Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Broken Dreams: Vanity, Greed and the Souring of British Football


Tom Bower - 2003
    From the author of devastating exposes of Mohamed Fayed, Richard Branson and, most recently, Geoffrey Robinson, this is an incisive account of how self-interested individuals, adopting questionable and predatory business methods, are exploiting the sport of football to earn billions of pounds and huge glory."

A Brief Welcome to the Universe: A Pocket-Sized Tour


Neil deGrasse Tyson - 2021
    Bestselling authors and acclaimed astrophysicists Neil deGrasse Tyson, Michael A. Strauss, and J. Richard Gott take readers on an unforgettable journey of exploration to reveal how our universe actually works.Propelling you from our home solar system to the outermost frontiers of space, this book builds your cosmic insight and perspective through a marvelously entertaining narrative. How do stars live and die? What are the prospects of intelligent life elsewhere in the universe? How did the universe begin? Why is it expanding and accelerating? Is our universe alone or part of an infinite multiverse? Exploring these and many other questions, this pocket-friendly book is your passport into the wonders of our evolving cosmos.

U2: The Best of Propaganda. 20 Years of the Official U2 Magazine


Ian Gittins - 2003
    Each issue carried exclusive in-depth interviews, plus behind-the-scenes insights into U2 operations and unique never-seen-elsewhere photographs. An impressive selection of the best features appear here in this very first Propaganda anthology, offering a fascinating chance to see the extraordinary development of one of the biggest bands in the world through the writers and photographers who have been closest to them throughout their successful career. U2's Propaganda includes 250 color photographs--some of which have never appeared anywhere else, a tribute CD made up of various artists appearing in stores in October 2002, articles written by the band members themselves, exclusive band member interviews never printed before, and a full discography.

Behind Deep Blue: Building the Computer That Defeated the World Chess Champion


Feng-Hsiung Hsu - 2002
    Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.

New Orleans Vampires: History and Legend


Marita Woywod Crandle - 2017
    Popular books, movies and television shows have cemented the city's connection to vampires in public imagination.Rumors swirled about the fate of the Casket Girls, a group of mysterious maidens traveling to the New World from France with peculiar casket-shaped boxes. A charismatic man who moved to the French Quarter in the early 1900s eerily resembled a European aristocrat of one hundred years prior bearing the same name. A pair of brothers terrorized the town with their desire to feed on living human blood during the Great Depression. Marita Woywod Crandle investigates the origins of these legends so intricately woven through New Orleans's rich history.

Ripley's Believe It Or Not! Dare to Look!


Ripley Entertainment Inc. - 2013
    It offers up the world of weird in an all-new collection of unbelievable stories from across the globe. The new Ripley's Believe It or Not! app allows hidden content in the book to come alive.A Parents’ Choice Winner in the FUN STUFF category, as well as winner of the 2013 USA Best Book Awards in categories of Young Adult: Non-Fiction and Best Cover Design: Non-Fiction, Dare to Look! is perfect for every household. Jam-packed with a mind-boggling selection of incredible facts, crazy stories, jaw-dropping pictures, lists and interviews, this fantastic book also comes with bonus hidden content that's accessible using our Ripley's Believe It or Not! app. Step right into the world of Ripley's and see it come alive by scanning the special oddSCAN™ logos with a smartphone to reveal exclusive videos, images and more. Organized into thematic chapters, the crazy stories are illustrated with a wealth of amazing images throughout.Published annually, with brand new extraordinary material every year, this interactive series presents the best of Ripley's Believe It or Not!

How Carriers Fought: Carrier Operations in WWII


Lars Celander - 2018
    After WWI, battlecruisers were readily converted into aircraft carriers, with questions on how to handle the aircraft on the flight deck beginning to be raised and techniques of how to attack enemy ships beginning to develop. How Carriers Fought focuses on the HOW, not the what, when, or the by whom. It begins by examining the tools and the building blocks of carrier operations, looking at what life was really like in the cockpit for the pilots alongside the technicalities of navigation and communication. A world of tactical dehydration, amphetamine pills, and illegal smoking is explored, as well as the measures they put in place to reduce their risk of death on being hit.This book goes on to examine the major carrier battles of WWII, from the Battle of the Coral Sea to the Battle of Leyte Gulf, with a focus on how the tools of carrier operations were employed during these battles. At the Battle of the Midway the debate of concentration vs. dispersion became relevant, as the Japanese decided to divide their forces while the Americans concentrated theirs. How Carriers Fought questions these tactics, exploring which worked best in theory and in practice. How were searches made, how many planes were used, what was the range and coverage of the search, and how many hits were scored and losses suffered?The final section of the book looks at how carrier operations changed in major ways during the course of the war, as better technology and a better understanding of this new type of warfare allowed for quick advances in how operations were carried out. For example, the balance between fighter and bomber planes changed dramatically, with the US beginning the war with 20% fighters and ending it with 80% fighters. This book gives a comprehensive insight into carrier operations in WWII, with a focus on the Pacific War between the US Navy and the Imperial Japanese Navy. A series of appendices expands on topics such as radar, landing on a carrier, radios and even carrier pigeons.

Fifth Harmonic


F. Paul Wilson - 2003
    Paul Wilson, the best-selling and acclaimed author of the Repairman Jack series, comes a lightning-paced, whip-smart thriller sure to please both die-hard fans and newcomers to Wilson's spellbinding world. Will Burleigh is a hard-nosed, no-nonsense M.D. totally dedicated to the health and welfare of the patients in his practice. But when he himself is diagnosed with throat cancer, he can't bear the idea of undergoing massive radiation and radical surgery that will leave him permanently disfigured--all with no guarantee he will live at all.Having made peace with his decision to die, Will is nonetheless convinced by a former patient to visit a healer, a mysterious and beautiful woman named Maya who claims she can help him, but only if he opens himself up completely to her and the harmony of the world around him.To find that harmony, she insists, Will must follow her to Mesoamerica, to the home of her people, to search for what she calls the Fifth Harmonic. Will agrees, but he secretly brings along what he calls a "Kevorkian Kit" to give him a quick end in case his rapidly spreading tumor gets the best of him. Maya too, has her secrets, and as Will unravels them, he begins to fear he might have made a terrible mistake.

Dark Sun: Campaign Setting


Timothy B. Brown - 1991
    This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages

Octagon


Fred Saberhagen - 1981
    Each player has certain attributes, including skill, strength, courage, cunning, and daring. Each has his kingdom. Each can ally with or attack any of the others . . . But one player seems to have confused the reality of the game with the reality of the world: a player with the attributes of machinelike precision and mechanical ruthlessness. His name is Octagon, and he's out for blood. Even though he doesn't have any.

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

Lifting Shadows: The Authorized Biography of Dream Theater


Rich Wilson - 2007
    

Lisa: A Chess Novel


Jesse Kraai - 2013
    They knew what they wanted too. It wasn’t like school, where kids pretended they were masters of the teachers’ game. The adults didn’t know anything anyway. The real world was a big push to nothing. But Lisa escaped from all that. She found Igor Ivanov. He taught her how to play.

Clanbook: Gangrel Revised


Brian Campbell - 2000
    The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.