Monstrous Compendium Appendix


Allen Varney - 1994
    Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.

Salamanders: The Omnibus


Nick Kyme - 2013
    As their paths diverge and they face trials that will test them to their very limits, their destinies draw them back together for one final confrontation that will decide the fate of the Salamanders Chapter.The Salamanders, fire-born sons of Vulkan, unite to face a threat to their very existence in this omnibus edition of tales from Nick Kyme.

Pandora By Holly Hollander


Gene Wolfe - 1990
    The only clue to its contents is the name written in gold upon its lid: PANDORA. Bright teenager Holly Hollander is understandably curious about what's inside, but when the box is opened, death is unleashed . . . and Holly is the only one who can solve the deadly puzzle.

The First Book of Swords


Fred Saberhagen - 1983
    Play begins in grand and gloriously violent fashion as Swords are gathered and used to control chance, enhance fortune, and change destiny. The holder of a Sword wields power undreamed... power to change the world and the holder.To add to the enjoyment, foolish mortals are invited to join, risking their puny lives. Demons and elementals need no invitation. But something had gone wrong in the forging, and the Game...

The Iron Throne


Simon Hawke - 1995
    In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.

The Brazen Gambit


Lynn Abbey - 1994
    Original.

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes


Rob Heinsoo - 2008
    In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

The Silver Spike


Glen Cook - 1989
    Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.

The Conan Chronicles: Volume 1


Robert Jordan - 1995
    These widely acclaimed adventures introduced the world-famous barbarian to a whole new generation of enthusiastic readers. Here are three powerful sagas, featuring all the storytelling magic and epic splendor that have made Robert Jordan one of the most beloved fantasy authors in history.Conan the Invincible: Less than nineteen years old and new to the snares and enticements of civilization, the young Conan must join forces with a dangerously seductive female bandit to storm the palace of Amanar, a supremely evil necromancer, and confront the dreaded Eater of Souls.Conan the Defender: As revolution brews in the shadowy streets of Belverus, Conan braves the traps and treacheries of the Royal Palace of the Dragon. Pursued by the luscious and shameless Sularia, the mighty warrior challenges a magic-spawned menace that cannot die: the invincible Simulacrum of Albanus.Conan the Unconquered: Conan defies the sorcerous power of the Cult of Doom for the sake of a beautiful young woman known only as Yasbet. From the glory of fabled Aghrapur to the demon-haunted wastes of the Blasted Lands, Conan proves himself the greatest hero of a bygone era of high adventure.

Buffy the Vampire Slayer Core Rulebook


C.J. CarellaAndrew Cairns - 2002
    and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

The Probable Future


Alice Hoffman - 2003
    Women of the Sparrow family have unusual gifts. Elinor can detect falsehood. Her daughter, Jenny, can see people's dreams when they sleep. Granddaughter Stella has a mental window on the future -- a future that she might not want to see. In The Probable Future this vivid and intriguing cast of characters confronts a haunting past -- and a very current murder -- against the evocative backdrop of small-town New England. By turns chilling and enchanting, The Probable Future chronicles the Sparrows’s legacy as young Stella struggles to cope with her disturbing clairvoyance. Her potential to ruin or redeem becomes unbearable when one of her premonitions puts her father in jail, wrongly accused of homicide. Yet this ordeal also leads Stella to the grandmother she was forbidden to meet and to a historic family home full of talismans from her ancestors. Poignant, arresting, unsettling, The Probable Future showcases the lavish literary gifts that have made Alice Hoffman one of America’s most treasured writers.

Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend


James M. Ward - 1980
    

Vault of the Drow


E. Gary Gygax - 1978
    A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein.