Book picks similar to
The Art of Anthem by BioWare


art-books
artbooks
art-book
video-games

The Art of Ceres: Celestial Legend


Yuu Watase - 2000
    The first English-language collection of works by one of the most popular anime and manga artists, The Art of Ceres collects Yu Watases color and black-and-white illustrations from Ayashi no Ceres, including paintings and designs.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

The Art of John Harris: Beyond the Horizon


John Harris - 2014
    World-renowned visionary artist John Harris' unique concept paintings capture the Universe on a massive scale, featuring everything from epic landscapes and towering cities to out-of-this-world science fiction vistas. This collection focuses on his wide variety of futuristic art, as well as his striking covers for a variety of esteemed SF authors, including Arthur C Clarke, John Scalzi, Ben Bova, Hal Clement, Jack McDevitt, Frederik Pohl, Orson Scott Card's Enders books and many more.

The Art of Cars


Michael Wallis - 2006
    In fact, life begins at the off-ramp. The Art of Cars invites you on an illustrated road trip with the most successful animation studio at work today. Ride with Pixar's exceptionally talented artists, writers, and designers to uncover the origins of their charming and clever automobile-based world. Gathered in this overflowing scrapbook are hundreads of pieces of concept art that helped to convert real-life imagery and stories from the back roads into rich, memorable characters and colorful backdrops. Including a forward by director John Lasseter , insights from the artists and production team, and lively text by Route 66 experts Michael and Suzanne Wallis, The Art of Cars is a spirited ride in the fast lane of a masterful animated feature film.

Raiders


Daniel Freedman - 2020
    But just as Marken decides that it's time to give up the raiding life, both brothers find themselves at the wrong end of the powers that be and stumble upon a secret that may unravel the entire political system.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

The Art of Hana-Kimi


Hisaya Nakajo - 2006
    Characters and situations from the best-selling shojo title come to life in this over-sized and lavishly illustrated artbook. For anyone who is in full bloom, this book's for you.Eighty-eight pages of stunning, full-blown, full-color artwork by Hana-Kimi series creator, Hisaya Nakajo. Characters and situations from the best-selling shojo title come to life in this over-sized and lavishly illustrated artbook. For anyone who is in full bloom, this book's for you.

The Art of Ranma 1/2


Rumiko Takahashi - 2001
    The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.

Good Faeries/Bad Faeries


Brian Froud - 1998
    That was before they burst upon my life as vibrant, luminous beings, permeating my art and my everyday existence, causing glorious havoc..." In the long-awaited sequel to the international bestseller "Faeries", artist Brian Froud rescues pixies, gnomes, and other faeries from the isolation of the nursery and the distance of history, bringing them into the present day with vitality and imagination. In this richly imagined new book, Brian reveals the secrets he has learned from the faeries-- what their noses and shoes look like, what mischief and what gentle assistance they can give, what their souls and their dreams are like.As it turns out, faeries aren't all sweetness and light. In addition to such good faeries as Dream Weavers and Faery Godmothers, Brian introduces us to a host of less well behaved creatures-- traditional bad faeries like Morgana le Fay, but also the Soul Shrinker and the Gloominous Doom. The faery kingdom, we find, is as subject to good and evil as the human realm. Brilliantly documenting both the dark and the light, "Good Faeries/Bad Faeries" presents a world of enchantment and magic that deeply compels the imagination.

Jessica Christ Volume 1: The Early Years


H. Claire Taylor - 2017
    Lord help her… NOTE: This volume contains the first three books of the Jessica Christ series, including ... Book 1: The BeginningBook 2: And It Was GoodBook 3: It's a Miracle!*Plus* the first chapter of Book 4: Nu Alpha Omega The Beginning Jessica McCloud knows first-hand that it’s tough to fit in when you’re God’s only begotten daughter. While she has the power to smite, and she’s privy to most of the juicy gossip in her West Texas town, nobody is knocking on her door with frankincense and myrrh. The Messiah-in-the-making still has to contend with algebra tests, her first crush, and menstrual cramps with the power to spark lightning storms…As if dealing with her overbearing Father and a scheming preacher wasn’t enough, Jessica must face down the demons that lurk around every corner. No matter what she wants from life, everything seems to lead to a final showdown with the devil. The daughter of God has a choice: face the destiny thrust upon her or find some way to forge her own path…And It Was GoodAs she enters the uncharted territory of high school, Jessica McCloud could use a few more friends who believe in her. Of course, that means something entirely different for the daughter of God. After her two-millennia-dead half-brother visits her in a dream and tells her it’s time for her to stop messing around, Jessica begins the hunt to discover what miracles she can perform. And if one of them happens to win the heart of her long-time crush, Greg, then so be it. But when a reporter with a grudge against God catches wind of her first miracle, Jessica stumbles her way through one scandal after another until she wonders if the world wouldn’t be a much happier place with no miracles at all. It's a Miracle! Miracles happen when you least expect them. And if you’re Jessica McCloud, God’s only begotten daughter, they happen when you least want them. Is an uneventful senior year of high school too much for Jessica to hope for?Yes. Yes it is.Instead of focusing on college applications, Jessica must juggle Jimmy’s newest scheme, Eugene’s latest slander, and a gruesome (unpaid) internship at Midland Memorial Hospital. And just when she’s starting to get the hang of it, a serious PR blunder ignites a firestorm of brand new accusations. It would take nothing short of a miracle for Jessica to come out on top this round, and she isn’t holding her breath…

The Art of Tangled


Jeff Kurtti - 2010
    Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.

The Art of Cardcaptor Sakura, Vol. 3


CLAMP - 2000
    Each volume of the Art of Cardcaptor Sakura contains over 100 full color pictures from the series, most of which have never before been seen in America.

The Hobbit: An Unexpected Journey - Chronicles I: Art & Design


Daniel Falconer - 2012
    It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

The Complete Art of Fullmetal Alchemist


Hiromu Arakawa - 2017
    Includes an exclusive interview and a special step-by-step illustration creation discussion with Hiromu Arakawa.