Book picks similar to
Alien RPG: Colonial Marines Operations Manual by Andrew E.C. Gaska
horror
gaming
science-fiction
rpg
Anomaly
Hugo Navikov - 2018
An Above-Top-Secret project brings military brass, elite commandos, ice-drilling experts, and abducted scientists to investigate a 100-mile-long 'gravitational anomaly' half a mile under the West Antarctic Ice Shelf. Their target: a spaceship buried for millions of years, home to a menagerie of alien and prehistoric horrors that could be unleashed on Earth and end every life on it.
Pathfinder Roleplaying Game: Ultimate Campaign
Jason BulmahnTim Hitchcock - 2013
As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds
Meteor
Jerry Dawson - 2018
Under social media pressure, NASA sends David Anderson to the island to investigate the death and vindicate the agency.
But Anderson is not the only newcomer to the island.
More people are dying. Anderson and his team must figure out what is killing everyone before they, too, become victims. But how do you stop a killing machine that keeps evolving?Michael Crichton and Douglas Preston fans will enjoy the hard science fiction in this action-packed thriller.“Scary as hell.”“Bone-chillingly frightening.”
The Irish Brigade: A Fallen Empire Novel
J.F. Holmes - 2020
Synchronicity
Michaelbrent Collings - 2021
Off the grid, out of sight of the authorities. Hoping to escape a terrifying secret; to outrun what he has seen and what he has done. Kane is an assassin who, with the help of the Machine, possesses the ability to assume the identity of anyone he wishes. He can strike without warning, and kill without mercy. Stronger than a dozen men, faster than sight itself, he can be anywhere, anytime.When Book catches Kane’s eye, he discovers the world is even more dangerous than he knew. Book must ally himself with people who, like him, know that Kane is on the verge of remaking the world in his image.But how do you know who to trust, when the man who wants you dead can be anyone he pleases? How can you fight for the ones you love......when you can’t even believe who you see?
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror
Rob BoyleTobias Wolter - 2009
Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
Solar Storm: Book 2: Season 1: Episodes IV - V
Marcus Richardson - 2018
Exhausted, wounded, and alone, Jay must find the will to push through and rescue his child. Kate, back in control of her own destiny, faces a taste of the reality FEMA has delivered to the major cities of America in the aftermath of the coronal mass ejection. She must pass through the fire to return home, but only if she's ready to sacrifice everything. Leah and the other students left behind become firsthand witnesses to the desperation of man and what violence that can bring. They are forced to dig deep and defend themselves, or risk becoming a footnote in a new, darker history of mankind. In a world where electricity is a thing of the past, can there be any hope for the future? After all, it's not a matter of if a CME will strike the earth, but when.
ZAP Agent Mathis
C.R. Daems - 2015
Of course it did fit a pattern of not being able to decide what she wanted to do with her life since grammar school. In college she had tried a variety of subjects, played sports, and partied, excelling at each, but she had graduated as undecided as she had been in grammar school. And the Ad, interview, and current speaker made the training sound like hard work and the job dangerous. But they had dangled two worms in front of her: the chance to see the lives of the rich and powerful up close and to protect important people. And she could quit if she decided it wasn’t what she was looking for—whatever that was. To everyone’s astonishment, can't-make-up-her-mind and party-girl Kate Mathis survives the training, makes agent, enjoys her job, and finds something she loves—outmaneuvering the terrorists.
