Book picks similar to
Realm of Chaos: Slaves to Darkness by Bryan Ansell


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The Solar War


John French - 2019
    But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada?READ IT BECAUSEThe final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written…THE STORYAfter seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins.

Rites of Passage


Mike Brooks - 2019
    His widow and murderer, the Lady Chettamandey, stands to inherit his power and influence. Her plans for ascension are curtailed when she’s drawn into a dark world of ritual killings and cult murders, with planets being dragged into the warp seemingly at a whim, the threat to Chettamandey’s legacy is dire, and only she can avert potential disaster.

The Bloodied Rose


Danie Ware - 2018
    Only one thing stands in their way: the wrathful, holy fire of the Adepta Sororitas.READ IT BECAUSEAfter her first Adepta Sororitas story, the fantastic 'Mercy', Danie Ware returns with a longer tale of Sister Superior Augusta and her squad bringing their faith and fury to their enemies.THE STORYFrom the blasphemy of the fallen… Our Emperor, deliver us. At the edge of the Imperium sits the fetid jungle world of Lautis. Amidst the creeping foliage and ancient monuments, a horror is rising. From the depths of a crumbling cathedral come bloodied nightmares, intent on fulfilling their dark purpose by any means necessary. Only one thing stands in their way: the wrathful, holy fire of the Adepta Sororitas. Filled with the light of the Emperor, Sister Superior Augusta and her squad are a force to be reckoned with. They are here to purge the darkness from Lautis with prayer and bolter, and nothing will stop them. But the things that dwell in the darkness aren’t afraid. Augusta must put her trust in her Battle Sisters and lead them into the shadows of the crypts in search of the truth. Faith and fire are powerful weapons, but will they be enough to defeat the sinister powers that lurk in the deeps?

Kingsblade


Andy Clark - 2017
    Led by High King Tolwyn Draconis, the Knights are peerless in battle and strike deep into the enemy’s ranks. But the war soon turns when a terrible tragedy strikes, casting the Imperial campaign into anarchy. As desperation grows, unblooded Knights Errant Danial and Luk must quickly learn the ways of war to prevent an unholy ritual or Donatos will be lost and all the noble Houses of Adrastapol with it.It's war on a larger scale – Imperial Knight scale! Two novice Knight pilots against an entire world of enemies – sounds like a story for the ages.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Call of Cthulhu: Horror Roleplaying


Sandy Petersen - 2005
    CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Tales from the Dark Millennium


Marc GascoigneMatt Keefe - 2006
    GotoThe Prisoner by Graham McNeillThe Invitation by Dan AbnettA Balance of Faith by Darren-Jon AshmoreGate of Souls by Mike LeeFate's Masters, Destiny's ServantsTears of Blood by C.S. Goto

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Into the Maelstrom


Marc GascoigneMark Brendan - 1999
    Here are a dozen action stories from this dark and brooding universe.Contents"Salvation" by Jonathan Green"Into the Maelstrom" by Chris Pramas"Emperor's Grace" by Alex Hammond"The Raven's Claw" by Jonathan Curran"Children of the Emperor" by Barrington J. Bayley"The Black Pearl" by Chris Pramas""Acceptable Losses" by Gav Thorpe"Tenebrae" by Mark Brendan"Ancient Lances" by Alex Hammond"Hell in a Bottle" by Simon Jowett"Unthinking Justice" by Andras Millward"In the Belly of the Beast" by William King

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Deathwatch: Xenos Hunters


Christian DunnPeter Fehervari - 2012
    Equipped by the Ordo Xenos of the Inquisition, Deathwatch Space Marines possess war gear purposely designed for the destruction of all aliens. In the gauntleted fists of these black-armoured warriors does the sanctity of mankind rest, in their hearts the iron will to vanquish every alien predator and wipe them from the face of the galaxy.Deathwatch: Xenos Hunters is one of our classic Direct Exclusive anthologies containing 11 short stories about the Deathwatch Space Marines, and now includes Last Watch by L J Goulding. Machine Spirit by Nick Kyme The Infinite Tableau by Anthony Reynolds Headhunted by Steve Parker Rackinruin by Braden Campbell Weaponsmith by Ben Counter The Vorago Fastness by David Annandale Fearful Symmetries by Rob Sanders A Sanctuary of Wyrms by Peter Fehervari Exhumed by Steve Parker The Alien Hunters by Andy Chambers Last Watch by L J Goulding