A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Saturday, 3pm: 50 Eternal Delights of Modern Football


Daniel Gray - 2017
    Sunday lunchtime kick-offs. Absurd ticket prices. Non-black boots. Football's menu of ills is long. Where has the joy gone? Why do we bother? Saturday, 3pm offers a glorious antidote. It is here to remind you that football can still sing to your heart.Warm, heartfelt and witty, here are fifty short essays of prose poetry dedicated to what is good in the game. These are not wallowing nostalgia; they are things that remain sweet and right: seeing a ground from the train, brackets on vidiprinters, ball hitting bar, Jimmy Armfield's voice, listening to the results in a traffic jam, football towns and autograph-hunters. This is fan culture at its finest, words to transport you somewhere else and identify with, words to hide away in a pub and luxuriate in.Saturday, 3pm is a book of love letters to football and a clarion call, helping us find the romance in the game all over again.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

The Venus Hunters


J.G. Ballard - 1980
    Ballard. The Venus Hunters. London: Gollancz, 1986. First hardcover edition, first printing. Octavo. 142 pages.

Bob Warden's Slow Food Fast


Bob Warden - 2009
    With this smart cookbook, readers learn Bob's secret to making rich, creamy Vanilla Bean Cheesecake in just 25 minutes. He's even got a recipe for Most Excellent Macaroni and Cheese that tastes just like it was oven baked — but takes only six minutes in the pressure cooker! In all, this cookbook contains 117 time-saving ways for readers to treat loved ones to the goodness of home-cooked food and still have time to sit down and enjoy it with them. Enhanced with over 50 full-page color photos, Smyth sewn binding, and plenty of tips from Bob, this cookbook is a must-have for pressure cooker novices and pros alike.

The ARRL Extra Class License Manual for Ham Radio


H. Ward Silver - 2002
    Whenyou upgrade to Extra Class, you gain access to the entire Amateur Radio frequency spectrum. Ues this book to ace the top-level ham radio licensing exam. Our expert instruction will lead you through all of the knowledge you need to pass the exam: rules, specific operating skills and more advanced electronics theory.

The Art of Game Design: A Book of Lenses


Jesse Schell - 2008
    The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.

McKnight's Physical Geography: A Landscape Appreciation [With Access Code]


Darrel Hess - 1993
    Its clear writing style, superior art program, and other learning aids appeal to students in many majors. This edition includes thoroughly updated content and introduces renowned illustrator Dennis Tasa--yet it maintains the proven approach first presented by respected authority Tom L. McKnight more than 20 years ago.

Pokémon FireRed & LeafGreen (Prima Official Game Guide)


Eric Mylonas - 2004
    Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them

Fundamentals of Computers


V. Rajaraman - 2011
    

Fodor's Costa Rica 2010


Fodor's Travel Publications Inc. - 1987
    It’s no wonder. Little Costa Rica is endowed with a mosaic of natural landscapes that are packed with an amazing array of flora and fauna. This is also one of the easiest places in the world to experience the beauty and complexity of tropical nature. Now in full color, Fodor’s Costa Rica 2010 shows off the splendor of Costa Rica like no other guidebook. Features include:• More than 200 color photos to inspire you• An all-new, illustrated “Experience Costa Rica” chapter loaded with valuable advice, including tips on choosing an eco-lodge and planning a destination marriage or honeymoon• A brand-new, illustrated “Biodiversity” chapter to guide you through the country’s varied landscapes and help plan your vacation based on particular activities or topography• New magazine-style illustrated features highlight quintessential Costa Rica: surfing the Salsa Brava, sport-fishing off the Pacific coast, canopy tours in the cloud forests, turtle-nesting tours in Tortuguero, and bird-watching in the rare tropical dry forests of Guanacaste• Interactive full-color maps and planning pages help you easily get your bearings and plan the trip of a lifetimeFodor’s. For Choice Travel Experiences.

NIV, The Woman's Study Bible, Full-Color, Ebook: Receiving God's Truth for Balance, Hope, and Transformation


Dorothy Kelley Patterson - 2018
    Special features designed to speak to a woman’s heart appear throughout the Bible text, revealing Scripture-based insights about how godly womanhood grows from a woman’s identity as a Christ-follower and a child of the Kingdom. Now with a beautiful full-color redesign, The Woman’s Study Bible reflects the contributions of over 80 women from a wide variety of ethnic, denominational, educational, and occupational backgrounds. Since the publication of the first edition of The Woman’s Study Bible under the editorial guidance of Dorothy Kelley Patterson and Rhonda Harrington Kelley, this landmark study Bible has sold over 1.5 million copies. Features Include: Beautiful full-color design throughout Detailed biographical portraits of over 100 biblical women Thousands of extensive verse-by-verse study notes Over 300 in-text topical articles on relevant issues Insightful essays by women who are recognized experts in the fields of theology, biblical studies, archaeology, and philosophy Book introductions and outlines Hundreds of full-color in-text maps, charts, timelines, and family trees Quotes from godly women throughout history Set of full-page maps of the biblical world Topical index Concordance 10.5-point print size

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

Flying The Coop: A Free Range Tree Change or Has She Made the Worst Mistake of Her Life


Ilsa Evans - 2007
    So soon Chris finds herself in the country. Where the neighbours have deep secrets, her teenage daughter is bent on world domination, the bookkeeper is bent on revenge, and the alpaca is psychotic. By flying the coop she may have put all her eggs in one basket. And they’re each about to hatch.

Wanted


Terry Compton - 2014
    He hunts them down and brings them to justice – one way or another. When he and his android partner Cherry Kang close in on one of the worst, the fireworks start. After the big explosion, they wake up in a different galaxy with their spaceship crashed on an asteroid and shot to smithereens. When they get a derelict spaceship ready to fly with parts from their ruined ship and escape, Josh finds something he hates worse than pirates. Josh Gunn and Cherry Kang intend to hunt every last one of them down and make sure they pay.