Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)


Bruce R. CordellVance Kovacs - 2003
    In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

The Black Gate


Michael R. Hicks - 2014
     But Peter Miller, an analyst at the headquarters of the Office of Strategic Services in Washington D.C., learns of a secret Nazi weapons project that may pose a far greater threat: the Black Gate. Sent alone on a perilous mission into the heart of Germany in the guise of an SS officer, Peter discovers that Nazi scientists have recreated an ancient machine that opens a portal to another universe, a gate they believe literally leads to Hell. With the help of Mina Hass, a beautiful woman who is also the lover and confidant of the madman leading the project, Peter must find a way to close the gate forever before the Nazis unwittingly unleash Armageddon…

Lightning / Midnight / The Bad Place


Dean Koontz - 1992
    Throughout her childhood she is plagued by ever more terrifying troubles, but she is protected by a mysterious stranger who acts as her guardian. Then the lightning strikes once more and shatters her world. The adventure - and the terror - have only just begun. Midnight: What is the dark and fearful secret that haunts Moonlight Cove? A string of inexplicable deaths has occurred in this idyllic, picturesque coastal town, and four people are drawn together by terrifying circumstances. As the darkness descends, these four must confront the chilling nightmare of Moonlight Cove. The Bad Place: Frank Pollard awakens in an alley, knowing nothing but his name - and that he is in great danger. Bobby and Julie Dakota help him to solve this mystery, but they are drawn into ever-darkening realms where they encounter the deadly, hate-filled figure stalking Frank.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Monstrous Compendium Appendix


Allen Varney - 1994
    Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.

Shadows of the Midnight Sun


Graham Brown - 2013
     In the dark corners of the world, a battle rages for the souls of the damned. They're known as The Fallen, souls afflicted with a curse that leaves them empty, violent, but immortal. The church calls them demons, vampires or the Nosferatu. For centuries a holy order known as The Righteous Fire has sought to destroy them, all the while hiding a secret that connects them, the church, to the beginning of the Nosferatu scourge. But as the events of an ancient prophecy begin to unfold, time may be running out for both groups, as the path ahead may bring forgiveness or destruction to one and all. While investigating a string of disappearances connected to her husband's murder, FBI agent Kate Pfeiffer is drawn into this world. She begins to uncover the truth and is faced with a reality she won't believe. Soon she's caught in a clash two thousand years in the making. On one side, the Righteous Fire, on the other, those who dominate the world of the Fallen. Her only hope to survive may rest with Christian Hanover, a jaded warrior and lost soul, who's been searching for the truth about himself and his destiny for more than a thousand years. From an ancient Roman battlefield to the streets of New York. From Cologne Germany, to New Orleans and the swamps of Louisiana, time is running out as the fight against evil rages in the Shadows. Shadows of the Midnight Sun is a supernatural thriller and the first book of the Shadows trilogy.

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

Vengeance In Blood


Thomas A. Watson - 2015
    Criminals don’t have to abide by rules and laws that the State does as it pursues them. Meet Besseta, a being of legend that has roamed the land for over six centuries with her mind set on one thing: Vengeance in Blood for the innocent. While human traffickers, gang-bangers, and serial killers pursue their next victim, she hunts them down and ensures that they meet a violent end. But when her kills come to light, the FBI, and worse, a secret organization starts to connect the dots. When Besseta takes down a string of “Average Joe’s” who sponsored the production of child snuff porn, LA Detective Kenneth Terrell is brought in to find their killer. A master tracker and a protector of innocents in his own right, Kenneth is tasked to find the serial killer that no one really wants to stop. Will Besseta manage to stay one step ahead while dispensing her unique justice, or will the existence of legends: vampires, finally be exposed? Justice is for the State. Vengeance In Blood: is for the people.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

City Of The Damned


Stephen Knight - 2011
    And they have plans.After blitzing a vampire coven in Arizona, former U.S. Army captain Mark Acheson leads his highly trained team into a new and unexpected battle zone: suburban Los Angeles. Hard contact with the vampires, led by arch-vampire master Osric, results in Acheson's lover being taken and his team left wounded and in disarray. As Acheson and his people struggle to regroup, it becomes clear that Osric's master plan, which involves ancient occult magic from the bowels of Eastern Europe, is in motion.Time is running out, for Los Angeles...and the human race.

Vampire: The Masquerade Volume 1


Tim Seeley - 2021
    Immerse yourself in the hit comic series based in the world of the international best-selling tabletop role playing game, Vampire: The Masquerade!When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy.Will she be able to escape with her unlife and protect her aging, Alzheimer's-afflicted sister, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living.Collects Vampire: The Masquerade #1-5

Shadow of the Demon Lord (SDL1000)


Robert J. Schwalb - 2015
    But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.