Stolen Memories Boxset: A Collection of Gripping Mysteries


Alexandria Clarke - 2018
    These stories have accumulated over 100+ reviews and have been boxed together for the first time!Missed ConnectionsHow far would you go for revenge? Veronica Bauer isn't above homicide. Twelve years after a ruthless attack killed her mother and put her father in prison, she embarks on a mission to bring the real culprits to justice. As bodies start to drop, Detective Sheila Arden is assigned to the gruesome case, but she soon discovers that the truth is more complicated than she thought. In a riveting game of cat and mouse, each woman challenges the other to reach new heights.The ProfessorFollowing the mysterious disappearance of her history professor, Nicole Costello discovers that her prestigious university is home to an elite secret society with questionable moral standards. Can Nicole crack the case of her missing professor and finish her thesis paper, or will Nicole herself crack under the pressure?

Of No Value: A Vietnam War Era Memoir


Derrick Wolf - 2017
     When Derrick Wolf and Kent Campbell were wounded in battle, they thought the war was over for them. And while the war may have been done with them, the army was not. Of No Value is an unvarnished depiction of the absurdity of war and army life in the early 1970s. From the pitiful treatment received at the army's hospitals to the completion of their service, they were scorned and insulted by the military. The contempt continued at home, this time at the hands of their fellow Americans, who spat and called them "baby killers." Of No Value is a memoir spanning the experiences of two soldiers from the time of their combat injuries to their discharge. It not only captures the ludicrous machinations of the military but also depicts the colorful counterculture life of the United States in the early 70s. Both Wolf and Campbell are Bronze Star and Purple Heart recipients. Wolf is also the author of Boys for Men, a best-selling Vietnam memoir.

A Part of Me


Karin Aharon - 2019
    It was all so unexpected.And now, she needs to fight the greatest battle of her life.Shirley is preoccupied with her non-stop daily routine: her demanding job at a law firm, raising her 18-month son and maintaining her loving relationship with her husband...Shirley’s busy life is turned upside down when her mother, who lives in Australia, comes over to visit and receives painful news – she has cancer.This terrible discovery is just the tip of the iceberg for Shirley, with many more struggles ahead, that she must face.Against all odds, and despite the challenges in her path, she goes on a long and courageous journey, with a single goal in mind – do everything it takes to be there for her children.

The Lost City of the Monkey God--Extended Free Preview (first 6 chapters): A True Story


Douglas Preston - 2016
    #1 New York Times bestselling author Douglas Preston takes readers on an adventure deep into the Honduran jungle in this riveting, danger-filled true story about the discovery of an ancient lost civilization.

Death Penalty - A Ryan Drake Thriller


Lee Keller - 2018
     Ryan Drake was your typical teenager - until his parents were coldly murdered in their house as he cowered in his bedroom. The killer roamed free, and Ryan ran away to heal. Now it's several years later, and Ryan Drake has returned. But he's not healed - he's back for revenge. He's determined to serve his own brand of justice to shake the demons that haunt him. But as he gets closer to the killer, Ryan learns that avenging his parents' death isn't going to be so easy - and he might find himself with a target on his back.

U.S. History, Volume II: 1865-Present


Boundless - 2013
    History textbook is a college-level, introductory textbook that covers the exciting subject of U.S. History. Volume II covers 1865 through the present day. Boundless works with subject matter experts to select the best open educational resources available on the web, review the content for quality, and create introductory, college-level textbooks designed to meet the study needs of university students.This textbook covers:Reconstruction: 1865-1877 -- The End of the War, The Aftermath of the War, The Battle over Reconstruction, Reconstruction in the South, The Reconstructed South, The Grant PresidencyThe Gilded Age: 1870-1900 -- The Gilded Age, The Second Industrial Revolution, The Rise of the City, The Rise of Big Business, The Rise of Immigration, Work in Industrial America, The Transformation of the West, Conquest in the West, The Transformation of the South, Politics in the Gilded Age, Urban Reform, Corruption and Reform, The Agrarian and Populist Movements, The Silver SolutionRace, Empire, and Culture in the Gilded Age: 1870-1900 -- Culture in the Gilded Age, Popular Culture, Cheap Amusements, Education, The Rise of Realism, Labor and Domestic Tensions, The Labor Wars, War, Empire, and an Emerging American World PowerThe Progressive Era: 1890-1917 -- The Progressive Era, Labor, Local, and Political Reform, The Politics of Progressivism, Grassroots Progressivism, Progressivism: Theory and Practice, Changing Ideas of Freedom, Roosevelt's Progressivism, Roosevelt's Second Term, From Roosevelt to Taft, Woodrow Wilson and Progressivism, The Limits of ProgressivismWorld War I: 1914-1919 -- The Wilson Administration, American Neutrality, America's Entry into the War, America and WWI, The War at Home, The "American", The Fight for Peace, Diplomacy & Negotiations at the War's End, The Transition to Peace: 1919-21From the New Era to the Great Depression: 1920-1933 -- The New Era, The Roaring Twenties, The Culture of Change, Resistance to Change, Wall Street Crash of 1929, The Great DepressionThe New Deal: 1933-1940 -- Franklin D. Roosevelt and the First New Deal, The New Deal, Critical Interpretations of the New Deal, The Social Cost of the Depression, Toward a Welfare State, Roosevelt's Second Term, Culture in the Thirties, The Second New Deal, The Legacy of the New DealFrom Isolation to World War II: 1930-1943 -- Non-Interventionism, The Beginning of the War, Conflict in Europe, Conflict in the Pacific, America's Early Involvement, Mobilization in the U.S., Social Effects of the War, The War in Germany, The War in the Pacific, The End of WWIIThe Cold War: 1947-1991 -- Origins of the Cold War, The Cold War, Truman and the Fair Deal, The Cold War and KoreaThe Politics and Culture of Abundance: 1943-1960 -- The Politics of Abundance, The Culture of Abundance, The Eisenhower Administration, The Policy of Containment, The Emergence of the Civil Rights MovementThe Sixties: 1960-1969 -- The Election of 1960, The Expansion of the Civil Rights Movement, Counterculture, The John F. Kennedy Administration, The Lyndon B. Johnson AdministrationThe Conservative Turn of America: 1968-1989 -- The Nixon Administration, Watergate, The Ford Administration, The Carter Administration, The Reagan AdministrationThe Challenges of Globalization and the Coming Century: After 1989 -- The George H.W. Bush Administration, America's Emerging Culture, The Clinton Administration, Globalization and the U.S.

