Fragile Things: Short Fictions and Wonders


Neil Gaiman - 2006
    By turns delightful, disturbing, and diverting, Fragile Things is a gift of literary enchantment from one of the most unique writers of our time.Contents:• A Study in Emerald • (2003) • novelette• The Fairy Reel • (2004) • poem (variant of The Faery Reel)• October in the Chair • (2002) • shortstory• The Hidden Chamber • (2005) • poem• Forbidden Brides of the Faceless Slaves in the Secret House of the Night of Dread Desire • (2004) • shortstory (variant of Forbidden Brides of the Faceless Slaves in the Nameless House of the Night of Dread Desire)• The Flints of Memory Lane • (1997) • essay• Closing Time • (2003) • shortstory• Going Wodwo • (2002) • poem• Bitter Grounds • (2003) • novelette• Other People • (2001) • shortstory• Keepsakes and Treasures: A Love Story • (1999) • shortstory• Good Boys Deserve Favours • (1995) • shortstory• The Facts in the Case of the Departure of Miss Finch • (1998) • shortstory• Strange Little Girls • (2001) • shortstory• Harlequin Valentine • (1999) • shortstory• Locks • (1999) • poem• The Problem of Susan • (2004) • shortstory• Instructions • (2000) • poem• How Do You Think It Feels? • (1998) • shortstory• My Life • (2002) • poem• Fifteen Painted Cards from a Vampire Tarot • (1998) • shortstory• Feeders and Eaters • (2002) • shortstory• Diseasemaker's Croup • (2003) • shortstory• In the End • (1996) • shortstory• Goliath • (1998) • shortstory• Pages from a Journal Found in a Shoebox Left in a Greyhound Bus Somewhere Between Tulsa, Oklahoma, and Louisville, Kentucky • (2002) • shortstory• How to Talk to Girls at Parties • (2006) • shortstory• The Day the Saucers Came • (2006) • poem• Sunbird • (2005) • novelette• Inventing Aladdin • (2003) • poem• The Monarch of the Glen • [American Gods] • (2003) • novelette

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Stories for Nighttime and Some for the Day


Ben Loory - 2011
    In his singular universe, televisions talk (and sometimes sing), animals live in small apartments where their nephews visit from the sea, and men and women and boys and girls fall down wells and fly through space and find love on Ferris wheels. In a voice full of fable, myth, and dream, Stories for Nighttime and Some for the Day draws us into a world of delightfully wicked recognitions, and introduces us to a writer of uncommon talent and imagination.Contains 40 stories, including "The Duck," "The Man and the Moose," and "Death and the Fruits of the Tree," as heard on NPR's This American Life, "The Book," as heard on Selected Shorts, and "The TV," as found in The New Yorker.A selection of the Barnes & Noble Discover Great New Writers Program and the Starbucks Coffee Bookish Reading Club.Winner of the 2011 Nobbie Award for Best Book of the Year."This guy can write!" –Ray Bradbury, author of Fahrenheit 451

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Beyond the Pale


Jak Koke - 1998
    If he fails, the world will fall prey not only to industrial saboteurs, but spiritual demons as well. But in a turn of good fortune, Mercury will be joined by a mysterious figure--one who's known to be one of the more powerful individuals in the "Shadowrun" universe. .

Demon the Fallen


Michael Lee - 2001
    

Spells & Chrome


John HelfersKevin Killiany - 2010
    A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks and trolls walk alongside humans every day. Some work for mega-corporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—-for a price.Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells & Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got--cyberware, spells, or a very big gun--to get the job done.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Stalking the Beast


Howard Andrew Jones - 2013
    For Drelm, however, the mission is about more than simple justice, as without a great victory proving his worth, a prejudiced populace will never allow him to marry the human woman he loves. Together with a fresh band of allies, including the mysterious gunslinger Lisette, the heroes must set off into the wilderness, hunting a terrifying beast that will test their abilities—and their friendships—to the breaking point and beyond.From acclaimed author Howard Andrew Jones comes a new adventure of love, death, and unnatural creatures, set in the award-winning world of the Pathfinder Roleplaying Game.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

Wind of Justice: The Four Winds Saga, Third Scrol


Rich Wulf - 2003
    Naseru, known as "The Anvil," will stop at nothing to sit upon the Throne of Rokugan. When dark forces rise in the City of Night, he must act swiftly. To save his beloved Empire, Naseru must learn to wield the most unlikely weapon of all — justice.

Just Compensation


Robert N. Charrette - 1996
    From the author of the Secrets of Power series.

Stranger Things Happen


Kelly Link - 2001
    The girl detective must go to the underworld to solve the case of the tap-dancing bank robbers. A librarian falls in love with a girl whose father collects artificial noses. A dead man posts letters home to his estranged wife. Two women named Louise begin a series of consecutive love affairs with a string of cellists. A newly married couple become participants in an apocalyptic beauty pageant. Sexy blond aliens invade New York City. A young girl learns how to make herself disappear.These eleven extraordinary stories are quirky, spooky, and smart. They all have happy endings. Every story contains a secret prize. Each story was written especially for you.Stories from Stranger Things Happen have won the Nebula, Tiptree, and World Fantasy Award. Stranger Things Happen was a Salon Book of the Year, one of the Village Voice's 25 Favorite Books of 2001, and was nominated for the Firecracker Alternative Book Award.Contents:- Carnation, Lily, Lily, Rose (1998)- Water Off a Black Dog's Back (1995)- The Specialist's Hat (1998)- Flying Lessons (1995)- Travels with the Snow Queen (1996/1997)- Vanishing Act (1996)- Survivor's Ball, or, The Donner Party (1998)- Shoe and Marriage (2000)- Most of My Friends Are Two-Thirds Water (2001)- Louise's Ghost (2001)- The Girl Detective (1999)Cover painting by Shelley Jackson

The Poison Eaters and Other Stories


Holly Black - 2010
    . . ? Find them all here in Holly Black’s amazing first collection.In her debut collection, New York Times best-selling author Holly Black returns to the world of Tithe in two darkly exquisite new tales. Then Black takes readers on a tour of a faerie market and introduces a girl poisonous to the touch and another who challenges the devil to a competitive eating match. Some of these stories have been published in anthologies such as 21 Proms, The Faery Reel, and The Restless Dead, and many have been reprinted in many “Best of ” anthologies.The Poison Eaters is Holly Black’s much-anticipated first collection, and her ability to stare into the void—and to find humanity and humor there—will speak to young adult and adult readers alike.A Junior Library Guild Pick. Illustrated by Theo Black.Holly Black is the author of Tithe: A Modern Faerie Tale (an ALA Best Book for Young Adults) and two related novels, Valiant (Norton Award winner) and New York Times bestseller Ironside. Her latest novel, Black Heart is the third of a new series, The Curseworkers. She and Tony DiTerlizzi created the best-selling Spiderwick Chronicles. Holly lives in Massachusetts with her husband, Theo, in a house with a secret library.

Unnatural Creatures


Neil GaimanGahan Wilson - 2013
    Nesbit, Diana Wynne Jones, Gahan Wilson, and other literary luminaries. Sales of Unnatural Creatures benefit 826DC, a nonprofit organization dedicated to supporting students in their creative and expository writing, and to helping teachers inspire their students to write.