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A Guide to the Project Management Body of Knowledge (PMBOK® Guide)
Project Management Institute - 1995
This internationally recognized standard provides the essential tools to practice project management and deliver organizational results.
Head First Design Patterns
Eric Freeman - 2004
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
Coders at Work: Reflections on the Craft of Programming
Peter Seibel - 2009
As the words "at work" suggest, Peter Seibel focuses on how his interviewees tackle the day–to–day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: http://www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 16 folks who’ve been kind enough to agree to be interviewed:- Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow- Joe Armstrong: Inventor of Erlang- Joshua Bloch: Author of the Java collections framework, now at Google- Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger- Douglas Crockford: JSON founder, JavaScript architect at Yahoo!- L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1- Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation - Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal - Dan Ingalls: Smalltalk implementor and designer- Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler- Donald Knuth: Author of The Art of Computer Programming and creator of TeX- Peter Norvig: Director of Research at Google and author of the standard text on AI- Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress- Ken Thompson: Inventor of UNIX- Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hackerWhat you’ll learn:How the best programmers in the world do their jobWho is this book for?Programmers interested in the point of view of leaders in the field. Programmers looking for approaches that work for some of these outstanding programmers.
The Instant Genius
Tanya Slover - 1998
This compendium is bursting with little-known gems such as: the Bible is the most stolen book in America; humans and giraffes have the same number of vertebrae in their necks (seven); and the first thermometer was filled with brandy, not mercury (and was quite accurate). Presented with humor and precision, The Instant Genius is an engrossing battery of over 200 facts sure to settle at least one thorny question in everyone's mind.
Heaven's Devils
William C. Dietz - 2009
Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.
Programming C#
Jesse Liberty - 2001
Pursuing that vision, C#'s designers succeeded in creating a safe, simple, component-based, high-performance language that works effectively with Microsoft's .NET Framework. Now the favored language among those programming for the Microsoft platform, C# continues to grow in popularity as more developers discover its strength and flexibility. And, from the start, C# developers have relied on Programming C# both as an introduction to the language and a means of further building their skills. The fourth edition of Programming C#--the top-selling C# book on the market--has been updated to the C# ISO standard as well as changes to Microsoft's implementation of the language. It also provides notes and warnings on C# 1.1 and C# 2.0. Aimed at experienced programmers and web developers, Programming C#, 4th Edition, doesn't waste too much time on the basics. Rather, it focuses on the features and programming patterns unique to the C# language. New C# 2005 features covered in-depth include:Visual Studio 2005GenericsCollection interfaces and iteratorsAnonymous methodsNew ADO.NET data controlsFundamentals of Object-Oriented ProgrammingAuthor Jesse Liberty, an acclaimed web programming expert and entrepreneur, teaches C# in a way that experienced programmers will appreciate by grounding its applications firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications. Liberty also incorporates reader suggestions from previous editions to help create the most consumer-friendly guide possible.
Footballistics
James Coventry - 2018
The nature of football continually changes, which means its analysis must also keep pace. This book is for students, thinkers, and theorists of the game.'Ted Hopkins - Carlton premiership player, author, and co-founder of Champion Data. Australian Rules football has been described as the most data-rich sport on Earth. Every time and everywhere an AFL side takes to the field, it is shadowed by an army of statisticians and number crunchers. The information they gather has become the sport's new language and currency. ABC journalist James Coventry, author of the acclaimed Time and Space, has joined forces with a group of razor-sharp analysts to decipher the data, and to use it to question some of football's long-held truisms. Do umpires really favour the home side? Has goal kicking accuracy deteriorated? Is Geelong the true master of the draft? Are blonds unfairly favoured in Brownlow medal voting? And are Victorians the most passionate fans? Through a blend of entertaining storytelling and expert analysis, this book will answer more questions about footy than you ever thought to ask. Praise for Time and Space:'Brilliant, masterful' - The Guardian'Arguably one of the most important books yet written on Australian Rules football.' - Inside History'Should find its way into the hands of every coach.' - AFL Record
Quantum Computing Since Democritus
Scott Aaronson - 2013
Full of insights, arguments and philosophical perspectives, the book covers an amazing array of topics. Beginning in antiquity with Democritus, it progresses through logic and set theory, computability and complexity theory, quantum computing, cryptography, the information content of quantum states and the interpretation of quantum mechanics. There are also extended discussions about time travel, Newcomb's Paradox, the anthropic principle and the views of Roger Penrose. Aaronson's informal style makes this fascinating book accessible to readers with scientific backgrounds, as well as students and researchers working in physics, computer science, mathematics and philosophy.
