Graphic Novels: Everything You Need to Know


Paul Gravett - 2005
    over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

Brick by Brick


Stephen McCranie - 2013
    Each essay describes aspects of goal setting, improvement and self-motivation with all the brevity and succinctness of a tweet.

Pictures at a Revolution: Five Movies and the Birth of the New Hollywood


Mark Harris - 2008
    Explores the epic human drama behind the making of the five movies nominated for Best Picture in 1967-Guess Who's Coming to Dinner, The Graduate, In the Heat of the Night, Doctor Doolittle, and Bonnie and Clyde-and through them, the larger story of the cultural revolution that transformed Hollywood, and America, forever.

Galactic Atlas


Tim McDonagh - 2016
    It includes a spread introducing Star Wars fans to the planet and characters featured in Rogue One! The Galactic Atlas, illustrated by Tim McDonagh in superb full colour, covers everything from Alderaan and Naboo to Tatooine and Yavin 4, taking in the epic stories, strange creatures and glorious vistas of the entire saga. Taken from the holdings of the Graf Archive and found in the underground Shadow Stacks, these ancient hand drawn maps were unearthed from the Shadow Stacks. The Head Curator's theory is that they are the work of the great Ithorian artist Gammit Chond. Chond never travelled off-world but he was fascinated by travellers' tales, and many of his works depict their stories of adventure and discovery in the rest of the galaxy. While we know that many of the things he has included are a matter of fact, some may merely be tall tales spun by explorers; but all presents a unique view of a fascinating slice of history. The atlas also contains a useful timeline that describes the period of history covered in these maps, from the Clone Wars between the Republic and the Separatists, to the Galactic Civil War between the Empire and the Rebel Alliance, and beyond. The Rogue One spread introduces fans to a whole new terrain. Set before Star Wars: A New Hope, Rogue One follows a rag-tag group of rebel commandos who must steal the plans to the Empire's new superweapon, the Death Star. This standalone story transports fans to unseen corners of the Star Wars universe and strange new planets not to mention an encounter with a familiar adversary, Darth Vader. With dozens of maps, star charts, character profiles, and a timeline of the entire saga, this book is the perfect gift for Star Wars fans of

Tale as Old as Time: The Art and Making of Beauty and the Beast


Charles Solomon - 2010
    During the process of being translated into a Disney film, Beauty and the Beast had several false starts. It was originally conceived as an eighteenth-century period piece, directed by the British husband-and-wife team of Richard and Jill Purdum. After some changes, two new directors, Kirk Wise and Gary Trousdale, were put in charge of the project. Although he was initially reluctant to do another animated film after The Little Mermaid, the late Howard Ashman came on board shortly after the new directors did. Over many months, the characters and story evolved further, but there were many changes, and wrong turns. Sequences were created, reworked, cut, and added as the film gradually emerged, like a statue from a block of marble. After all of the ups and downs, Beauty and the Beast was released in 1991 to rave reviews and record-breaking box-office business. The film was widely hailed as a technical and aesthetic breakthrough and remains the only animated feature ever to be nominated for an Oscar for best picture. This authoritative book features interviews with artists, voice-over actors, and executives, and transcripts of meetings and story sessions. Illustrations abound throughout, including sketches, caricatures, sequences of animation drawings, and preliminary artwork from discarded scenes. This book will be a must-have for any fan of the "Tale as Old as Time."

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

Intron Depot


Masamune Shirow - 1992
    American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.

The World of Edward Gorey


Clifford Ross - 1996
    This volume presents the work of Edward Gorey, the American artist and writer perhaps best known for his witty opening credits for PBS's Myster! series and for such books as Amphigorey, The Doubtful Guest and The Unstrung Heart.

The Art of Uncharted 4


Naughty Dog - 2016
    This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.

A Diversity of Dragons


Anne McCaffrey - 1997
    Soar on imagination's wings and see them all: from the ancient legends to the modern creations; from the firebreather that battled Beowulf to the delightful beasts of Jane Yolen and Terry Pratchett. Everything you ever wanted to know about the most fabulous creatures ever to inhabit our collective memory is here, and more, snorting fire and phosphine gas and ploughing the waters of primordial chaos. The Babylonians knew him, the Sumerians, the ancient Egyptians. He is found not only in the Bible but in China, in the Norse sagas and the lost myths of the Americas. Drawing on sources from myth, folklore, and novels, the authors offer a compendium on dragons--similarities and differences, the dragon of the hero quest, humorous dragons, cuddly dragons, and more. But Anne McCaffrey is a storyteller, not an encyclopedist; and dragons are wary of dry and dusty places, like lecture rooms and libraries. So this book begins (as must all good tales) with a mysterious visitor and ends (as do all true dragon encounters) with an adventure almost too wondrous for words to tell.

The Art of Wreck-It Ralph


Jennifer Lee - 2012
    At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Mondo Macabro: Weird and Wonderful Cinema Around the World


Pete Tombs - 1998
    Fully illustrated, this book includes an Indian song-and-dance version of Dracula; Turkish version of Star Trek and Superman; China's "hopping vampire" films, and much more.

The Wild Bunch: Sam Peckinpah, a Revolution in Hollywood, and the Making of a Legendary Film


W.K. Stratton - 2019
    Stratton’s definitive history of the making of The Wild Bunch, named one of the greatest Westerns of all time by the American Film Institute.Sam Peckinpah’s film The Wild Bunch is the story of a gang of outlaws who are one big steal from retirement. When their attempted train robbery goes awry, the gang flees to Mexico and falls in with a brutal general of the Mexican Revolution, who offers them the job of a lifetime. Conceived by a stuntman, directed by a blacklisted director, and shot in the sand and heat of the Mexican desert, the movie seemed doomed. Instead, it became an instant classic with a dark, violent take on the Western movie tradition. In The Wild Bunch, W.K. Stratton tells the fascinating history of the making of the movie and documents for the first time the extraordinary contribution of Mexican and Mexican-American actors and crew members to the movie’s success. Shaped by infamous director Sam Peckinpah, and starring such visionary actors as William Holden, Ernest Borgnine, Edmond O’Brien, and Robert Ryan, the movie was also the product of an industry and a nation in transition. By 1968, when the movie was filmed, the studio system that had perpetuated the myth of the valiant cowboy in movies like The Searchers had collapsed, and America was riled by Vietnam, race riots, and assassinations. The Wild Bunch spoke to America in its moment, when war and senseless violence seemed to define both domestic and international life. The Wild Bunch is an authoritative history of the making of a movie and the era behind it.

Which Lie Did I Tell?: More Adventures in the Screen Trade


William Goldman - 2000
    Goldman opens his long-awaited sequel by writing about his years of exile before he found himself--again--as a valuable writer in Hollywood. Fans of the two-time Oscar-winning writer (Butch Cassidy and the Sundance Kid, All the President's Men) have anxiously waited for this follow-up since his career serpentined into a variety of big hits and critical bombs in the '80s and '90s. Here Goldman scoops on The Princess Bride (his own favorite), Misery, Maverick, Absolute Power, and others. Goldman's conversational style makes him easy to read for the film novice but meaty enough for the detail-oriented pro. His tendency to ramble into other subjects may be maddening (he suddenly switches from being on set with Eastwood to anecdotes about Newman and Garbo), but we can excuse him because of one fact alone: he is so darn entertaining. Like most sequels, Which Lie follows the structure of the original. Both Goldman books have three parts: stories about his movies, a deconstruction of Hollywood (here the focus is on great movie scenes), and a workshop for screenwriters. (The paperback version of the first book also comes with his full-length screenplay of Butch; his collected works are also worth checking out). This final segment is another gift--a toolbox--for the aspiring screenwriter. Goldman takes newspaper clippings and other ideas and asks the reader to diagnose their cinematic possibilities. Goldman also gives us a new screenplay he's written (The Big A), which is analyzed--with brutal honesty--by other top writers. With its juicy facts and valuable sidebars on what makes good screenwriting, this is another entertaining must-read from the man who coined what has to be the most-quoted adage about movie-business success: "Nobody knows anything." --Doug Thomas