Book picks similar to
The Alchemy of MirrorMask by Dave McKean
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fantasy
non-fiction
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Paul Thomas Anderson: Masterworks
Adam Nayman - 2020
In Paul Thomas Anderson: Masterworks, Anderson’s entire career—from Hard Eight (1996), Boogie Nights (1997), Magnolia (1999), Punch Drunk Love (2002), There Will Be Blood (2007), The Master (2012), Inherent Vice (2014), and Phantom Thread (2017) to his music videos for Radiohead to his early short films—is examined in illustrated detail for the first time. Anderson’s influences, his style, and the recurring themes of alienation, reinvention, ambition, and destiny that course through his movies are analyzed and supplemented by firsthand interviews with Anderson’s closest collaborators—including producer JoAnne Sellar, actor Vicky Krieps, and composer Jonny Greenwood—and illuminated by film stills, archival photos, original illustrations, and an appropriately psychedelic design aesthetic. Masterworks is a tribute to the dreamers, drifters, and evil dentists who populate his world.
The Sandman: Book of Dreams
Neil GaimanGeorge Alec Effinger - 1996
He is Morpheus, the lord of story. Older than humankind itself, he inhabits -- along with Destiny, Death, Destruction, Desire, Despair, and Delirium, his Endless sisters and brothers -- the realm of human consciousness. His powers are myth and nightmare -- inspirations, pleasures, and punishments manifested beneath the blanketing mist of sleep.Surrender to him now.A stunning collection of visions, wonders, horrors, hallucinations, and revelations from Clive Barker, Barbara Hambly, Tad Williams, Gene Wolfe, Nancy A. Collins, and sixteen other incomparable dreamers -- inspired by the groundbreaking, bestselling graphic novel phenomenon by Neil Gaiman.
Tintin: The Complete Companion
Michael Farr - 2001
An overview of the world-famous comic character and of his adventures through the 23 titles of the complete oeuvre, the Complete Companion contextualizes Hergé's work and places it in its historical period by showing side by side by side the drawings and the references used by the artist to establish believable backgrounds and realistic details.Also included are large numbers of sketches that Herge would rework and polish until he would find the clearest, most easily readable line, giving birth to a style that would later be called the Clear Line.
Easy Riders, Raging Bulls
Peter Biskind - 1998
This down-and-dirty romp through Hollywood in the 1970s introduces the young filmmakers--Coppola, Scorsese, Lucas, Spielberg, Altman, and Beatty--and recreates an era that transformed American culture forever.
On The Exorcist: From Novel to Film
William Peter Blatty
Includes the Academy Award winning screenplay. The original controversial ending of the novel. Many exclusive photos never published before.
Tales from the Crypt: The Official Archives
Digby Diehl - 1996
Contains the official biograpy of the Crypt Keeper, a history of EC Horror Comics, 105 covers, and other stories, facts, and features relating to Tale from the Crypt.
Fake Love Letters, Forged Telegrams, and Prison Escape Maps: Designing Graphic Props for Filmmaking
Annie Atkins - 2020
Dublin-based designer Annie Atkins invites readers into the creative process behind her intricately designed, rigorously researched, and visually stunning graphic props. These objects may be given just a fleeting moment of screen time, but their authenticity is vital and their role is crucial: to nudge both the actors on set and the audience just that much further into the fictional world of the film.
Close Encounters of the Third Kind
Steven Spielberg - 1977
The world was being readied for...Close Encounters of the Third Kind. It meant the beginning of the most dramatic event in the history of the world. It will lead to the inescapable conclusion:WE ARE NOT ALONE
Tolkien's World: Paintings of Middle-Earth
J.R.R. TolkienTed Nasmith - 1992
Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.
Batman and Psychology: A Dark and Stormy Knight
Travis Langley - 2012
Why does this superhero without superpowers fascinate us? What does that fascination say about us?
Batman and Psychology
explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown?Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham CityExplains psychological theory and concepts through the lens of one of the world’s most popular comic book charactersWritten by a psychology professor and “Superherologist” (scholar of superheroes)
Pulphope: The Art of Paul Pope
Paul Pope - 2007
Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.
The Atlas of Middle-Earth
Karen Wynn Fonstad - 1981
Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.
Super Graphic: A Visual Guide to the Comic Book Universe
Tim Leong - 2013
This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
Stranger Things: Worlds Turned Upside Down: The Official Behind-the-Scenes Companion
Gina McIntyre - 2018
The marks, scuffs, and tears on the cover and pages are an intentional design element.Stranger things have happened. . . .When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find• original commentary and a foreword from creators Matt and Ross Duffer• exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour• the show’s earliest drafts, pitches to Netflix, and casting calls• insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists• deep dives into the cultural artifacts and references that inspired the look and feel of the show• a map of everyday Hawkins—with clues charting the network of the Upside Down• the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text• a look into the future of the series—including a sneak preview of season three!Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things.
The DC Comics Guide to Digitally Drawing Comics
Freddie E. Williams II - 2009
Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.