C for Dummies
Dan Gookin - 1997
Actually, it's computer sense--C programming. After digesting C For Dummies, 2nd Edition, you'll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won't have to go far (page 13) to find your first program example. You'll do short, totally manageable, hands-on exercises to help you make sense of:All 32 keywords in the C language (that's right--just 32 words) The functions--several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you'll be using newly acquired skills and getting occasional chuckles as you discover how to:Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Passport to World Band Radio
Lawrence Magne - 1955
Only world band radio delivers this no matter what, and quick-access Passport to World Band Radio is the #1 seller to this market-over a million copies sold to date. Each edition is welcomed by established and emerging readers alike, as Passport delivers in nearly 600 pages what world band listeners seek: * Three-way guide to what's on from stations in dozens of countries: news, entertainment and opinion in English and other languages. All three formats: country-by-country, channel-by-channel, hour-by-hour. * Award-winning reviews of world band radios and accessories, with ratings of dozens of models from Sony, Grundig and others. Radios for emergencies, too. * Wealth of helpful how-to articles, along with a directory of station contacts, webcasts and a glossary. This annual title keeps readers coming back year after year, making it what one chain buyer hails as a quiet bestseller.
How to Start a Blog Today: A Free Step-by-Step Beginner’s Guide to Create a Blog in 20 minutes
Scott Chow - 2017
The entire process is explained in simple, easy to understand terms, so you can create a great blog without any technical knowledge. First, you will learn the basic process of WordPress blogging, which is the free software your blog will be built with. Once that is done, you will move on to customization of your new blog. The book then ends with chapters on promoting your blog and blogging for profit. In addition, the author offers additional support and updates through his website, free of charge.
Beginning Programming All-In-One Desk Reference for Dummies
Wallace Wang - 2007
If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book.In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill.Inside you'll discover seven minibooks:Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you'll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages - C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic - so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that -- wow! You're a programmer!
MATLAB: A Practical Introduction to Programming and Problem Solving
Stormy Attaway - 2009
It is the only book that gives a full introduction to programming in MATLAB combined with an explanation of MATLAB's powerful functions. The book differs from other texts in that it teaches programming concepts and the use of the built-in functions in MATLAB simultaneously. It presents programming concepts and MATLAB built-in functions side-by-side, giving students the ability to program efficiently and exploit the power of MATLAB to solve problems. The systematic, step-by-step approach, building on concepts throughout the book, facilitates easier learning.Starting with basic programming concepts, such as variables, assignments, input/output, selection, and loop statements, problems are introduced and solved throughout the book. The book is organized into two parts. Part I covers the programming constructs and demonstrates programming versus efficient use of built-in functions to solve problems. Part II describes the applications, including plotting, image processing, and mathematics, needed in basic problem solving. The chapters feature sections called Quick Question! as well as practice problems designed to test knowledge about the material covered. Problems are solved using both The Programming Concept and The Efficient Method, which facilitates understanding the efficient ways of using MATLAB, and also the programming concepts used in these efficient functions and operators. There are also sections on 'common pitfalls' and 'programming guidelines' that direct students towards best practice.This book is ideal for engineers learning to program and model in MATLAB, as well as undergraduates in engineering and science taking a course on MATLAB.
