Mobile App Marketing And Monetization: How To Promote Mobile Apps Like A Pro: Learn to promote and monetize your Android or iPhone app. Get hundreds of thousands of downloads & grow your app business


Alex Genadinik - 2014
     I am an independent mobile app entrepreneur just like you, and I wrote this book to teach you all my strategies for how to: - Get 1,000,000+ downloads from mobile app store marketing - Save money by doing your own ASO (search engine optimization SEO for Android and the Apple App stores) better than most consultants you might consider hiring - Create an app marketing strategy outside the app stores by getting press coverage and learning how to promote an app using social media and social sharing - Make money with effective app store monetization to help you maximize your app revenue with subscriptions, in-app purchases, publishing effective ads, selling affiliate products and other strategies used by successful mobile app businesses - Create a successful mobile app business I wrote this book with all my heart and soul. The book draws on my own years of experience building top apps in my niche, promoting apps, making money with my apps, and coaching other app entrepreneurs on how they can make turn their mobile apps into successful businesses. You will be getting the best of all worlds. First, I have very deep hands on experience building and growing my own apps. Second, I have a wealth of experience coaching and observing other app entrepreneurs whose experiences and aspirations are probably very similar to yours. In this book you get all the insights from me making my own apps a success, and the insights of the cumulative experiences of the people I've coached. This is a very to the point book with many actionable tips and strategies for how to promote your mobile app (iPhone or Android), make money from your smartphone applications, and generally treat it as a real business. All suggestions in this book are based on my own experiences promoting my own problemio.com business apps which at the point of latest revision of this book have cumulative 1,000,000+ downloads, and insights of me having coached over 100 other app entrepreneurs. I am an independent mobile application developer and mobile application entrepreneur just like you. I am not a multi-million dollar app development studio or a big company. If you are an independent app developer just like me, you can use the mobile application marketing strategies that I outline in this book. Many of the strategies are simple and effective, and you can begin working on them as early as today. The book contains over 20 strategies to promote your apps. They all worked for my apps and they will help you grow your app to its highest potential. After growing your app, you will be able to make good money from your app, and achieve the goals that you have for your app business. Get the book now, and become a pro at app store marketing (app store SEO which is otherwise known as ASO), and start increasing your app downloads and revenue today!

One Slip


Gregg Bell - 2019
    Bakke Amazon VINE VOICE reviewer When Connie Silverstein agreed to babysit her friend’s four-year-old son, she never dreamed it would end in disaster. Now the usually dependable medical student finds herself responsible for the boy’s near drowning and subsequent brain damage.Connie is desperate to help the boy recover, but the grieving mother no longer trusts her. Consumed by guilt, Connie attempts to deaden her pain with alcohol. But there’s not enough vodka in the world to right the wrong she’s done. Family and friends attempt to intervene in her downward spiral, assuring her that tragic accidents can happen to anyone.But only Connie knows the terrible secret that what happened was no accident. What readers are saying about One Slip: ‘Like a riptide, this book pulls you in—and under.’—Cynthiareads‘hooked from the start’—Staci‘Fantastic! Grabs you right from the get-go and never lets go.’—Lisa‘…had me in knots…pushing throughout the night to find out what happened next…it felt heartbreakingly real’—Craves the Angst Book Review Blog‘…over the edge with wonderment at how someone could capture my attention any better’—Deb H‘…grabs you and takes you on a journey.’—Julie Blaskie‘This story tore me apart.’—Denice‘This story pulls you in, then under…at times you yourself may feel like you’re having trouble breathing.’—Julia Deaton‘…an emotionally charged roller coaster of a read’—Shannon Fetters‘…emotionally charged’—Amazon Customer‘My emotions were all over the place’—lamilo 1562‘I loved that it pulled at my heartstrings yet still had the edge of suspense that kept me guessing the whole time.’—April Shuffler‘If you get emotionally attached to characters, have a box of tissues on hand when you read this one. The ending is totally unexpected…but good!’—PTB‘The ending is perfect!’—escritora

The Haunting of Thomas House


Carrie Bates - 2017
    Those who have lived there only last a month or two as pure evil still permeates about. Virginia and Tom move their family to what they believe is the quiet country house, but it is far from peaceful. Strange events at the house leave them terrified, events which nearly cost them their lives. With its horrific past, Thomas House isn't a welcoming home and resents the people who walk through its doors. Doors open and close on their own, apparitions suddenly appear to threaten, and strange sounds resonate at night. Something dark and sinister lives in the house and wants them out. NOW. When Virginia and her son are almost killed by the evil apparitions, her son takes matters into his own hands.

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

The World of Adam Dunne


Tobor Eichmann - 2016
    He has a secret locked inside of him and only he holds the key. Horrifying visions haunt him day and night. As Adam unravels the mystery surrounding his past, he discovers that the world around him isn't what it seems.

