Watercolor: Paintings of Contemporary Artists


Sujean Rim - 2013
    The result is an explosion of amazing new work by contemporary artists. This volume surveys the current revival of this loveliest of mediums, in portfolios from more than 20 of today's top watercolor artists from around the globe. From the evocative visual journals of Danny Gregory and Fabrice Moireau, through the fashion-inspired portraits of Samantha Hahn and Virginia Johnson, to the indie art stylings of Jane Mount and Becca Stadtlander, Watercolor stunningly showcases painterly brilliance. With artist profiles, an informative history of the medium, and an inspiring preface by DailyCandy's Sujean Rim, this is the guide to a beautiful revolution.

Creativity: The Perfect Crime


Philippe Petit - 2014
      Since well before his epic 1974 walk between the Twin Towers of the World Trade Center, Philippe Petit had become an artist who answered first and foremost to the demands of his craft—not only on the high wire, but also as a magician, street juggler, visual artist, builder, and writer. A born rebel like many creative people, he was from an early age a voracious learner who taught himself, cultivating the attitudes, resources, and techniques to tackle even seemingly impossible feats. His outlaw sensibility spawned a unique approach to the creative process—an approach he shares, with characteristic enthusiasm, irreverence, and originality in Creativity: The Perfect Crime.             Making the reader his accomplice, Petit reveals new and unconventional ways of going about the artistic endeavor, from generating and shaping ideas to practicing and problem-solving to pulling off the �coup” itself—executing a finished work. The strategies and insights he shares will resonate with performers of every stripe (actors, musicians, dancers) and practitioners of the non-performing arts (painters, writers, sculptors), and also with ordinary mortals in search of fresh ways of tackling the challenges and possibilities of everyday existence.

The Art of Star Wars: The Rise of Skywalker


Phil Szostak - 2020
    Go inside the creative process behind the most anticipated film of the century. The latest trilogy in the Star Wars film series brings the Skywalker Saga to a close and The Art of The Rise of Skywalker will take readers into the creative process behind visualizing the epic worlds, creatures, characters, costumes, weapons and vehicles of the landmark conclusion more than 40 years in the making.

Why Art?


Eleanor Davis - 2018
    But the concept falls under such an absurdly large umbrella and can manifest in so many different ways. Art can be self indulgent, goofy, serious, altruistic, evil, or expressive, or any number of other things. But how can it truly make lasting, positive change? In Why Art?, acclaimed graphic novelist Eleanor Davis (How To Be Happy) unpacks some of these concepts in ways both critical and positive, in an attempt to illuminate the highest possible potential an artwork might hope to achieve. A work of art unto itself, Davis leavens her exploration with a sense of humor and a thirst for challenging preconceptions of art worth of Magritte, instantly drawing the reader in as a willing accomplice in her quest.

Fred Herzog: Modern Color


Fred Herzog - 2017
    In this respect, his photographs can be seen as prefiguring the New Color photographers of the 1970s. The Canadian photographer worked largely with Kodachrome slide film for over 50 years, and only in the past decade has technology allowed him to make archival pigment prints that match the exceptional color and intensity of the Kodachrome slide, making this an excellent time to reevaluate and reexamine his work.This book brings together over 230 images, many never before reproduced, and features essays by acclaimed authors David Campany, Hans-Michael Koetzle and artist Jeff Wall. Fred Herzog is the most comprehensive publication on this important photographer to date.

Hockney Pictures


Gregory Evans - 2004
    Including more than 300 illustrations, accompanied by quotes from the artist that illuminate the passionate thinking behind the work, Hockney’s Pictures shows the evolution and diversity of Hockney’s paintings, drawings, watercolors, prints, and photography, confirming and reinforcing his position as one of the world’s most popular living artists.

Vintage Tattoos: The Book of Old-School Skin Art


Carol Clerk - 2008
    They are enjoying a renaissance, with graphic designers and artists creating specialty tattoos for a growing audience, unleashing a revival of interest in the bawdy vintage tattoo. Old school tattoos are being rediscovered (sometimes ironically, sometimes not) by a new generation. Originally embraced by rebels, sailors, and gangsters, these tattoos—broken hearts, naked girls, floral motifs, and maritime emblems—are now showing up on the fashion runway and in music videos. This book chronicles vintage motifs in thematic chapters interspersed with profiles of influential tattoo artists and their distinctive designs: Sailor Jerry Collins, Don Ed Hardy ("the Godfather of Tattoos"), Mike "Rollo Banks" Malone, Bert Grimm, Japan’s Horiyoshi III, and Shanghai’s Pinky Yun.

