Book picks similar to
Terminal Identity: The Virtual Subject in Postmodern Science Fiction by Scott Bukatman
non-fiction
philosophy
science-fiction
cyberpunk
Anime: from Akira to Princess Mononoke, Experiencing Contemporary Japanese Animation
Susan J. Napier - 2001
However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.
After Dachau
Daniel Quinn - 2001
Imagine that Nazi Germany was the first to develop an atomic bomb and the Allies surrendered. America was never bombed, occupied, or even invaded, but was nonetheless forced to recognize Nazi world dominance. The Nazis continued to press their campaign to rid the planet of “mongrel races” until eventually the world – from Capetown to Tokyo – was populated by only white faces. Two thousand years in the future people don’t remember, or much care, about this distant past. The reality is that to be human is to be Caucasian, and what came before was literally ancient history having nothing to do with those then living. Now imagine that reincarnation is real, that souls migrate over time from one living creature to another, and that a soul that once animated an American black woman living at the time of World War II now animates an Aryan in Quinn’s new world, and that due to a traumatic accident memories of this earlier incarnation assert themselves. Compared by readers and critics alike to 1984 and Brave New World, After Dachau is a new dystopian classic with much to say about our own time, and the dynamics of human history.
The Uses of Literacy
Richard Hoggart - 1957
First published in 1957, it mapped out a new methodology in cultural studies based around interdisciplinarity and a concern with how texts-in this case, mass publications-are stitched into the patterns of lived experience. Mixing personal memoir with social history and cultural critique, The Uses of Literacy anticipates recent interest in modes of cultural analysis that refuse to hide the author behind the mask of objective social scientific technique. In its method and in its rich accumulation of the detail of working-class life, this volume remains useful and absorbing.Hoggart's analysis achieves much of its power through a careful delineation of the complexities of working-class attitudes and its sensitivity to the physical and environmental facts of working-class life. The people he portrays are neither the sentimentalized victims of a culture of deference nor neo-fascist hooligans. Hoggart sees beyond habits to what habits stand for and sees through statements to what the statements really mean. He thus detects the differing pressures of emotion behind idiomatic phrases and ritualistic observances.Through close observation and an emotional empathy deriving, in part, from his own working-class background, Hoggart defines a fairly homogeneous and representative group of working-class people. Against this background may be seen how the various appeals of mass publications and other artifacts of popular culture connect with traditional and commonly accepted attitudes, how they are altering those attitudes, and how they are meeting resistance. Hoggart argues that the appeals made by mass publicists-more insistent, effective, and pervasive than in the past-are moving toward the creation of an undifferentiated mass culture and that the remnants of an authentic urban culture are being destroyed.In his introduction to this new edition, Andrew Goodwin, professor of broadcast communications arts at San Francisco State University, defines Hoggart's place among contending schools of English cultural criticism and points out the prescience of his analysis for developments in England over the past thirty years. He notes as well the fruitful links to be made between Hoggart's method and findings and aspects of popular culture in the United States.
Holy Fire
Bruce Sterling - 1996
"Brilliant . . . fascinating . . . exciting . . . a full complement of thrills."--The New York Review of Science Fiction.In an era when life expectancies stretch 100 years or more and adhering to healthy habits is the only way to earn better medical treatments, ancient "post humans" dominate society with their ubiquitous wealth and power. By embracing the safe and secure, 94-year-old Mia Ziemann has lived a long and quiet life. Too quiet, as she comes to realize, for Mia has lost the creative drive and ability to love--the holy fire--of the young. But when a radical new procedure makes Mia young again, she has the chance to break free of society's cloying grasp.
The Hidden Dimension
Edward T. Hall - 1966
Introducing the science of "proxemics," Hall demonstrates how man's use of space can affect personal business relations, cross-cultural exchanges, architecture, city planning, and urban renewal.
The Journalist and the Murderer
Janet Malcolm - 1990
She delves into the always uneasy, sometimes tragic relationship that exists between journalist and subject.
The Steampunk Bible
Jeff VanderMeerJake von Slatt - 2011
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com
Fates Worse Than Death
Kurt Vonnegut Jr. - 1982
Here we go again with real life and opinions made to look like one big, preposterous animal not unlike an invention by Dr. Seuss...--Kurt Vonnegut, from Fates Worse Than Death
The Ethics of Star Trek
Judith A. Barad - 2000
But real Trekkies know that the show is more than just riveting entertainment. Its complex moral dilemmas present a view of the future that holds important truths for us in the present. Drawing on episodes from all four Star Trek generations, this unique book explores the ethics of the series in relation to the theories of the world's great philosophers. Questions about good and evil, right and wrong, power and corruption are discussed in language that,is both readable and compelling as the authors show, how the program has evolved over the years to address society's changing values. For this century and beyond, The Ethics of "Star Trek" is an intriguing look at a brilliantly imagined-world and what it can teach us about how to live.
Imaginary Homelands: Essays and Criticism 1981-1991
Salman Rushdie - 1991
Containing 74 essays written over the last ten years, this book covers a range of subjects including the literature of the perceived masters and of Rushdie's contemporaries, the politics of colonialism and the ironies of culture, film, politicians, the Labour Party, religious fundamentalism in America, racial prejudice and the preciousness of the imagination and of free expression.
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
Frank Rose - 2011
Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.
Serenity: The Official Visual Companion
Joss Whedon - 2005
Five hundred years in the future, Captain Mal Reynolds and the crew of the transport-for-hire ship Serenity take on two new passengers and soon find themselves in a crossfire between an invincible military force and cannibalistic savages.
Geek Wisdom: The Sacred Teachings of Nerd Culture
Stephen H. Segal - 2011
Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.
Superheroes: The Best of Philosophy and Pop Culture
William Irwin - 2011
Features exclusive bonus content: all-new chapters on Captain America and Thor
Gives you a sneak peek at upcoming books: Avengers and Philosophy, Spider-Man and Philosophy, and Superman and Philosophy
Includes superheroes from both the DC and Marvel universes: the Avengers, Batman, Captain America, Green Lantern, Iron Man, Spider-Man, Superman, Thor, Watchmen, and the X-Men
Gives you a perfect introduction to the Blackwell Philosophy and Pop Culture series
Whether you're looking for answers or looking for fun, this classic compilation will save the day by helping you gain a deeper appreciation of your favorite comics with an introduction to basic philosophical principles.