Core Python Programming
Wesley J. Chun - 2000
It turns out that all the buzz is well earned. I think this is the best book currently available for learning Python. I would recommend Chun's book over Learning Python (O'Reilly), Programming Python (O'Reilly), or The Quick Python Book (Manning)." --David Mertz, Ph.D., IBM DeveloperWorks(R) "I have been doing a lot of research [on] Python for the past year and have seen a number of positive reviews of your book. The sentiment expressed confirms the opinion that Core Python Programming is now considered the standard introductory text." --Richard Ozaki, Lockheed Martin "Finally, a book good enough to be both a textbook and a reference on the Python language now exists." --Michael Baxter, Linux Journal "Very well written. It is the clearest, friendliest book I have come across yet for explaining Python, and putting it in a wider context. It does not presume a large amount of other experience. It does go into some important Python topics carefully and in depth. Unlike too many beginner books, it never condescends or tortures the reader with childish hide-and-seek prose games. [It] sticks to gaining a solid grasp of Python syntax and structure." --http: //python.org bookstore Web site "[If ] I could only own one Python book, it would be Core Python Programming by Wesley Chun. This book manages to cover more topics in more depth than Learning Python but includes it all in one book that also more than adequately covers the core language. [If] you are in the market for just one book about Python, I recommend this book. You will enjoy reading it, including its wry programmer's wit. More importantly, you will learn Python. Even more importantly, you will find it invaluable in helping you in your day-to-day Python programming life. Well done, Mr. Chun!" --Ron Stephens, Python Learning Foundation "I think the best language for beginners is Python, without a doubt. My favorite book is Core Python Programming." --s003apr, MP3Car.com Forums "Personally, I really like Python. It's simple to learn, completely intuitive, amazingly flexible, and pretty darned fast. Python has only just started to claim mindshare in the Windows world, but look for it to start gaining lots of support as people discover it. To learn Python, I'd start with Core Python Programming by Wesley Chun." --Bill Boswell, MCSE, Microsoft Certified Professional Magazine Online "If you learn well from books, I suggest Core Python Programming. It is by far the best I've found. I'm a Python newbie as well and in three months time I've been able to implement Python in projects at work (automating MSOffice, SQL DB stuff, etc.)." --ptonman, Dev Shed Forums "Python is simply a beautiful language. It's easy to learn, it's cross-platform, and it works. It has achieved many of the technical goals that Java strives for. A one-sentence description of Python would be: 'All other languages appear to have evolved over time--but Python was designed.' And it was designed well. Unfortunately, there aren't a large number of books for Python. The best one I've run across so far is Core Python Programming." --Chris Timmons, C. R. Timmons Consulting "If you like the Prentice Hall Core series, another good full-blown treatment to consider would be Core Python Programming. It addresses in elaborate concrete detail many practical topics that get little, if any, coverage in other books." --Mitchell L Model, MLM Consulting "Core Python Programming is an amazingly easy read! The liberal use of examples helps clarify some of the more subtle points of the language. And the comparisons to languages with which I'm already familiar (C/C++/Java) get you programming in record speed." --Michael Santos, Ph.D., Green Hills Software The Complete Developer's Guide to Python New to Python? The definitive guide to Python development for experienced programmersCovers core language features thoroughly, including those found in the latest Python releases--learn more than just the syntax!Learn advanced topics such as regular expressions, networking, multithreading, GUI, Web/CGI, and Python extensionsIncludes brand-new material on databases, Internet clients, Java/Jython, and Microsoft Office, plus Python 2.6 and 3Presents hundreds of code snippets, interactive examples, and practical exercises to strengthen your Python skills Python is an agile, robust, expressive, fully object-oriented, extensible, and scalable programming language. It combines the power of compiled languages with the simplicity and rapid development of scripting languages. In Core Python Programming, Second Edition , leading Python developer and trainer Wesley Chun helps you learn Python quickly and comprehensively so that you can immediately succeed with any Python project. Using practical code examples, Chun introduces all the fundamentals of Python programming: syntax, objects and memory management, data types, operators, files and I/O, functions, generators, error handling and exceptions, loops, iterators, functional programming, object-oriented programming and more. After you learn the core fundamentals of Python, he shows you what you can do with your new skills, delving into advanced topics, such as regular expressions, networking programming with sockets, multithreading, GUI development, Web/CGI programming and extending Python in C. This edition reflects major enhancements in the Python 2.x series, including 2.6 and tips for migrating to 3. It contains new chapters on database and Internet client programming, plus coverage of many new topics, including new-style classes, Java and Jython, Microsoft Office (Win32 COM Client) programming, and much more. Learn professional Python style, best practices, and good programming habitsGain a deep understanding of Python's objects and memory model as well as its OOP features, including those found in Python's new-style classesBuild more effective Web, CGI, Internet, and network and other client/server applicationsLearn how to develop your own GUI applications using Tkinter and other toolkits available for PythonImprove the performance of your Python applications by writing extensions in C and other languages, or enhance I/O-bound applications by using multithreadingLearn about Python's database API and how to use a variety of database systems with Python, including MySQL, Postgres, and SQLiteFeatures appendices on Python 2.6 & 3, including tips on migrating to the next generation! Core Python Programming delivers Systematic, expert coverage of Python's core featuresPowerful insights for developing complex applicationsEasy-to-use tables and charts detailing Python modules, operators, functions, and methodsDozens of professional-quality code examples, from quick snippets to full-fledged applications