An Heiress of Holocaust: How my family survived the holocaust and the lasting effects on my life


Sarah Segal - 2020
    

The Pennwood Haunting


S.K. Zurcher - 2016
    Even the high cost of tuition can’t damper her enthusiasm. Luck continues to be on her side when she finds the perfect place to live, a beautiful house that is close to campus and within her meager budget.But when Shelly moves into the large Victorian house at 1020 Sycamore Lane, strange things begin to occur. Unexplained noises that wake her up at night and a flowery odor that fills her bedroom at odd times. When she sees a frightening apparition emerge from her basement, she finally concedes that it is not her imagination playing tricks on her. It isn’t long before Shelly realizes her dream of attending Pennwood has become a nightmare. She turns to the only person who can help, Dr. Larry Barnett, Pennwood University’s only parapsychologist. Together they embark on a journey to discover the identity of the spirit haunting Shelly’s house. But as the haunting escalates and events turn violent, it soon becomes apparent that it will take more than Shelly and Dr. Barnett to put the spirits at 1020 Sycamore Lane to rest.

Game Feel: A Game Designer's Guide to Virtual Sensation


Steve Swink - 2008
    The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

The Big Book of Nursery Rhymes


Walter Jerrold - 1903
    

He Waits - A Book of Strange and Disturbing Horror


Luke Smitherd - 2015
    Why else would he be so talented at expertly crafting stories that defy expectations? For me there is no greater joy than seeing an artist excel at his craft." - Aintitcoolnews.com Quite literally, no escape. Because he's always with you. And in the real world -the world of you, the reader - HE WAITS will stay in your mind in a way that you won't expect ...PLUS THE SECOND STORY, 'KEEP YOUR CHILDREN CLOSE'A campsite. A family holiday. A broken down car. And an approaching breakdown truck that is just the start of Shelley's nightmare. By the time the sun sets, someone in that field will be dead, and Shelley must somehow make sure it isn't one of her children ... KEEP YOUR CHILDREN CLOSE is a story that you will find impossible to predict.PRAISE FOR LUKE SMITHERD'S WRITING:"... a novel that intrigues, enthralls, horrifies, thrills, and hits the reader with an emotional resonance as only the best stories can." - Ain't It Cool News.com"... strong characterization, moral quandaries, mystery, and a whole lot of tense moments. Reading the final sentence was truly a bittersweet moment." - SFsignal.com, Hugo award-winning websiteWant to download the first few pages of this book for FREE so that you can try before you buy? Click the 'Send sample now' button on the upper right hand side of this page to do just that!AMAZON REVIEWS OF LUKE SMITHERD'S WORK:"I couldn't help myself and read this is one sitting." - simon211175, Amazon Vine Voice"It was one of those books where you tell yourself you will read just one more page, then look at the clock and realise that it's 2 hours later. I would thoroughly recommend it." - Elaine Hosegood"I have owned a Kindle for about 2 years and downloaded some excellent books for very little cost but Luke Smitherd's works beat the lot." - Silversmith, Amazon UK Review"As soon as I started reading I was completely sucked in, which very rarely happens for me. I couldn't wait to get home and read it each night. I laughed. I cried. I did actual real life gasps of horror." - Katie, Amazon Review

Commodork: Sordid Tales from a BBS Junkie


Rob O'Hara - 2006
    As suddenly as they gained popularity, they were made obsolete by the next big thing - a newfangled system called the Internet. Commodork: Sordid Tales from a BBS Junkie takes its readers on an exciting journey through the BBS era. Through the author's personal tales and adventures, readers will discover more about these amazing times and what it was like to grow up online. With tales of copyfests, BBS parties and random acts of online debauchery, those who were there will find themselves reminiscing, while those who weren't will enjoy learning about life ""before the 'net."" You know, back when we used to modem uphill, both ways in the snow.

Time Split


Patricia Smith - 2011
    His search for the truth soon becomes a fight for survival and a race against evil, with any chance of correcting the timeline slowly slipping away.*** Time Split is also available in paperback. Also by Patricia Smith: Distant Suns, Distant Suns - The Journey Home, Islands - The Epidemic and Nebathan.

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

Grand Theft Auto IV Signature Series Guide


Tim Bogenn - 2007
     Maps: Score health, armor, and weapons no matter where you are in Liberty City. Our maps show you where to find them in every mission. Pick-ups, collectibles, places of interest--everything you need and everywhere you need to be in a dedicated map section. Secrets: Our detailed collection maps and descriptions reveal precise locations for all Unique Stunt Jumps and "Hidden Packages" in Liberty City. Multiplayer: When you're ready to take your game online, come armed with exclusive hints and tactics for all Multiplayer modes. Bonus Fold-out: This giant map of Liberty City features the locations and details for all Odd Jobs--with poster art on the other side! Platform: PS3, Xbox 360 Genre: Action/Adventure This product is available for sale worldwide.

The Race For A New Game Machine: Creating the Chips Inside the XBox and the Playstation 3


David Shippy - 2009
    This is the inside story of the race to create a revolutionary chip to power the next generation consoles from Microsoft and Sony.