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FINAL FANTASY X Official Strategy Guide by Dan Birlew
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Nexus Uprising
Jason M. Hough - 2017
The new game will take the story in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.Titan is publishing four unmissable Mass Effect novels. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. These new stories, developed in close collaboration with the Bioware game team, weave directly into the action of the new game--and will reveal events kept secret over the course of game play--and will add to the canonical Mass Effect saga.
Chainmail Bikini: The Anthology of Women Gamers
Hazel Newlevant - 2015
The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, how games can connect us with each other and teach us about ourselves.
The World of the Hunger Games
Kate Egan - 2012
This is the definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.
Player's Handbook: Core Rulebook 1
Jonathan Tweet - 2000
Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.
Tolkien: A Look Behind the Lord of the Rings
Lin Carter - 1969
Tolkien written by Lin Carter. It was 1st published in paper by Ballantine in 3/69 & went thru numerous additional printings. It was among the earliest full-length critical works devoted to Tolkien's fantasies, the 1st to set his writings in their proper context in the history of fantasy. It was the earliest of three studies by Carter devoted to fantasy/horror writers & the history of fantasy, being followed by Lovecraft: A Look Behind the Cthulhu Mythos ('72) & Imaginary Worlds: The Art of Fantasy ('73), establishing him as an authority on the genre, indirectly leading to his editorial guidance of the Ballantine Adult Fantasy series. Gollancz published a cloth edition updated by Adam Roberts in 8/03. The study serves as an introduction for those unfamiliar with Tolkien's work. An introduction briefly reviews the publishing phenomenon of The Lord of the Rings & its popularity in the wake of the 1st paper editions in the '60s, after which he devotes three chapters to a short biography of the author thru the late '60s, including an account of how it was written. Four chapters explaining Middle-earth & summarizing the stories of The Hobbit & the three volumes of The Lord of the Rings follow, for the benefit of readers who may not have actually read the works. Carter next turns to the question of what the works are, a point of some confusion at the time. The then-current vogue for realistic fiction provided critics with few tools for evaluating an out-&-out fantasy on its own terms. Attempts to deconstruct it as a satire or allegory were rife. Carter firmly debunks these efforts, supporting his argument by drawing on Tolkien's own published ruminations on fantasy's functions & purposes. He then contextualizes the works by sketching the history of written fantasy from its earliest appearance in the epic poetry of the ancient world thru the heroic poetry of the Dark & the prose romances of the Middle Ages, down to the fairy tales, ghost stories & gothic novels of the early modern era & the rediscovery of the genre by writers of the 19-20th centuries prior to & contemporary with Tolkien. The origins of the modern genre are discovered in the writings of Wm Morris, Lord Dunsany & E.R. Eddison & followed thru the works of authors they influenced, including H.P. Lovecraft, Fletcher Pratt, L. Sprague de Camp & Mervyn Peake. Carter next highlights some of Tolkien's particular debts to his predecessors, tracing the motifs & names he utilizes back to their beginnings in Norse mythology & highlighting other echoes in his work deriving from legend & history. Finally noted is Tolkien's influence on contemporary fantasy, which was just beginning to make itself felt, primarily in the juvenile fantasies of Carol Kendall, Alan Garner & Lloyd Alexander.
Time of the Twins
Margaret Weis - 1986
Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.
The Legends of King Arthur and His Knights
James Knowles - 1860
The details of Arthur's story are mainly composed of folklore and literary invention, and his historical existence is debated and disputed by modern historians. The sparse historical background of Arthur is gleaned from various sources, including the Annales Cambriae, the Historia Brittonum, and the writings of Gildas. Arthur's name also occurs in early poetic sources such as Y Gododdin. The legendary Arthur developed as a figure of international interest largely through the popularity of Geoffrey of Monmouth's fanciful and imaginative 12th-century Historia Regum Britanniae (History of the Kings of Britain). However, some Welsh and Breton tales and poems relating the story of Arthur date from earlier than this work; in these works, Arthur appears either as a great warrior defending Britain from human and supernatural enemies or as a magical figure of folklore, sometimes associated with the Welsh Otherworld, Annwn. How much of Geoffrey's Historia (completed in 1138) was adapted from such earlier sources, rather than invented by Geoffrey himself, is unknown. Although the themes, events and characters of the Arthurian legend varied widely from text to text, and there is no one canonical version, Geoffrey's version of events often served as the starting point for later stories. Geoffrey depicted Arthur as a king of Britain who defeated the Saxons and established an empire over Britain, Ireland, Iceland, Norway and Gaul. In fact, many elements and incidents that are now an integral part of the Arthurian story appear in Geoffrey's Historia, including Arthur's father Uther Pendragon, the wizard Merlin, the sword Excalibur, Arthur's birth at Tintagel, his final battle against Mordred at Camlann and final rest in Avalon. The 12th-century French writer Chretien de Troyes, who added Lancelot and the Holy Grail to the story, began the genre of Arthurian romance that became a significant strand of medieval literature. In these French stories, the narrative focus often shifts from King Arthur himself to other characters, such as various Knights of the Round Table. Arthurian literature thrived during the Middle Ages but waned in the centuries that followed until it experienced a major resurgence in the 19th century. In the 21st century, the legend lives on, not only in literature but also in adaptations for theatre, film, television, comics and other media. The Sir James Knowles version of King Arthur is considered as the most accurate and well known original story of King Arthur and the Knights of the Round Table.
Last Descendants
Matthew J. Kirby - 2016
Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.
World of Warcraft: The Official Cookbook
Chelsea Monroe-Cassel - 2016
Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth.Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: • Ancient Pandaren Spices • Fel Eggs and Ham • Mulgore Spice Bread • Dragonbreath Chili • Graccu’s Homemade Meat Pie • Bloodberry Tart • Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before.
The Hunger Games Tribute Guide
Emily Seife - 2012
Follow the tributes' journey from the reaping to the Games, with an exclusive look at all the highlights along the way—the trip to the Capitol, the Tribute Parade, the stations of the Training Center, and the interviews with Caesar Flickerman. Plus you'll find profiles of President Snow and Seneca Crane, portraits of each tribute, and detailed information on each district's industry. This unique guide to the tributes contains never-before-seen photos and quotes from the film, and is a must-have for any Hunger Games fan.
The Te of Piglet
Benjamin Hoff - 1992
A. Milne's Piglet. Piglet? Yes, Piglet. For better than impulsive Tigger... or gloomy Eeyore... or intellectual Owl... or even loveable Pooh... Piglet herein demonstrates a very important principle of Taoism: the Te - a Chinese word meaning Virtue - of the Small.In this wonderful sequel to The Tao of Pooh, Benjamin Hoff explores the Te (Virtue) of the Small - a principle embodied perfectly in Piglet, a Very Small Animal who proved to be so Useful after all.
Star Wars: The Old Republic: Encyclopedia
Ian Ryan - 2012
Now comes the ultimate in-depth guide to the turbulent and fascinating world featured in the game — The Old Republic.Created in full collaboration with LucasArts, this in-depth companion covers the spectrum of characters, weapons, vehicles, events, and planets of Star Wars: The Old Republic. More than just an encyclopedia, it is the ultimate guided tour of the dangerous and mysterious universe found in a galaxy far, far away.© 2012 Lucasfilm Ltd. ® & ™ All Rights Reserved. Used Under Authorization.
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".