Book picks similar to
Tomcat by James Rushbrooke
theatre
depressing
play
politics
R.U.R.
Karel Čapek - 1920
When the Robots revolt, killing all but one of their masters, they must attempt to learn the secret of self-duplication. But their attempts at replication leave them with nothing but bloody chunks of meat. It's not until two robots fall in love and are christened "Adam" and "Eve" by the last surviving human that Nature emerges triumphant.
The Essential Bogosian: Talk Radio / Drinking in America / Funhouse / Men Inside
Eric Bogosian - 1994
"What Lenny Bruce was to the 1950s, Bob Dylan to the 1960s, Woody Allen to the 1970s--that's what Eric Bogosian is to this frightening moment of drift in our history."--Frank Rich, The New York Times
The Invisible Hand
Ayad Akhtar - 2015
In remote Pakistan, Nick Bright awaits his fate. A successful financial trader, Nick is kidnapped by an Islamic militant group, but with no one negotiating his release, he agrees to an unusual plan. He will earn his own ransom by helping his captors manipulate and master the world commodities and currency markets. "[A] tense, provocative thriller about the unholy nexus of international terrorism and big bucks...."-Seattle Times "Ahktar again turns hypersensitive subjects into thought-provoking and thoughtful drama"-Newsday "The prime theme is pulsing and alive: when human lives become just one more commodity to be traded, blood eventually flows in the streets"-Financial Times "Whip-smart and twisty"-Time Out New York "The Invisible Hand offers genuine insight into the future of the West" (Village Voice).
Talk to Me: Listening Between the Lines
Anna Deavere Smith - 2000
As a child in the segregated Baltimore of the early 1960s, Smith absorbed the words of her parents, teachers, neighbors—even train conductors—and realized that there was something more being communicated than the actual words:The conductor's voice had a mild kind of grandeur that was a cousin to the vocal tones I had heard at funerals—"Ashes-to-ashes"—and at christenings and weddings. These are words that have been said many times, but the person who speaks them understands that each time it must be said as if it matters, because it does matter. We never know what lies ahead, and we never know what just happened, and all words must house respect of those two unknowns.In Talk to Me, Smith looks back at a singular career as a seeker and interpreter of language in America, revealing the methodology behind her extraordinary search for the truth and nuances of verbal communication. For thirty years, the defining thesis of Smith's work has been that how we speak is just as important in communicating truth and identity as what we say. Everything from individual vocal tone to grammar, Smith demonstrates, can be as identifiable and revealing as a fingerprint. Her journey has taken her from the rarefied bastions of academia to riot-torn streets; she has conducted hundreds of interviews with subjects ranging from women prisoners to presidents of the United States. In 1995, her ongoing investigation led her to Washington, D.C. After all, what better place to wage an inquiry into the power of language and the language of power than in the city where "message" is a manufactured product? What happens when we as citizens accept—which we seem to be doing more and more—our chosen leaders' failure to tell the truth? And how can we know that we are hearing what Washington really has to say when everything we receive is filtered through the media? Armed with a blazing intellect and a tape recorder, Smith tackled these questions head-on, conducting more than four hundred interviews with people both inside and outside the power structure of Washington. She recorded these sessions in her trademark verbatim transcripts, which include every tic and verbal utterance of her subjects. More than thirty of these remarkable documents appear in this book, including interviews with Bill Clinton, Anita Hill, Studs Terkel, George Bush, Mike McCurry, and Helen Thomas. After five years of searing investigation into the world of the politicians, spin doctors, and power brokers who are steering the course of our country from inside the beltway, Smith has come away with a revelatory assessment—by turns devastating and hopeful—of the lexicon of power and politics in America. Talk to Me is a landmark contribution from a woman whose pioneering insights into language speak volumes.
Grey Gardens
Doug Wright - 2007
Grey Gardens is based on the 1975 Albert and David Maysles film about Jacqueline Kennedy Onassis's eccentric aunt and cousin. The touching and sometimes heart-wrenching musical adaptation explores the dysfunctional relationship between former socialite Edith Bouvier Beale and her daughter, Little Edie, as they languish in a derelict East Hampton manor, Grey Gardens. Propelled by Christine Ebersole's tour-de-force performance, the gorgeous score, and intricate lyrics, the Broadway musical has garnered much critical praise. "An experience no passionate theatergoer should miss." Ben Brantley, The New York Times
The List
Shannon Walters - 2017
Hope that the people who matter most are still alive. Who made it? Who didn't? Can they be saved? Can they save her? Sara has made a list of her loved ones... what became of them is unknown to her. One by one, she will discover their fates, as she works her way through... THE LIST.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
The Darwin Effect
Mark Lukens - 2016
They are all suffering from short-term memory loss and they can't remember why or how they got on this ship. The onboard computer (MAC) tells them that it was programmed to wake them up early. They believe MAC woke them up by mistake. They can't re-enter suspended animation, there's only enough food for a few months, and they are too far away to return to Earth ... but even if they could return, MAC tells them that the Earth has been destroyed by nuclear war. They realize that they are all going to die on this ship.Cromartie, the unelected leader of their group, tries his best to keep the others calm, but soon they are at each other's throats. After one of them is found murdered, Cromartie and Sanders form an alliance. Cromartie tells Sanders that pieces of his memories are beginning to come back to him in his dreams; he believes he's seeing clues to their survival.But after the next murder, Cromartie and Sanders must work fast to find the mind-blowing key to their survival and figure out which one of them is the killer before it's too late.
The Quantum Price: Ethan Price Book One
Malcolm Murdock - 2019
They used him to kill.
Now they’ve lost control.
When a man wakes up face-down in the middle of a garbage dump, he naturally has a few questions.Why is he in a hand-tailored suit with a bullet hole in his back? Why are there homicidal robots trying to kill him? Why can’t he remember his own name?
And how did he get so good at killing?
But the more he learns, the less he likes—and the more he starts to think this will end very, very badly. With a faceless organization hunting him, bloody flashbacks haunting him, and an intriguing new companion helping him, the clock is ticking on whether he can escape his past before it devours him.Will he recover his memories before it’s too late, or be forced to become a pawn for the forces hunting him down?Perfect for fans of The Bourne Identity and James Prescott, The Quantum Price is the thrilling first book in the brand-new Ethan Price series. If you like your technothrillers with a side of cyberpunk, scroll up and grab your copy today!