Firstborn


Paul B. Thompson - 1991
    Reis

Nightblade


Liane Merciel - 2014
    Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon’s heart will change them all forever.From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award- winning world of the Pathfinder Roleplaying Game.

Murder in Tarsis


John Maddox Roberts - 1996
    When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the city for a solution.

Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Player's Handbook


Monte Cook - 2000
    Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

Eclipse of the Kai


Joe Dever - 1989
    Vonotar the magician is angry. Once again his powerful ambition has been thwarted by the Brotherhood. Disillusioned, he chooses to betray them and join forces with the evil Darklord Zagarna.Thus the fate of the Kai, the warrior elite of Sommerlund, is sealed. Long ago Zagarna vowed to destroy these fearless paladins and now, aided by Vonotar’s treachery, it seems nothing can stand in his way. For not even Alyss, the wayward godling, can change the shape of destiny.

Vinas Solamnus


J. Robert King - 1997
    Soldier, Nobleman, Priest. Vinas Solamnus. Rebel, Commander, Conqueror. Vinas Solamnus. Author of The Oath and the Measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus . . . but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous . . . Lost Legends of Krynn

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Kindred Spirits


Mark Anthony - 1991
    There he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends. But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murder's side, and he is not finished yet.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

The Dawning of a New Age


Jean Rabe - 1996
    Ansalon's nightmare has only just begun. The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom. The first book in a rerelease of a key trilogy in the Dragonlance saga, this trilogy covers key events that take place between "Dragons of Summer Flame" and the bestselling" "War of Souls trilogy. Will all-new artwork and cover designs, these books tie in with The Dhamon Saga.

Novels by R. A. Salvatore: The Icewind Dale Trilogy, Transitions, the Demonwars Saga, the Dark Elf Trilogy, Legacy of the Drow


Books LLC - 2010
    Commentary (novels not included). Pages: 27. Chapters: The Icewind Dale Trilogy, The DemonWars Saga, Transitions, Gauntlgrym, The Dark Elf Trilogy, Legacy of the Drow, The Hunter's Blades Trilogy, Vector Prime, Paths of Darkness, Tarzan: The Epic Adventures, The Highwayman, The Woods Out Back, The Cleric Quintet, Star Wars Episode II: Attack of the Clones, Chronicles of Ynis Aielle, The Demon Awakens, Immortalis, Trial by Fire, The Demon Spirit, The Demon Apostle, Stone of Tymora, The Dragon King, The Sword of Bedwyr, Luthien's Gamble, Spearwielder's Tales, Dragonslayer's Return, The Dragon's Dagger. Excerpt: The Icewind Dale Trilogy is a trilogy of novels written by R.A. Salvatore, a SciFi and fantasy author. The events depicted in the trilogy follow the events of The Dark Elf Trilogy, although the former was written beforehand. It then continues from the Halfling's Gem onto the next series, Legacy of the Drow. The Icewind Dale Trilogy contains three books: The Crystal Shard, Streams of Silver, and The Halfling's Gem. The trilogy tells the tale of the legendary drow, or dark elf ranger, Drizzt Do'Urden, the mighty barbarian warrior, Wulfgar, the tricky halfling Regis, a dwarf king, Bruenor, and Bruenor's adopted human daughter Catti-brie. The first of Salvatore's Forgotten Realms series, it describes the events that created some of the best-known characters in Forgotten Realms. The final book of this series The Halfling's Gem appeared in the New York Times Best seller list. Forgotten Realms: The Icewind Dale Trilogy series listing at the Internet Speculative Fiction Database In recent years, these and other books featuring the character Drizzt Do'Urden have been rebranded as installments of The Legend of Drizzt: current publications of the Icewind Dale Trilogy are identified on their covers as books IV, V, and VI of that series. Even i...

Scorched


Mari Mancusi - 2013
    It starts with a whisper. At first Trinity thinks she’s going crazy. It wouldn’t be a big surprise—her grandpa firmly believes there’s a genuine dragon egg in their dusty little West Texas town. But this voice is real, and it’s begging for her protection. Even if no one else can hear it...ConnorHe’s come from a future scorched by dragonfire. His mission: Find the girl. Destroy the egg. Save the world.CalebHe’s everything his twin brother Connor hates: cocky, undisciplined, and obsessed with saving dragons. Trinity has no idea which brother to believe. All she has to go by is the voice in her head—a dragon that won’t be tamed.

Planescape Campaign Setting


David Zeb Cook - 1994
    Taken to the Edge "TM" This setting has hot attitude and a hard-edged style. It deals with the multiverse -- all the planes of existence in the AD&D game. So, explore Sigil, the center of everything, and then take your adventures to the next level of reality -- and beyond

The Outcast


Simon Hawke - 1993
    Illustrations.