Fauna
David Benton - 2018
In a few days time the attacks become a massacre and all life on Earth moves toward a single purpose: the culling of the human race. "When Mother Nature's angry, she's a bitch! Fauna will have you gripping the edge of your seat from the first page to the last. This is a non-stop eco-thriller and cautionary tale that will leave you looking at your pets with a different eye. This is also the best book I've read all year! Read it now! But maybe lock the doors and windows first." --John Everson, Bram Stoker Award-winning author of Covenant and Redemption "We should have known that decades of messing with Nature would come back to bite us -- with a vengeance... In David Benton's exciting, realistic thriller FAUNA our world has finally decided we're the problem, and it's had enough of us. How would we cope if our apocalypse had fangs and four legs and didn't shamble at all? Reminiscent of Hitchcock's adaptation of Daphne du Maurier's "The Birds" in approach, FAUNA will raise your neck hairs and chill you to the bone." --W.D. Gagliani, author of Savage Nights and the Nick Lupo Series "The animal kingdom runs amok in David Benton's wildly entertaining Fauna. Exciting, action-packed and disturbing in all the right ways, this man-versus-beast saga gallops at a fierce pace with bloodthirsty menace. Benton's scenes unfold with a cinematic crispness and intensity that keeps the pages turning. This book will leave bite marks!" --Brian Pinkerton, author of Anatomy of Evil "In Fauna, David Benton takes you on a globe-circling thrill ride through a gone-crazy world where the animals have taken charge and want revenge. It's equal parts fantastic escapism and white-knuckle horror--a riveting read from the first page that touches on many of the ways humankind uses things and takes them for granted." --Christian Larsen, author of The Blackening of Flesh and Losing Touch
D20 Modern Roleplaying Game: Core Rulebook
Bill Slavicsek - 2000
This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons® roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars® Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue® game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering® universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.
Andromeda Rising
Jay Allan - 2019
An industrial hell. The foulest and most decrepit slum on Parsephon. A nest of human misery, where hope is word long forgotten, and the dead are carted away every day. It is the worst pit in the Confederation’s great industrial machine known as the Iron Belt. Among the millions born into misery, poverty, and despair under the dark and smoky haze that covers the planet, Andromeda Lafarge is unique. One lost soul among billions, she is tough, relentless, determined to get out, to escape, to blaze her own trail, and to make a name for herself across the stars. Andi will break the chains binding her to a life of destitution, leave the Gut and Parsephon behind forever, and plunge into the dark and deadly worlds of the lost empire, prospecting for imperial artifacts, the bits and pieces of old tech that can make her rich. She will find new friends—and enemies—on the frontier, and she will blaze a trail from the filthy, polluted Iron Belt world of her birth to the dead and haunted imperial planets of the Badlands. She will fight, endure hardships unimaginable, save comrades…and lose some, too. She will struggle to amass wealth, to do whatever is necessary to ensure she will never again be helpless, and she will bring back the technology of the ancients, scraps of mankind’s lost legacy, to do it. She will create a name for herself among the rough and tumble adventurers who ply the rogue trade in ancient tech. For some, she will become one to emulate, to follow. To others, her name will become the foulest of curses. She will make her way, blade and pistol in hand, from one dead and ancient world to another. She will become the scourge of the Badlands. The Andromeda Chronicles is a new series set in the Blood on the Stars universe. Book 1: Andromeda Rising Book 2: Wings of Pegasus Book 3: Into the Badlands The Blood on the Stars Series: Book 1 - Duel in the Dark Book 2 - Call to Arms Book 3 - Ruins of Empire Book 4 - Echoes of Glory Book 5 - Cauldron of Fire Book 6 - Dauntless Book 7 - The White Fleet Book 8 - Black Dawn Book 9 - Invasion Book 10 - Nightfall Book 11 - The Grand Alliance Book 12 - The Colossus (Coming) Book 13 – The Others (Coming) Book 14 – Enemy of My Enemy (Coming)
The Awakening
Dirk Patton - 2019
But when she discovers her husband has spent them into financial ruin, things quickly begin to spiral out of control. Desperation growing, she questions her sanity when she starts having visions of an apocalyptic world inhabited by hideous creatures. As her marriage disintegrates, she hatches a desperate scheme to steal drug money, but unwittingly sets a cascade of tragic events into motion. With her life in tatters and a ruthless cartel enforcer in pursuit, she discovers her visions are not only real, but demons bent on the destruction of the world have already arrived.