Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Marriage by Contract Part 2


Sandra Steffen - 2014
    And now that Bethany's proposed a marriage of convenience to Tony, Christopher may have an instant family.Tony's having second thoughts about the wedding since Bethany confessed her secret. It shouldn't make a difference—their marriage is supposed to be temporary anyway. But he's finding it harder to imagine a future without her. What dreams must he give up to make the marriage work?The story concludes in Marriage by Contract Part 3.

Nomad


Robert Swartwood - 2013
    With only the clothes on his back and a few meager supplies, he’s headed west on a mission of supreme importance. And danger!The abbies, millions of them, are all around the lonely seeker. A false move, one broken branch, a moan not stifled, and the monstrous reminders of a world gone horribly wrong will surround and devour Tobias. The nomad knows his life is in constant danger. What he doesn’t know and will soon come to understand is that outside of the safe haven of Wayward Pines there are other things more dangerous than abbies.And worse than death!Robert Swartwood’s Nomad is another compelling chapter in the harrowing, bestselling Wayward Pines series.

Mission Pack 3: Missions 9-12


J.S. Morin - 2016
     Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.

Clanbook: Assamite


Graeme Davis - 1995
    Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.

Rebirth


Chris Wraight - 2011
    But he is in more danger than he can possibly imagine.READ IT BECAUSEIt's a look at the shattered ruins of Prospero and how it feels to lose your Legion, your world and your identity. And speaking of identity, the guest star will make your jaw drop...THE STORYCaptain Kalliston of the Thousand Sons, taken captive in the shattered ruins of his homeworld, is tortured and interrogated by an unseen foe. He is sure that he knows the nature of his captor, and plays a dangerous game to get him to reveal himself. But the truth is very different and far more dangerous than he thinks, and he is in more danger than he could possibly imagine... This story also appears in Age of Darkness, book XVI of the Horus Heresy.

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Godzilla Dominion


Greg Keyes - 2021
    As told entirely from Godzilla’s point of view, the graphic novel brings new insights into the King of Monsters: his habitats, ancient rivalries, challenges, and encounters with new Titans. As his new era of dominance is tested, a coming confrontation with another King looms.

Hammerhal & Other Stories


David Annandale - 2017
    A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook

Lose Weight Now: The Easy Way


Allen Carr - 2010
    Updated and set out in a clear, easy-to-read format, this book makes it simpler than ever before to get free. • A UNIQUE METHOD THAT DOES NOT REQUIRE WILLPOWER• REMOVE THE PSYCHOLOGICAL NEED TO EAT JUNK FOOD• BANISH EMOTIONAL EATING• REGAIN CONTROL OF YOUR LIFE• MAKE EATING A PLEASURE AGAINWhat people say about Allen Carr's Easyway method: "Your journey through Allen Carr's book will be a revelation in discovering how simple the answer to weight control can be."Dr PM Bray MB, CHb, MRCGP"The Allen Carr program was nothing short of a miracle." Anjelica Huston "I was exhilarated by a new sense of freedom." The Independent "A different approach. A stunning success." The Sun

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

The Ascension Warrior


Robert E. Weinberg - 1996
    Though battles have been won and lost, victory eludes both sides. Now, however, a figure has risen with ties to the Traditions and the Technocracy. He is a being of incredible, inhuman power; he is the Ascension Warrior. He brings a message of unity and peace. But is it the peace of the grave?

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

The Battles of Dune


Felix Salten - 1994
    Read by Frank Herbert.A spoken word album read by the author. On the Caedmon label no. TC 1601. Run time approx. 60 minutes.

Dark Tower: Treachery #1


Robin Furth - 2008
    And what the young gunslinger sees brings him the darkest of nightmares.