After Effects Apprentice


Trish Meyer - 2007
    http://69.131.42.194/showpic.php?imag...

Painting the Impressionist Landscape: Lessons in Interpreting Light and Color


Lois Griffel - 1994
    Together they provide a complete painting programme.

Manga Mania Magical Girls and Friends: How to Draw the Super-Popular Action Fantasy Characters of Manga


Christopher Hart - 2006
    Card Captor Sakura. Magical Girl Rayearth. They’re magical girls, and they’re some of the biggest names in manga. Magical girls, ordinary schoolgirls given superpowers, are hugely popular in Japan and the United States. Now Christopher Hart shows fans everywhere how to draw these manga shoujo faves. Faces and body proportions, action poses, costumes, expressions, transformations, special effects—they’re all here, all in Hart’s distinctive step-by-step approach. So are magical fighting boys and everybody’s favorite, the cute, furry manga mascots. Hart demonstrates how to create funny mascots, magical boys, fighting teams, and supporting characters, plus how to design layouts. Magical girls show us that we all have special powers deep inside—now Manga Mania: Magical Girls and Friends let those special drawing powers reveal themselves at last!

Resident Evil: Archives: Umbrella's Virus Uncovered


Brady Games - 2005
    In-depth explanation of the relationships between characters. Coverage of locations and more from both movies and all games. Genre: Action/AdventureThis product is available for sale in North America only."

Kabuki Reflections


David W. Mack - 2010
    Ever wonder how David Mack does his artwork? How his pages and covers go from sketches and drawings to finished art? How he uses models and figure drawings? It's all in here with tons of extras Collects Kabuki Reflections #5-10.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Pictures of Walls


Banksy - 2005
    

Shiro Amano: The Artwork of Kingdom Hearts


Shiro Amano - 2008
    Shiro Amano: The Artwork of Kingdom Hearts contains over 100 color images from the manga adaptation of the popular video game franchise.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Off-Camera Flash: Techniques for Digital Photographers


Neil van Niekerk - 2011
    Seeking to address the various challenges of off-camera lighting, professional photographers and advanced amateurs alike will find a range of confidence-building instruction, beginning with basic how’s and why’s of lighting for creative effect, the types of equipment available and instruction about their proper use, clear definitions of various technical concepts such as managing shutter speed and controlling flash exposure, using ambient light as well as natural sunlight during a shoot, and incorporating off-camera flash into a portrait session. Concluding this lesson plan is a look at five different real-life photo sessions, each employing a different flash technique. Here, photographers get a deeper understanding of each concept put into practice, marrying the elements of lighting with the natural elements presented by the shoot.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons


Sandra Staple - 2008
    You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons

Dirk Gently's Holistic Detective Agency


James Goss - 2016
    In Dirk Gently's Holistic Detective Agency, Dirk finds himself on the trail of a gruesome murderer who is somehow involved with the works of Coleridge, quantum physics, and the enigmatic study of the Cambridge Professor of Chronology. Ultimately, the stakes of the case are far greater than a single murder, but go to the fate of life on Earth. Confused? Don't be - everything is connected.

Zentangle 3: With Rubber Stamps


Suzanne McNeill - 2010
    If you are new to the Zentangle process, you will enjoy other books in this series: 'Zentangle Basics', 'Zentangle 2', and 'Totally Tangled'. These intriguing patterns all begin by following the Zen of tangle basics - start with simple lines and fill in the spaces, one step at a time. There are no mistakes, only opportunities. Like life, the designs develop into something unique and beautiful as they grow. This inspiring book is packed with plenty of ideas for combining tangles to create rich and delightful graphics.