Horror Within : 8 Book Boxed Set


Mark TufoJ.T. Warren - 2014
    Armand Rosamilia - Dying Days Travis Tufo - Red Sky Tony Baker - From The Ashes Eric A. Shelman - Dead Hunger Ian Woodhead - The Unwashed Dead Robert Chazz Chute - This Plague Of Days Mark Tufo - Zombie Fallout + Bonus Short Mayan Prophecy Scott Nicholson/ J.T. Warren - Meat Camp

Z-WORLD


B.V. Larson - 2010
    Bizarre monsters of blended flesh shamble in the streets. The world has shifted. Guns don't always work anymore, and the dead don't always die. Corpses lie everywhere--and many of them are still dangerous...Gannon is one of the last living humans in Redmoor. Most of the other residents have shifted into something else. "They are coming, Gannon. The flying ones."Do you want to have nightmares? Z-WORLD is a novel of Fantasy and Horror by bestselling author B. V. Larson.

House of Malice


Scott Mariani - 2013
    . .But instead she opened the door to HellRomantic novelist Mandy Freeman thinks all her dreams have come true when she becomes the new owner of Summer Cottage, the former home of her idol, bestselling author Ellen Grace. With her new life starting and love on the horizon, Mandy's future is looking bright.But as Mandy begins to learn, all is not as it seems at Summer Cottage. As a series of increasingly disturbing and sinister events forces her to delve into the mysterious past of its former owner Ellen Grace, Mandy finds herself caught up in a horrifying nightmare that threatens to destroy her sanity . . . and perhaps claim her life.

P.N. Elrod Lunch Time Reading Omnibus


P.N. Elrod - 2011
    Elrod's picked 15 of her favorite short works for this multi-genre collection spanning 15 years of publication.Also included is a never before published VAMPIRE FILES story, featuring her urban fantasy vampire PI, Jack Fleming!Each story has been polished afresh for this anthology, with pages of new material added.More information -- and previews of the stories! -- may be found at her website vampwriter-dot-com.Titles:1. A Night at the (Horse) Opera (Vampire Files, Fleming)2. The Breath of Bast (Vampire Files), Ecsott)3. Bossman (Original mystery, no vamps)4. Slaughter (Vampire Files, Fleming & Gordy)5. The Devil's Mark (Original historical vampire)6. You'll Catch Your Death (Vampire Files)7. Izzy's Shoe-In (Historical mystery introducing Izzy DeLeon, fearless girl reporter)8. The Quick Way Down (Vampire Files, Fleming and Gordy)9. The Scottish Ploy (Original romance/mystery)10. Grave-Robbed (Vampire Files, Fleming)11. The Company You Keep (Vampire Files, Gabriel Kroun)12. Death in Dover (Jonathan Barrett before he got vamped, historical mystery)13. Drawing Dead (ALL NEW VAMPIRE FILES, Fleming)14. King of Shreds and Patches (Hamlet from a different point of view, mystery)15. Fugitive (Science fiction/space opera)16. BONUS STORY! The Wind Breathes Cold (Quincey Morris: Vampire)

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)


Richard Baker - 1995
    Within these pages you will find new spells and proficiencies for wizards and priests, plus further rules on spell research and magical item creation, new options for designing spellcasters, an alternate system of gaining and using spells, and much more. Use this book to bring out the full power and potential of any spellcasting character!

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Flowers In The Attic/Dawn/Heaven/Ruby


V.C. Andrews - 1994
    

The Shadows over Marquette (Journey Book 3)


Alex Gilbert - 2021
    

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Imperial Munitorum Manual


Graham McNeill - 2007
    In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.

F*ck Yes or No: A Counterintuitive Approach to Your Relationships and Maybe Your Life


Mark Manson - 2019
    

Accident / No Greater Love / Family Album


Danielle Steel - 1988
    3 Vols.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Delta Green


Dennis Detwiller - 1997
    Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.