The Brazen Gambit


Lynn Abbey - 1994
    Original.

The Verdant Passage


Troy Denning - 1991
    But if the people are to be freed, the mismatched trio of steadfast rebels must look into the face of terror and choose between love and life.

Five Great Science Fiction Novels


H.G. Wells - 2004
    G. Wells: The First Men in the Moon, The Invisible Man, The Time Machine, The Island of Dr. Moreau,and The War of the Worlds. Five remarkably prescient works by the "father" of modern science fiction include The First Men in the Moon, a 1901 novel about lunar life; The Invisible Man, the story of a scientist whose experiments take a terrifying turn; The Time Machine, a journey into the future; The Island of Dr. Moreau, the exploits of a mad surgeon; and The War of the Worlds, a grippingly realistic tale of hostile invaders from Mars.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide


David Hodgson - 2012
    • All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible.  • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC

Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement


Ed Greenwood - 2012
    Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.For the FORGOTTEN REALMS fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them. The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game.

The Fall of Neskaya


Marion Zimmer Bradley - 2001
    Set in the tumultuous era of The Hundred Kingdoms, a terrible time of strife and war, this unique fantasy world is divided into a mutlitude of small belligerent domains vying for power and land. One ambitious and corrupt tyrant will stop at nothing to control Darkover-even wield the terrifying weapons of the matrix.

You're All Alone


Fritz Leiber - 1972
    Fantastic Adventures Jul ’50 · Four Ghosts in Hamlet · nv F&SF Jan ’65 · The Creature from Cleveland Depths · na Galaxy Dec ’62What if all the world were a clockwork mechanism, and its people merely toys? All are trapped within the mechanism, but a few learn the secret of escape from their programmed lives. Carr Mackay was one such—"awakened" one day by a chance meeting with Jane, an-other "living" person. He soon learned, with her help, to enjoy the freedom of invisibility—for the machine kept going as if he were in his proper place.But they were not alone. There were other living souls sharing their special world; others who enjoyed the power even more than the freedom. They would stop at nothing to remain invulnerable—and Carr and Jane had no one to turn to for help.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Dragonlance Campaign Setting Companion: Legends Of The Twins


Tracy Hickman - 2006
    

The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."

Diablo III: Morbed


Micky Neilson - 2014
    Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.

Saga of Old City


E. Gary Gygax - 1985
    Travel through the world of Oerth along with Gord, the boy who becomes a man as he fights for his survival in a world of mysterious wizards, fearsome monsters, dour dwarves, and beautiful women. For Oerth is a world where a man's eyes always watch the shadows...and a man's hand is always on the hilt of his dagger.Here, at last, is adventure enough to last a lifetime--perhaps a very short lifetime!SAGA OF OLD CITY is the first in a series fo novels by Gary Gygax, designer of the ADVANCED DUNGEONS & DRAGONS game system and creator of the WORLD OF GREYHAWK Fantasy Game Setting.

A Breach in the Watershed


Douglas Niles - 1995
    For centuries, the pristine lands of the Watershed were at peace. But now only a handful of heroes remains to fight against a dark god who has one all-consuming thirst-the destruction of the Watershed.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.