Book picks similar to
ALIEN The Role-Playing Game by Thomas Harenstam
reference-2
role-playing
swedish-rpg
xenobiology
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Clanbook: Nosferatu
Robert Hatch - 1995
But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?Clanbook: Nosferatu includes:* The history of the clan and its true role in the upheavals of the undead;* 10 sample characters suitable for players and Storytellers; and* the horrfying details of the Nosferatu kingdoms under every city.
Contacting Aliens: An Illustrated Guide to David Brin's Uplift Universe
David Brin - 2002
Dramatic, thought-provoking, and inventive, these books describe a fully realized world rich in character, detail, and ideas. Now Uplift author David Brin collaborates with acclaimed artist Kevin Lenagh to compile the definitive guide to the species, societies, and technology of one of the greatest feats of literary world-building ever accomplished.CONTACTING ALIENSHere in the form of a handbook for Terran field agents is a detailed look at Uplift’s many alien races--from the friendly Tymbrimi to the warlike Tandu, from the wise and enigmatic Kanten to the fiercely reptilian Soro, from the bureaucratic Hoon to the manipulative Thennanin--their physiology, psychology, history; their clans and alliances; and their shifting attitudes toward Earth and its representatives.Here, too, is a history of Earth’s contact and challenging interactions with the mysterious and powerful Civilization of Five Galaxies, a look at its institutions, languages, and customs, plus a time line of momentous events going back 3 billion years. For the millions of fans of the Uplift novels, this long-awaited guide will be an essential reference work, filled with vital information and never-before-seen illustrations that reveal, for the first time in one volume, the keys to the ambitious vision and bold speculation of the Uplift universe.From the Trade Paperback edition.
Rifts Mercenaries
C.J. Carella - 1994
Rift Mercenaries is a Rifts source book focusing of Mercenaries
The Book of Shadows
Phil Brucato - 1994
We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!
Delta Green: Extraordinary Renditions
Shane Ivey - 2015
"PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers.
Excerpted from the introduction:
We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades. Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.
Battlecorps Anthology, Volume 1: The Corps
Loren L. Coleman - 2008
1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)
Beyond Armageddon III: Parallels
Anthony DeCosmo - 2011
Trevor Stone has survived the invasion of alien armies and creatures, cut off their conduits to Earth, and built a small Empire that has turned the tide of the war, but victory has come at a high personal cost. When Nina Forest disappears, Trevor makes the reckless decision to personally lead a rescue team. What follows is a trip down the proverbial rabbit-hole, one that brings him face to face with the most terrifying monster in a changed world: himself. Parallels is a mature journey to a place where inhibitions are stripped, desires indulged, and where Trevor Stone may be eclipsed by the darkness within.
Static: A Quiet World
Jacqueline Druga - 2021
Seconds later it's gone, and no one knows what happened. Normal life resumes. BBQs continue, and kids play in backyards. No one notices the screams coming from one backyard.Everyone believes it to be a fluke. But it doesn't just happen in Carthage, it happens all over.While delayed, the after effects of the event are brutal to all those who were exposed to the flash, and horrifying to behold.Those not exposed, like Alana Cross, are helpless to do anything. All they can do is witness humanity self-destructing right in front of their eyes.
The Undead Road (My Zombie Summer Book 1)
David Powers King - 2016
Their plan? Drive across the infected United States to a cabin in the Colorado Rockies without a scratch, but their trip takes a complicated detour in the middle of Nebraska when they find Kaylynn, a girl who can handle a baseball bat better than Jeremy can hold a .45 Beretta. And when they stumble into a sanctuary, Jeremy soon learns that Kaylynn is stronger than she looks—a deadly secret lies inside her. After the radio picks up a distress call from Kansas City about a possible cure, Jeremy’s parents go with a team to investigate. They never return. The only way to find their parents is for Jeremy and his sister Jewel to rely on a dangerous girl who might just turn on them at any moment.
The Expanse Roleplaying Game
Steve Kenson - 2019
Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to afar-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!
Patriotic Treason
Christopher G. Nuttall - 2011
The United Nations is locked into a war with the Colonies, entire worlds are being devastated by war, civilisation is on the verge of falling apart and Earth is on the verge of complete environmental collapse. The war is unwinnable, yet the UN has no choice, but to keep fighting. The Political Class will not accept a defeat. It would mean the end of their power.A new recruit into the United Nations Peace Force, John Walker, is the only man who can save humanity – at the cost of everything he’d ever loved. This is his story.
Delta Green: Countdown
John Tynes - 1999
As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.
The Log of the Gray Wolf
Shane VanAulen - 2011
“The Log of the Gray Wolf" is a self-published science fiction novel. Readers have found it to be a fast-paced and packed with action. This is a story crafted around a young man becoming a man, an officer, and a hero. It is a story set against incredible odds, where this underdog crew of gray wolves and young pups must somehow escape their world, steal a damaged ship and fight their way through enemy forces while raining pain down on the enemies of mankind. The adventure begins in a future time when Earth has colonized new worlds and has also found new enemies. The Karduans are a race of blue-skinned humanoids ruled by a matriarchal society. The Blues, as they are nicknamed - are aggressive and militant with their female rulers possessing telepathy to control their subservient male population. Most human worlds are ruled by the United Confederation of Earth, which had evolved from the old United Nations format after the Apocalypse War. At this time period, Earth has been at war for several years. Our hero, Mike Collins former midshipmen, now an Ensign, finds himself trapped on a breakaway world that has made a deal with the Karduans. This leads him and his classmates along with a group of retired veterans to plan an escape to rejoin Earth's forces. Join the fight! Note from Author: This book has been revised and re-edited since first self-published. Ratings and comments from early readers about editing are from before latest edits. Please look at reader ratings talking about content as editing has been pretty much fixed. I hope you enjoy it.
Convergence (Galaxy's Edge Book 13)
Jason Anspach - 2021
Trapped inside a Savage mini hulk, Prisma faces a future where little is as she expected it would be, and a past that is even more troubling than she knew. Aboard a Cybar ship, Andien Broxin fights for her life with the most unlikely of allies at her side. And on the Kimbrin home world, Masters joins a Legion Special Operations Group tasked with checking a resurgent MCR…only to find himself embroiled in the flashpoint that will again plunge the galaxy into war. Goth Sullus has fallen. Tyrus Rechs is a memory. But those who are enemies of both men are now set to step forth and reveal themselves on the galactic stage — unless the Republic, and the Legion, can answer the call to sacrifice. The lines of battle converge in this midpoint of Galaxy’s Edge Season 2!