Lucky's Marines: The Complete Series


Joshua James - 2020
    

Facing the Storm


David DeLee - 2018
    When the command was decommissioned, rather than accept re-assignment, Bannon retired from the full-time Coast Guard.But Bannon didn't leave the Coast Guard behind completely. He remains in the Reserves.Recruited by the Secretary of Homeland Security, he leads a small, secretive team of specially-trained, highly-skilled operatives capable of responding to and investigating specific, targeted threats against the homeland. Threats that cannot be effectively handled by standard operating means. Threats that call for a unique and often secret approach outside the normal channels of either Homeland Security or the Department of Defense.When not risking his life for the government, Bannon runs the Keel Haul, his bar in the resort town of Hampton Beach, on the New Hampshire seacoast. There, he also operates as a small town private investigator and tends to get himself in big trouble along with the help of his two best friends and teammates; Tarakesh "Blades" Sardana and CWO Skyjack McMurphy.Book 1 in the pulse-pounding Brice Bannon Seacoast Adventure seriesDon't miss any of David DeLee's explosive Brice Bannon Seacoast Adventures:FACING THE STORM * THE OCEANIC PRINCESS * STRIKE OF THE STINGRAY * THE YAKUZA GAMBIT * THE LEVIATHAN CONSPIRACY (coming soon)

Boardgames That Tell Stories


Ignacy Trzewiczek - 2014
    Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.

The Pranksters Club: The Wimpy Kid Takeover


J.C. Foster - 2014
    And how can that get any worse for this Wimpy Kid? By finding out that you’re getting the meanest teacher in the school this year AND she just moved down the street.Leave it up to Connor, Max and Milo to turn the miserable first week of school into the biggest and most exciting party ever. All while avoiding the bully squad, outsmarting Molly, the teacher’s pet and staying one step ahead of Mr. Mooger, the principal.But everything is not as it seems and the three soon find out that they haven’t been the only one’s pulling pranks.Join Connor, Max and Milo on their new adventures in middle school, watch them out smart the bullies and stay one step ahead of the teachers. This illustrated book is a humorous and fun ride through middle school, never knowing what's just around the corner or under your seat. Connor's Diary of the Wimpy Kids in his prankster's club will keep you guessing and laughing out loud.Also Available: The Pranksters' Club: Ripped - Book 2 of the Series

The Darwin Effect


Mark Lukens - 2016
    They are all suffering from short-term memory loss and they can't remember why or how they got on this ship. The onboard computer (MAC) tells them that it was programmed to wake them up early. They believe MAC woke them up by mistake. They can't re-enter suspended animation, there's only enough food for a few months, and they are too far away to return to Earth ... but even if they could return, MAC tells them that the Earth has been destroyed by nuclear war. They realize that they are all going to die on this ship.Cromartie, the unelected leader of their group, tries his best to keep the others calm, but soon they are at each other's throats. After one of them is found murdered, Cromartie and Sanders form an alliance. Cromartie tells Sanders that pieces of his memories are beginning to come back to him in his dreams; he believes he's seeing clues to their survival.But after the next murder, Cromartie and Sanders must work fast to find the mind-blowing key to their survival and figure out which one of them is the killer before it's too late.

Mass Effect 3 Collector's Edition: Prima Official Game Guide


Fernando Bueno - 2012
    Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled

Atari Inc.: Business is Fun


Marty Goldberg - 2012
    - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!

Creating Mobile Apps with Xamarin.Forms: Cross-Platform C# Programming for iOS, Android, and Windows Phone


Charles Petzold - 2014
    Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.