Book picks similar to
Video Game Design Revealed by Guy W. Lecky-Thompson
programming
video-games
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WW2: A Laymans Guide
Scott Addington - 2016
Want to know about the Second World War but don't want to wade through thousands of pages? Want to know the facts and discover the why/who/what/when of WW2 without being bored rigid? You have come to the right place! This 'Layman's Guide' has been written to educate, engage and entertain readers - especially those who perhaps have not read too much about WW2 before. Short, sharp chapters are written with a pace and style not normally found in history books (which, let's be honest, can be pretty tough to read sometimes!) More akin to a nice easy chat over a cup of tea rather than a heavy historical text the story flows naturally, albeit without mountains of minutiae. This Layman's Guide provides enough detail to gain a good grounding of knowledge and understanding , without the reader becoming overwhelmed in detail and complexity.
OFF THE MAP: 25 True Stories to Inspire Your Next Adventure
Chelsea Fagan - 2014
But it’s never too late to write your next story, and to go on your next adventure. In partnership with Cayman Jack, Thought Catalog presents a collection of 25 travel stories to inspire you to leave behind the predictable and take to the open road in search of the unforgettable. Your next great memory is waiting for you, whether you realize it or not. And these exceptional stories will help you find it.
Woodworking: Woodworking Guide for Beginner's With Step-by-Step Instructions (BONUS - 16,000 Woodworking Plans and Projects): Woodworking (Crafts and Hobbies, ... How to and Home Improvement, Carpentry)
Ted Woodrow - 2015
I took a 2 week introduction to the fundamentals of fine woodworking at Boston’s North Bennet Street School. From there, I spent 3 years working at woodworking specialty retail stores, went to North Bennet full time for 2 more years, and set up shop as a custom furniture maker, which lasted for just over 7 years. Woodworking, on many levels, is an ongoing process of reduction and refinement: Big trees into big boards, into smaller boards, into smaller pieces. Grinding cutting tools, and then honing, and polishing the edges. Rough shaping, scraping and filing of wood, followed by coarse sanding, and on into finer grits. And, the progression of learning the rough basics, and the ongoing refining what you know, and what you can do. The purpose of this book is to provide a coarse introduction to getting into the hobby. I assume that you’ll seek out other sources of information as the need arises. Woodworking as a craft spans thousands of years, and I couldn’t hope to cover all that ground. Books have been published on the topic for centuries. Taunton Press started printing Fine Wood Working 40 years ago, and many other magazines have since come and gone, or showed up and stayed. And the internet, bless its tainted soul, has been ranting and raving at an exponential rate about just about anything for over 20 years. Information overload is a real risk, especially on the internet, and I can’t stress enough that it’s something to be careful of. But in the end, any real learning that occurs will happen at the bench, as you feel for yourself how your tools are working. You’ll understand more as you see how the project comes together. You’ll get better at visualizing objects, and processes, in three dimensions, as you make the things with your own hands. The printed word can only convey so much, and it doesn’t hold a candle to what your own two hands will tell you. Here Is A Preview Of What You'll Learn...
Tools and Getting Set Up
Materials
Working With Wood
Sanding and Finishing
Hand Held Power Tools
Joinery
Design
Suggested First Projects
BONUS OFFER 16,000 Plans and Projects
Much, much more!
Take Action and Download Your Copy Today! ACCESS the #1 Woodworking Resource Online With Purchase Archive of 16,000 Woodworking Plans and Projects With Step-by-Step Instructions
Bean Counter
T.A. Clark - 2016
When the head of Nick Rohmer’s Miami accounting firm is found dead after a suspicious accident, Nick finds his quiet, comfortable, boring life slipping out of his control. With most of the firm’s management either on vacation, sick, or dead, Nick is thrust into the unfamiliar position of actually having some responsibility. The weight does not sit easily on his shoulders. He’s relieved when the instructions from the Chicago head office are – don’t do anything until we get there. This he can do. He tries to stick to his ‘do nothing’ instructions even as the firm’s largest client threatens to jump ship. But Nick’s plan of inaction is short-lived when he is convinced to try to save the business. He secures an invitation to dinner on the private island of the mega-wealthy, and highly dysfunctional, Keene family. Things quickly go from bad to disastrous when another dead body shows up, and Nick finds he's the prime suspect. As he gets sucked into the mystery, Nick’s focus quickly changes from trying to save the business to trying to save his skin.
Agile Game Development with Scrum
Clinton Keith - 2010
It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers--and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions--all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks-- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work.
Agile Game Development with Scrum
gives them that--and brings the profitability, creativity, and fun back to game development.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Only Time Will Tell
James Kipling - 2014
Will she make the right choice? An unknown woman is murdered and detectives Pierce Carson, Chelsea Madden and a new recruit, Dean Weston, are assigned to the case. Their search for the killer leads to several dead ends and a suspected drug connection, as even more people are killed. In the process of helping to solve the first murder and those that follow, Chelsea realizes that she is walking a very thin line between personal revenge and professional responsibility. She too has suffered at the hands of a murderer, who brutally snuffed out the life of her parents, giving her a reason to join the police force. To complicate matters, she finds herself attracted to Dean. She knows little about the newcomer to Homicide, only that he’d been a successful undercover agent. Normally a loner, she finds him surprisingly easy to talk to, as she unburdens herself of her past, kept secret for years. As the case becomes more complicated and passions are stirred, questions arise about a mole in the force, and Dean is on the list of possible suspects. Chelsea is torn between trust and doubt, fear and love; her desire for vengeance and belief in the system of which she is now a part. The strands of the plot become intertwined, with unexpected twists and turns, and Chelsea finds herself caught in a life and death struggle in a most unexpected way. Only time will tell if she survives to right the wrong or decides to let it go and find a new direction for her life. Detective Chelsea Madden is the cool, calm, and collected hero of Only Time Will Tell. Putting her life on the line, she doesn’t pull any punches, searching only for the truth, and for the person who takes lives on her watch. Intelligent, resourceful, and uncompromising, Chelsea will take readers on a memorable, white-knuckled journey in this suspenseful, gripping serial killer thriller. <
A Very Funny Murder Mystery
Paul Mathews - 2018
And when Lady Peculiar’s butler – a part-time comedian – is found drowned in his own mango chutney, Detective Inspector Clinton Trump comes blundering onto the scene – ready to shun logic, breach protocol and trust in his own gut instincts. What will South East England’s greatest detective uncover? Is her ladyship a murderess? Was the killer a comedy rival? Or are darker forces at work in this particular corner of Brokenshire? Join our self-proclaimed British detective genius, as he races against time to solve this very funny murder mystery – so he can play golf at the weekend!
The first novel in the ‘Clinton Trump Detective Genius’ series
This riotous English detective spoof is murderously good fun from first page to last, as Inspector Trump and his unwanted sidekick, Constable Dinkel, encounter a procession of crazy comedy characters in the Great British countryside. Stuffed solid with British humour (or ‘humor’, if you’re one of the many American tourists who visit Upper Goosing), its mix of black comedy, British farce, funny one-liners and downright silliness is guaranteed to generate tremendous titters across the very civilised world.More amateur sleuth than professional investigator, Clinton Trump will bring a smile to your face like no other Trump has before, or probably ever will. So, jump aboard the Trump detection train, blow your Clinton trumpet and join the movement – Make Murder-Mystery Great Again!
A Word from Detective Inspector Clinton Trump:
“Greetings from Upper Goosing – the murder capital of Europe. You’ll find the scenery, tea rooms and cake shops are well worth the risk of a premature, grisly death. But before purchasing this novel, please note that it only employs British English, as spoken by Her Majesty the Queen. I don’t want anyone griping about me saying ‘per cent’ instead of ‘percent’, ‘metre’ instead of ‘meter’ or ‘tea’ instead of ‘coffee’. If you must grumble, please do as the English do and complain only to yourself. And if you’re planning on enjoying a cup of Earl Grey with this quality e-book, please remember: it’s tea first, milk second. Finally, don’t be afraid to laugh thunderously when reading this novel. Just don’t laugh yourself to death – we have enough fatalities around here as it is. Thank you.”
Fracture
Heleyne Hammersley - 2016
She's horrified to see a body on the beach. However the 'body' is the very much alive and enigmatic Alfie. The two women become friends and spend time together in Sydney where Alfie's wild nature becomes apparent. When Alfie is attacked the situation takes a turn for the worse and they decide to leave the city.It's a road trip that ends in murder...Who is Alfie? What is Rosie hiding?Detective Sergeant Pete Norton wants answers to these questions.What he will discover is that this case is a killer.
Hard Core Poor - a book on extreme thrift
Kelly Sangree - 2014
I hope it helps you too!
The Snow's Meltdown (Snow Series: Meet the Snow's PART 1)
Marita L. Kinney - 2013
Calvin has everything that he could possible want, but soon realizes that giving his wife Katrina the child that she so desperately wants would be harder than he ever imagine. Pastor and Lady Snow try to be there for them, but struggle with their own problems and martial secrets. Lady Snow starts to see her family crumble before her own eyes and tries to hold everyone together, but the truth hurts. Will this family be able to handle their own "Meltdown?"
Game Programming Gems
Mark DeLoura - 2000
But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
Breaking Out Of A Broken System
Seth Bolt - 2014
Find out below how all profits from every purchase of this book saves another person's life.Has your life turned out exactly as planned?When you were younger did you have dreams of being a rockstar?...a fireman?...a doctor?Who did you want to be before the world told you who you should be?When we're born, we enter a world full of systems, most of which are out of our control. There are tons of unwritten rules and social pressures we feel forced to follow. We're pressured to:- study hard and get good grades- get accepted and attend college- graduate and find a secure job- get married and start a familyWe're trained not to stray too far from the path.If we follow this recommended path, why do we still feel that we're missing something? In Breaking Out of a Broken System, Seth & Chandler Bolt give you the tools to re-draw the lines, chart new roads, and expand the borders around your life. Each of the brothers writes a totally different perspective on the 15 most important life lessons taught by their parents. These are things they thought everyone learned growing up, but they realized otherwise after going out into the "real world".As you read, you'll have the option to read two completely different perspectives on each life lesson.You can start with the artistic account written by Seth, bass player for the southern rock band NEEDTOBREATHE.Or...Dive into Chandler's entrepreneurial story told from the perspective of the younger brother.There are two major benefits that will manifest from reading these intriguing tales. First, your life will gain a fresh new outlook on how blazing new trails can be the perfect addition to your own path.And secondly, you'll be saving someone else's life.Each book sold saves a life by providing a life-saving malaria pill (#1book1life). Each year, 1.2 million people die from malaria. This is solely because many villages only receive 3-4 months worth of pills per year to cure the disease.Our mission with the "Breaking Out of a Broken System" book launch is to buy 10,000 life-saving malaria pills by selling 10,000 copies of this book.Buy this book, change your life. Buy this book, save another.Buy the book during launch week to get tons of free stuff & a chance to win the trip of lifetime to Uganda!
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
Gamification by Design
Gabe Zichermann - 2011
This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.Discover the motivational framework game designers use to segment and engage consumersUnderstand core game mechanics such as points, badges, levels, challenges, and leaderboardsEngage your consumers with reward structures, positive reinforcement, and feedback loopsCombine game mechanics with social interaction for activities such as collecting, gifting, heroism, and statusDive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and ZyngaGet the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups