The Inheritance: Poisoned Fruit of JFK's Assassination


Christopher Fulton - 2018
    Kennedy. Through Lincoln, crucial evidence ended up in Christopher's hands—evidence that was going to be used to facilitate a new future for America. But the U.S. government's position was clear: that evidence had to be confiscated and classified, and the truth hidden away from the public. Christopher was sent to federal prison for years under a sealed warrant and indictment. The Inheritance, Christopher's personal narrative, shares insider information from his encounters with the Russian Government, President Ronald Reagan, Donald Trump, the Clinton White House, the U.S. Justice Department, the Secret Service, and the Kennedy family themselves. It reveals the true intentions of Evelyn Lincoln and her secret promise to Robert Kennedy—and Christopher's secret promise to John F. Kennedy Jr. The Inheritance explodes with history-changing information and answers the questions Americans are still asking, while pulling them through a gauntlet of some of the worst prisons this country has to offer. This book thrillingly exposes the reality of American power, and sheds light on the dark corners of current corruption within the executive branch and the justice and prison systems.

Warspite


Iain Ballantyne - 2001
    While this book looks at the lives of all eight vessels to bear the name (between 1596 and the 1990s), it concentrates on the truly epic story of the seventh vessel, a super-dreadnought battleship, conceived as the ultimate answer to German naval power, during the arms race that helped cause WW1. Warspite fought off the entire German fleet at Jutland, survived a mutiny between the wars and then covered herself in glory in action from the Arctic to the Indian Ocean during WW2. She was the flagship of Admiral Sir Andrew Cunningham when he mastered the Italian Navy in the Mediterranean, her guns inflicting devastating damage on the enemy at Calabria in 1940 and Matapan in 1941. She narrowly avoided destruction by the Japanese carrier force that had earlier devastated Pearl Harbor. She provided crucial fire support for Allied landings in Sicily, Italy, Normandy and Walcheren. A lucky ship in battle, she survived dive-bombers off Crete and glide bomb hits off Salerno. The Spite had a reputation for being obtuse at unexpected moments, running aground and losing her steering several times; she broke free from her towropes on the way to the breakers and ending up beached at St Michael's Mount where it took a decade to dismantle her. She had fought to the end.But this is not just the story of a warship. Wherever possible the voices of those men who fought aboard her speak directly to the reader about their experiences. Warspite is also the story of a great naval nation which constructed her as the ultimate symbol of its imperial power and then scrapped her when the sun set on that empire.About the AuthorIain Ballantyne is a much published naval author. His other books for Pen & Sword are HMS London, HMS Rodney and Victory as well as Strike From the Sea and Killing the Bismarck. He is editor of WARSHIPS IFR magazine. For more details on Iain Ballantyne and his books, visit: www.iainballantyne.com

Secret Societies: Inside the Freemasons, the Yakuza, Skull and Bones, and the World's Most Notorious Secret Organizations: Inside the Freemasons, the Yakuza, Skull and Bones, and the World's Most Notorious Secret Organizations


John Lawrence Reynolds - 2011
    Secret societies thrive among us, yet they remain shrouded in mystery. Their secrecy suggests, to many, sacrilege or crime, and their loyalties are often accused of undermining governments and tipping the scales of justice. The Freemasons, for example, hold more seats of power in the U.S. government than any other organization. No fewer than sixteen presidents have declared their Masonic affiliation, and there may have been more. Secret societies have infiltrated pop culture as well. Celebrity members of Kabbalah include Madonna, Demi Moore, and Elizabeth Taylor, among others.From the Mafia and the Yakuza to the Priory of Sion, Skull and Bones and the Templars, Reynolds offers an illuminating and entertaining exploration of the storiesOCoconfirmed and fabricatedOCothat surround these societies, as well as provides detailed information on their origins, initiations, rituals, and secret signs. Dispelling myths and providing gripping revelationsOCosuch as a direct historical link between the Assassins of the Middle Ages and todayOCOs Al QaedaOCo"Secret Societies" gives us a smart, surprising look at the best known and often least understood covert organizations."

JFK’s War with the National Security Establishment: Why Kennedy Was Assassinated


Douglas Horne - 2014
    Kennedy, the response has been: Why would the U.S. national-security establishment — that is, the military and the CIA — kill Kennedy? As Douglas P. Horne details in this ebook, JFK’s War with the National Security Establishment: Why Kennedy Was Assassinated, the answer is because Kennedy’s ideas about foreign-policy collided with those of the U.S. national-security establishment during the height of the Cold War. In the eyes of the military and the CIA, Kennedy’s policies posed a grave threat to national security.Horne served as Chief Analyst for Military Records for the Assassination Records Review Board (ARRB). This was the federal agency that Congress established to secure the disclosure and release of JFK-related records and documents after the public outcry generated by Oliver Stone’s movie JFK. Horne is the author of Inside the Assassination Records Review Board: The U.S. Government’s Final Attempt to Reconcile the Conflicting Medical Evidence in the Assassination of JFK, a five-volume work that focuses primarily on the autopsy of Kennedy’s body that was conducted by the U.S. military.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution


Dean Takahashi - 2002
    It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.

