manga, where appropriate Film and television stills, book and comic covers, and other archive material. Larger franchises -- such as Doctor Who and The War of the Worlds -- feature lavish spreads of photographs illustrating how they have evolved from black-and-white beginnings to big-budget blockbusters. Seminal sagas like Star Wars and Star Trek enjoy not only a "real world" timeline of films and TV broadcasts, but also a fascinating spread detailing their role in the series' fictional universe.The book is divided into five distinct sections:Early Science Fiction: The Birth of a Genre, 1818-1940 including Frankenstein, Journey to the Center of the Earth, A Connecticut Yankee, The Time Machine, The Lost World, TarzanThe Golden Age: 1920-1950 including Karel Capek, Metropolis, Buck Rogers, Olaf Stapledon, King Kong, Flash Gordon, Frederick Pohl, The Thing, Batman, Stan Lee, Arthur C. Clarke, George OrwellThe Era of the Atom: The Marvels and Perils of Science, 1950- 1970 including Dan Dare, Quatermass, The Fly, The Twilight Zone, Solaris, The Jetsons, Barbarella, Dune, Soylent Green, Logan's Run, Land of the Giants, The Iron Man, A Boy and His DogDark Futures: Apocalypse and the War in Space, 1970-1990 including The Stepford Wives, Moebius, Star Wars, Judge Dredd, Mork and Mindy, V, Neuromancer, Back to the Future, Red DwarfThe Adventure Continues: Modern Science Fiction, 1990-Present including Jurassic Park, Men in Black, Doom, Babylon 5, Stargate, The Matrix, Halo, Jericho, The Hunger Games, Fringe, Wall-E, Avatar. Sci-Fi Chronicles is a truly international guide, with entries focusing on everything from Hollywood blockbusters to Russian cult classics, and from European literature to Australian franchises. It is perfect for dipping into, while its memory-jogging mentions and illustrations make it impossible to put down. It will delight long-standing sci-fi aficionados, yet with a scope that extends from vintage volumes to amazing anime, Sci-Fi Chronicles will also entrance a younger generation.
Invasion of the Body Snatchers
Jack Finney - 1955
Miles Bennell discovered an insidious, horrifying plot. Silently, subtly, almost imperceptibly, alien life-forms were taking over the bodies and minds of his neighbors, his friends, his family, the woman he loved—the world as he knew it. First published in 1955, this classic thriller of the ultimate alien invasion and the triumph of the human spirit over an invisible enemy inspired three major motion pictures.
V
A.C. Crispin - 1984
They came from a dying planet. All they wanted, in exchange for their vast knowledge of science and technology, was a small share of the earth's natural resources. Theirs was a mission of peace ... and mankind believed them. Until they began to multiply into an army of alien invaders. Until men, women, and children—entire cities—began to vanish from the earth. Until the horrifying reality behind their mission of peace—a reign of terror reminiscent of Nazi Germany on a global scale—created the human imperative...RESIST OR PERISH
Geek Wisdom: The Sacred Teachings of Nerd Culture
Stephen H. Segal - 2011
Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.
Pacific Rim: The Official Movie Novelization
Alexander C. Irvine - 2013
To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes-a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi)-who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind's last hope against the mounting apocalypse."I wanted to make not a war movie, but an adventure movie, with a huge, romantic sense of adventure, a sense of grandeur, and operatic battles..." - Guillermo Del Toro
The Power of Art
Simon Schama - 2006
"The hushed reverence of the gallery can fool you into believing masterpieces are polite things; visions that soothe, charm and beguile, but actually they are thugs. Merciless and wily, the greatest paintings grab you in a headlock, rough up your composure, and then proceed in short order to re-arrange your sense of reality. . . ."With the same disarming force, The Power of Art propels us on an eye-opening, breathtaking odyssey, zooming in on eight extraordinary masterpieces, from Caravaggio's David and Goliath to Picasso's Guernica. Jolting us far from the comfort zone of the hushed art gallery, Schama closes in on intense make-or-break turning points in the lives of eight great artists who, under extreme stress, created something unprecedented, altering the course of art forever.The embattled heroes—Caravaggio, Bernini, Rembrandt, David, Turner, Van Gogh, Picasso and Rothko—each in his own resolute way, faced crisis with steadfast defiance, pitting passion and conviction against scorn and short-sightedness. The masterpieces they created challenged convention, shattered complacency, shifted awareness and changed the way we look at the world.With vivid storytelling and powerfully evocative descriptive passages, Schama explores the dynamic personalities of the artists and the spirit of the times they lived through, capturing the flamboyant theatre of bourgeois life in Amsterdam, the passion and paranoia of Revolutionary Paris, and the carnage and pathos of Civil War Spain.Most compelling of all, The Power of Art traces the extraordinary evolution of eight "eye-popping" world-class works of art. Created in a bolt of illumination, such works "tell us something about how the world is, how it is to be inside our skins, that no more prosaic source of wisdom can deliver. And when they do that, they answer, irrefutably and majestically, the nagging question of every reluctant art-conscript . . . 'OK, OK, but what's art really for?'"
Wild Cards
George R.R. MartinBrian Bolland - 1986
Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.