Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Fizban's Treasury of Dragons


Wizards RPG Team - 2021
    Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!Introduces gem dragons to fifth edition!Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction.Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options.Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons.Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.On the CoverFizban the Fabulous protects a group of innocents as a crystal dragon and a red dragon clash in the sky, in this painting by Chris Rahn.

Distant Planes


Kathy IceAdam-Troy Castro - 1996
    Mystery and adventure await in a world where magical artifacts abound and wizards are as powerful as gods.Readers, discover the sights and sounds of the worlds of Dominia...

Ravnica: City of Guilds


Cory J. Herndon - 2005
    A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now.They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it.Something dark is moving within the guilds of Ravnica.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Wicked: The Life and Times of the Wicked Witch of the West


Gregory Maguire - 1995
    Frank Baum's classic tale we heard only her side of the story. But what about her arch-nemesis, the mysterious Witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability, and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to become the infamous Wicked Witch of the West, a smart, prickly, and misunderstood creature who challenges all our preconceived notions about the nature of good and evil.An astonishingly rich re-creation of the land of Oz, this book retells the story of Elphaba, the Wicked Witch of the West, who wasn't so wicked after all. Taking readers past the yellow brick road and into a phantasmagoric world rich with imagination and allegory, Gregory Maguire just might change the reputation of one of the most sinister characters in literature.

The Killing Song


Don Bassingthwaite - 2006
    Original.

Bloodbound


F. Wesley Schneider - 2015
    In the gritty streets and haunted peaks of Ustalav, she's an agent for the royal spymaster, keeping peace between the capital's secret vampire population and its huddled human masses. Meanwhile, in the cathedral of Maiden's Choir, Jadain is a young priestess of the death goddess, in trouble with her superiors for being too soft on the living. When a noblewoman's entire house is massacred by vampiric invaders, the unlikely pair is drawn into a deadly mystery that will reveal far more about both of them than they ever wanted to know.From Pathfinder co-creator and veteran game designer F. Wesley Schneider comes a new adventure of revenge, faith, and gothic horror, set in the award-winning world of the Pathfinder Roleplaying Game.

The Broken Sword


Poul Anderson - 1954
    Now the elves need the weapon for their war against the trolls. Only Scafloc, a human kidnapped and raised by elves, can hope to persuade Bolverk the ice-giant to make Tyrfing whole again. But Scafloc must also confront his shadow self, Valgard, the changeling in his place among men.

Dragon's Blood


Jane Yolen - 1982
    Dragons are trained to fight to the death, and two determined teens help free them in this spellbinding saga.Training a dragon to be a fighting champion is the only way to freedom for fifteen-year-old Jakkin.

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

Runefang


C.L. Werner - 2008
    Their only chance of survival is to retrieve a lost artifact, the legendary Solland Runfang.

Babel-17/Empire Star


Samuel R. Delany - 2001
    Delany is one of the most acclaimed writers of speculative fiction. Babel-17, winner of the Nebula Award for best novel of the year, is a fascinating tale of a famous poet bent on deciphering a secret language that is the key to the enemy’s deadly force, a task that requires she travel with a splendidly improbable crew to the site of the next attack. For the first time, Babel-17 is published as the author intended with the short novel Empire Star, the tale of Comet Jo, a simple-minded teen thrust into a complex galaxy when he’s entrusted to carry a vital message to a distant world. Spellbinding and smart, both novels are testimony to Delany’s vast and singular talent.

Tales of the Old World


Marc Gascoigne - 2007
    It features work from established and popular authors such as Graham McNeill and Nathan Long.

The Novels of Tiger and Del, Volume I


Jennifer Roberson - 2001
    She was Del, born of ice and storm, trained by the greatest of Northern sword masters. Together, they discover a kinship and friendship that grows to love while facing dangers of both sword and sorcery.