Pen and Ink Drawing: A Simple Guide


Alphonso Dunn - 2015
    It explores basic materials and instruments; fundamental properties of strokes and pen control; key elements of shading; and indispensable techniques for creating vibrant textures. As a bonus, a chapter is devoted to what the author refers to as, the secret Line of Balance. This book is not just written to instruct but also to intrigue and inspire enthusiasts of pen and ink drawing.

Charles Bargue and Jean-Leon Gerome: Drawing Course


Gerald M. Ackerman - 2003
    The Bargue-Gerome Drawing Course is a complete reprint of a famous, late nineteenth century drawing course.

Vincent Van Gogh: The Complete Paintings


Rainer Metzger - 1988
    This richly illustrated and expert study follows the artist from the early gloom-laden paintings in which he captured the misery of peasants and workers in his homeland, through his bright and colorful Parisian period, to the work of his final years, spent under a southern sun in Arles.

Problem Solving for Oil Painters: Recognizing What's Gone Wrong and How to Make it Right


Gregg Kreutz - 1986
    IdeaIs There a Good Abstract Idea Underlying the Picture?What Details Could be Eliminated to Strengthen the Composition?Does the Painting “Read”?Could You Finish Any Part of the Painting?ShapesAre the Dominant Shapes as Strong and Simple as Possible?Are the Shapes Too Similar?ValueCould the Value Range be Increased?Could the Number of Values be Reduced?LightIs the Subject Effectively Lit?Is the Light Area Big Enough?Would the Light Look Stronger with a Suggestion of Burnout?Do the Lights Have a Continuous Flow?Is the Light Gradated?ShadowsDo the Shadow Shapes Describe the Form?Are the Shadows Warm Enough?DepthWould the Addition of Foreground Material Deepen the Space?Does the Background Recede Far Enough?Are the Halftones Properly Related to the Background?SolidityIs the underlying Form Being Communicated?Is the Symmetry in Perspective?ColorIs There a Color Strategy?Could a Purer Color Be Used?Do the Whites Have Enough Color in Them?Are the Colors Overblended on the Canvas?Would the Color Look Brighter if it Were Saturated into its Adjacent Area?PaintIs Your Palette Efficiently Organized?Is the Painting Surface Too Absorbent?Are You Using the Palette Knife as Much as You Could?Are You Painting Lines When You Should Be Painting Masses?Are the EdgesDynamic Enough?Is There Enough Variation in the Texture of the Paint?

Art Forms in Nature


Ernst Haeckel - 1974
    This volume highlights the research and findings of this natural scientist. Powerful modern microscopes have confirmed the accuracy of Haeckel's prints, which even in their day, became world famous. Haeckel's portfolio, first published between 1899 and 1904 in separate installments, is described in the opening essays. The plates illustrate Haeckel's fundamental monistic notion of the -unity of all living things- and the wide variety of forms are executed with utmost delicacy. Incipient microscopic organisms are juxtaposed with highly developed plants and animals. The pages, ordered according to geometric and -constructive- aspects, document the oness of the world in its most diversified forms. This collection of plates was not only well-received by scientists, but by artists and architects as well. Rene Binet, a pioneer of glass and iron constructions, Emile Galle, a renowned Art Nouveau designer, and the photographer Karl Blossfeld all make explicit reference to Haeckel in their work.

Mechanika: Creating the Art of Science Fiction with Doug Chiang


Doug Chiang - 2008
    For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!

The Human Figure in Motion


Eadweard Muybridge - 1955
    Containing 4,789 photographs, it illustrates some 163 different types of action: elderly man lifting log, woman sweeping, woman climbing ladder, men boxing and wrestling, child crawling, man lifting weight, man jumping, and 155 other types of action, some of which are illustrated by as many as 62 different photographs. Taken at speeds ranging up to 1/6000th of a second, these photographs show bone and muscle positions against ruled backgrounds. Almost all subjects are undraped, and all actions are shown from three angles: front, rear, and three-quarter view. These historic photographs, one of the great monuments of nineteenth-century photography, are reproduced original size, with all the clarity and detail of the originals. As a complete thesaurus of human action, it has never been superseded. Muybridge was a genius of photography, who had unlimited financial, technical, and scientific backing at the University of Pennsylvania. This volume presents the final selection from more than 100,000 negatives made at an expenditure of more than $50,000. It has never been superseded as a sourcebook for artists, students, animators, and art directors. "An unparalleled dictionary of action for all artists, photographers." — American Artist."Impressive and valuable collection." — Scientific American.

The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design


Khang Le - 2005
    Guided by their instructor, the artists create original design solutions for the environment, characters, props and much more.

How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

The Elements of Landscape Oil Painting: Techniques for Rendering Sky, Terrain, Trees, and Water


Suzanne Brooker - 2015
    In The Elements of Landscape Oil Painting, established Watson-Guptill author and noted instructor/painter Suzanne Brooker presents the fundamentals necessary for mastering landscape oil painting, breaking landscapes down into component parts: sky, terrain, trees, and water. Each featured element builds off the previous, with additional lessons on the latest brushes, paints, and other tools used by artists. Key methods like observation, rendering, and color mixing are supported by demonstration paintings and samples from a variety of the best landscape oil painters of all time. With The Elements of Landscape Oil Painting, oil painters looking to break into landscape painting or enhance their work will find all the necessary ingredients for success.

Animals Real and Imagined: The Fantasy of What Is and What Might Be


Terryl Whitlatch - 2010
    There is no end to the diverse and unique creatures that Terryl Whitlatch creates for us with her solid knowledge of anatomy and boundless imagination. Especially intriguing are the 100s of anatomical notes that are dispersed among her sketches, educating and enlightening us to the foundation of living bodies and their mechanics.

Vitamin D: New Perspectives in Drawing


Emma Dexter - 2005
    In the following and largest section of the book (over 300 pages and approximately 500 illustrations), the 100 or more artists are presented in an A to Z order. Some artists are presented on 2 pages, some on 4 pages. About 5 selections of work are reproduced for each artist, along a text written by an author who is a specialist on the artist's work. The 500-word texts are brief surveys of the artist's career to date, and aim at introducing the methods and subject matter at issue in their recent works. A selected list of exhibitions and bibliography also complements the reproductions and text on each artist.

The Noble Approach: Maurice Noble and the Zen of Animation Design


Tod Polson - 2013
    Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

The Art of The Lord of the Rings


Gary Russell - 2004
    Many of the images included in this volume, depicting pivotal scenes and characters, were previously embargoed and have never appeared in book form. The work of Alan Lee and John Howe — the two artists most closely associated with Tolkien’s world — is featured, along with that of many other talented artists and designers. The artists’ own descriptions of the design process used in creating the look of the films both enlighten and enliven this essential book.

Cover Run: The DC Comics Art of Adam Hughes


Adam Hughes - 2010
    This amazing collection features the best of Hughes' work for DC Comics, along with commentary from the artist, rarely seen preliminary material and much more!