The Pirates


Matthew West - 2015
    During that time, as this vividly written book by historian Matthew West shows, poverty and oppression prompted many men - and even a few women - to sea in search of treasure, adventure, and sometimes, revenge. The treasure taken in a single trip could net a captain many times the profit an average sailor might expect to gain over a lifetime. The Pirates provides an exciting glimpse into the characters, crimes, and legends created by the buccaneers.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

When We Are Called to Part: Hope and Heartbreak in the Vanishing World of the Kalaupapa Leprosy Settlement


Brooke Jarvis - 2013
    Once it had been a forbidding place of exile, inhabited by thousands of the disease’s victims who had been removed from their families and confined against their will, far away from a society that feared and misunderstood their condition. When Brooke Jarvis came across a posting for a job in Kalaupapa, tending to the needs of the handful of remaining patients, it seemed like an impossibly exotic opportunity for a college student. But what she found there was both more remarkable and more familiar than what she had imagined. When We Are Called to Part is the absorbing, affecting, and often funny story of life in the last years of a rapidly vanishing community. “Even a prison,” she would learn, “eventually becomes a home, becomes something you mourn.”

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture


Harold Goldberg - 2011
    But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

Game Boys: Professional Videogaming's Rise from the Basement to the Big Time


Michael Kane - 2008
    Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America’s next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional “e-sports” teams in the U.S. Their battle for dominance, as juicy as any feud in “real” sports, leads the action in Michael Kane’s engaging and lively chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they’re going on TV. Are they really the “athletes” of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it’s a classic sports tale of victory and defeat, punched up for the millennial generation. It’s also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture.

Crushed: An Amazing True Story of Determination and Survival


Kathryn Mann - 2013
    Crushed and left with broken ribs, a punctured lung, and compression fractures in his chest, spine, and pelvis, Bob pushed his arms forward, dug his fingers into the freezing mud and dragged his mostly paralyzed body forward. Saturated to the skin in freezing rain, far from help, and with the night fast approaching, Bob refused to give up.This includes photographs, documentation, and inspirational verses.This amazing true story was featured on the It's a Miracle series hosted by Richard Thomas. It aired on PAX Television as Chain Reaction in 1999.

Jail Blazers: How the Portland Trail Blazers Became the Bad Boys of Basketball


Kerry Eggers - 2018
    For almost a decade, they won 60 percent of their games while making it to the Western Conference Finals twice. However, what happened off-court was just as unforgettable as what they did on the court. When someone asked Blazers general manager Bob Whitsitt about his team’s chemistry, he replied that he’d “never studied chemistry in college.” And with that, the “Jail Blazers” were born. Built in a similar fashion to a fantasy team, the team had skills, but their issues ended up being their undoing. In fact, many consider it the darkest period in franchise history. While fans across the country were watching the skills of Damon Stoudamire, Rasheed Wallace, and Zach Randolph, those in Portland couldn’t have been more disappointed in the players’ off-court actions. This, many have mentioned, included a very racial element—which carried over to the players as well. As forward Rasheed Wallace said, “We’re not really going to worry about what the hell [the fans] think about us. They really don’t matter to us. They can boo us every day, but they’re still going to ask for our autographs if they see us on the street. That’s why they’re fans and we’re NBA players.” While people think of the Detroit Pistons of the eighties as the elite “Bad Boys,” the “Jail Blazers” were actually bad. Author Kerry Eggers, who covered the Trail Blazers during this controversial era, goes back to share the stories from the players, coaches, management, and those in Portland when the players were in the headlines as much for their play as for their legal issues.

The Big Book of American Facts: 1000 Interesting Facts And Trivia About USA (Trivia USA)


Bill O'Neill - 2016
     From USA history to silly facts about American presidents, from laws you can’t believe are laws to facts about U.S. inventions, this book is the perfect solution to any moment of boredom. It has facts about religion and sports, facts about U.S. geography and nature, facts about food and drinks, and facts about language, animals, and American education. There are facts about science, facts about the military, facts about modes of transportation, facts about business and money, and facts about how big the United States really is. According to one American, “This book of trivia is the greatest thing that’s been written since the Nevada state Constitution. Did you know that was the longest message ever sent via Morse code telegram?” With this book of 1,000 trivia facts, you’ll impress even the most knowledgeable friends you have. Use the interesting facts to start a great conversation. Pull out the random facts to make someone smile. Be the center of any party with all the funny facts you’ll find in this book. Got a pub quiz or trivia night to go to? Prepare with this book! With this many fun facts about the United States, you’ll win every time.