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Ninth World Bestiary 2 (Numenera) by Bruce R. Cordell
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Terry Brooks Landover CD Collection
Terry Brooks - 2009
But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention. The kingdom was in ruin. The task of proving his right to be King seemed hopeless. But Ben Holiday was stubborn...The Black Unicorn:A year had passed since Ben Holiday bought the Magic Kingdom from the wizard Meeks, who had set a series of pitfalls against him. But Ben had been troubled by dreams of disaster to his former partner, Miles Bennett. Unknown to Ben, the dreams had been a trap by Meeks.Wizard at Large:It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. All went well - until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp.The Tangle Box:Horris Kew, conjurer, confidence-man, and trickster, had returned to Landover from Ben's own world. Alas, he had been sent by the Gorse, a sorcerer of great evil, whom Horris had unwittingly freed from the magic Tangle Box. Now it had returned to enslave those who had once dared to condemn it.Witches’ Brew:The Magic Kingdom of Landover was finally at peace, and Ben and his wife, the sylph Willow, could watch their daughter Mistaya grow. But his idyll was interrupted when Rydall, a king of lands beyond the fairy mist, assembled armies on Landover's border and threatened to invade.Read by Dick Hill.28 audio discs (approximately 31 hr.) : digital ; 4 3/4 in.
Star Wars: Imperial Sourcebook
Greg Gorden - 1989
Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Reign of Stars
Tim Pratt - 2014
Accompanied by his only friend, a street-savvy thief named Skiver, Alaeron must head north into Numeria, a land where brilliant and evil arcanists rule over the local barbarian tribes with technology looted from a crashed spaceship. Can Alaeron and Skiver survive long enough to unlock the secrets of the stars? Or will the backstabbing scientists of the Technic League make Alaeron's curiosity his undoing?From Hugo Award-winner Tim Pratt comes a fantastical adventure of science, savagery, and the vagaries of the human heart, set in the award-winning world of the Pathfinder Roleplaying Game and tied into the Iron Gods Adventure Path.
Appendix N: The Literary History of Dungeons & Dragons
Jeffro Johnson - 2017
It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.
The Buffalo Hunter
Peter Straub - 2012
The Buffalo Hunter chronicles the fixations of a 35-year-old who numbs his fear of women in some very unusual ways...
The Wraith's Story
Natalie K. French - 2015
THIS BOOK CONTAINS ADULT CONTENT DANGEROUS BEAUTY... This first novella in an exciting new series will take you to a future unlike anything you’ve ever seen. The world of BRIGAND is as beautiful as it is cruel - a landscape of sharp edges and sharper characters. Sometimes it's funny, sometimes harsh, always sexy, it's a world filled with people who play power games that span multiple planets and the life of a scut can be bought for a few ounces of fresh water. Genetically modified and cybernetically augmented before she even left the womb, Subject 11 was to be one of the Mandate of St. Nicolo's most potent tools of statecraft. With her contract bid out to one of the great families of Marajo Lift, she would become a crucial wheel within the many thousands of wheels that formed the Mandate's legendary engine of intrigue. But 11 had other plans... NOTE: The cover illustration for this novella has been changed to more accurately reflect the main character. DO NOT buy it if you have already purchased The Wraith's Story. ~22,000 words
Delta Green: Extraordinary Renditions
Shane Ivey - 2015
"PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers.
Excerpted from the introduction:
We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades. Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
Boundary (Field Book 3)
Simon Winstanley - 2017
The sharp corners and twists are taken at speed, leaving you to grip the edge of your seat!
Continue your journey now,Go beyond Time itself...
Red Ice
William C. Dietz - 2018
Dietz, the New York Times bestselling author of the America Rising novels, comes RED ICE. A military thriller so believable the story could be ripped from tomorrow’s headlines. World War III is a month old. After attacking, and sinking the Destroyer USS Stacy Heath, the Chinese invade Tibet, and India counterattacks. Rather than allow the Chinese to seize control of the subcontinent the U.S. sends 20,000 U.S. soldiers and marines in to join the fight. The Russians use the opportunity to invade Ukraine, which leaves NATO with no choice but to respond. A full fledged ground war begins. American forces are spread thin, and the decision is made to evacuate all personnel from Afghanistan. Troops have already begun to pull out, when Air Force JTAC (Joint Terminal Attack Controller) Dan Falco, receives orders to kill a ruthless Taliban leader named Noor Mohammad Hashemi. But it won’t be easy. Falco must enter enemy territory with a guide who may, or may not be a member of the Taliban, take up a position above an enemy held town, and call in a targeted air strike on a man standing in the middle of a populated area. Meanwhile 7,000 miles to north, the Russians are holding a training exercise called RED ICE. Except that it isn’t a training exercise and, if American forces fail to stop the enemy, the Russians will land on American soil. An accomplishment that would be a tremendous blow to American morale, and would suck much needed resources away from the conflicts in Europe and Asia. Army Air Force and even Coast Guard personnel will do their best to push the Russians back. But will their best be good enough? For more about William C. Dietz and his fiction please visit williamcdietz.com. You can find him on Facebook at: www.facebook.com/williamcdietz and you can follow him on Twitter: William C. Dietz @wcdietz
Winter Witch
Elaine Cunningham - 2010
Farther south, a young mapmaker with a penchant for forgery discovers that his sham treasure maps have begun striking gold.This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her missing sister, and Declan, the ne'er-do-well young spellcaster-turned-forger who wants only to prove himself to the woman he loves. Together they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as men, will it be too late to save the girl from the forces of darkness?From New York Times best seller Elaine Cunningham comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.