The Art of Jaime Hernández: The Secrets of Life and Death


Todd Hignite - 2010
    Over twenty-five years later it is still being published to critical and commercial success.Jaime Hernández’s moving stories chronicle the lives of some of the most memorable and fully formed characters the comics form has ever seen. His female protagonists, masterfully delineated with humor, candor, and breathtaking realism, come to life within California’s Mexican-American culture and punk milieu.In April 2006 Hernández began serializing his work with the New York Times Magazine—all of which will be collected here in full color. The notoriously private artist has opened his archives for the first time, revealing never-before-seen sketches, childhood drawings, and unpublished work, alongside his most famous Love and Rockets material.Praise for The Art of Jaime Hernández:"The Art of Jaime Hernández is proof of what I've been trying to convince comics artists to do for thirty years. FEWER lines and less technique with more 'human interest' was, and should still be, the way to approach our craft. Bravo, Jaime, for your body of work! Continue to be yourself." J-- ohn Romita Sr., artist, The Amazing Spider-Man

Ray Harryhausen: An Animated Life


Ray Harryhausen - 2004
    In the animator's own words, accompanied by hundreds of previously unpublished photographs, sketches, and storyboards from his personal archive, this book details Harryhausen's entire film career, from 20 Million Miles to Earth and Earth vs. The Flying Saucers to Clash of the Titans and Jason and the Argonauts. In words and images, this book explains the basics of special effects and stop-motion animation, along the way telling entertaining tales of working with the film stars of the day, such as Laurence Olivier, Maggie Smith, and Lionel Jeffries. Film buffs will relish such revelations as how Raquel Welch was picked up by a flying dinosaur in One Million Years B.C., why the octopus in Mysterious Island was really only a sixtopus, and what Medusa's blood was made from in Clash of the Titans.

Oil and Marble: A Novel of Leonardo and Michelangelo


Stephanie Storey - 2016
    Leonardo was a charming, handsome fifty year-old at the peak of his career. Michelangelo was a temperamental sculptor in his mid-twenties, desperate to make a name for himself.Michelangelo is a virtual unknown when he returns to Florence and wins the commission to carve what will become one of the most famous sculptures of all time: David. Even though his impoverished family shuns him for being an artist, he is desperate to support them. Living at the foot of his misshapen block of marble, Michelangelo struggles until the stone finally begins to speak. Working against an impossible deadline, he begins his feverish carving.Meanwhile, Leonardo’s life is falling apart: he loses the hoped-for David commission; he can’t seem to finish any project; he is obsessed with his ungainly flying machine; he almost dies in war; his engineering designs disastrously fail; and he is haunted by a woman he has seen in the market—a merchant’s wife, whom he is finally commissioned to paint. Her name is Lisa, and she becomes his muse.Leonardo despises Michelangelo for his youth and lack of sophistication. Michelangelo both loathes and worships Leonardo’s genius.Oil and Marble is the story of their nearly forgotten rivalry. Storey brings early 16th-century Florence alive, and has entered with extraordinary empathy into the minds and souls of two Renaissance masters. The book is an art history thriller.

Untitled


Blaine Hogan - 2011
    The blank page.It has so much power.Some days it's terrifying, sometimes thrilling, but mostly it's just plain old scary.It is the reason many people never finish that novel, or complete that project, or follow through with that one thing they used to dream about.Sadly, it is the reason many people never even begin.Blaine Hogan's manifesto, UNTITLED: Thoughts on the Creative Process is here to change all that.As an artist who has designed t-shirts, made light fixtures, created performance art in alleyways, performed on big and small stages all across the country, acted on network television, and is now a creative director at one of the largest churches in North America, Blaine walks you through the creative process of attacking the blank page, executing vision, finding the importance of contemplation, fighting the battle with resistance, and learning from your failures.Blank pages be gone!Read UNTITLED and get ready to fill those suckers with good and meaningful work.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

100 Ideas That Changed Graphic Design


Steven Heller - 2012
    The 100 entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).

The American Art Book


Phaidon Press - 1999
    With an A to Z format that departs from the usual emphasis on genres and time periods, it offers an unparalleled overview of the most influential and best-loved American artists from Colonial times to the present. This book is now available in a new mini version that presents the compelling content of the original edition in a highly portable format that is both useful as a serious work of reference and fun for on-the-go art enthusiasts.The American Art Book presents 500 artists and their works, ranging from Puritan portraits to the luminous paintings of the Hudson River School and the American Impressionists, to the videos and digital works of today's most intriguing conceptual artists. Its alphabetical format generates intriguing juxtapositions: Jenny Holzer faces Winslow Homer, and Richard Avedon sits next to Milton Avery, encouraging readers to contemplate the connections between art and American history and popular culture. Each artist is represented by a full-page colour plate of a representative work, and an informative, engaging text which places the artist and the image in the context of contemporary movements and preceding traditions. The book includes an easy-to-use glossary of artistic terms and movements, and a directory of museums and public collections across the United States and around the world with important holdings in American art. With its original format and fresh selections of artwork, this volume offers a stimulating way to approach this rich, varied subject.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition