Book picks similar to
The Witcher 3: Wild Hunt Complete - Prima Guide by David Hodgson
games
video-game-guides
audio_wanted
strategy_guides
Lankhmar: Tales of Fafhrd and the Gray Mouser (Vol. 1)
Fritz Leiber - 2000
So begins the fateful first (well, second...) meeting of two of the most famous heroes of sword-and-sorcery fiction: Fafhrd and the Gray Mouser. The two go on to pursue grand dreams and harrowing adventures, and it all begins in the grand city of Lankhmar, the City of Sevenscore Thousand Smoke.Contents:The Snow WomenThe Unholy GrailIll Met in LankhmarThe Circle CurseJewels in the Forest
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Bridge at a Glance
Audrey Grant - 2006
Slim and portable, it offers concise summaries of a wide variety of bids and coordinates with Grant's Bridge Basics books. A color-coded Bidding Ladder indicates the meaning of bids, and tabs grant quick access to any of the topics. This revision adds four pages, providing expanded information and a handy new scoring chart.
Buckles, Boots & Mistletoe
Maggie Shayne - 2015
Even more exciting, each of these stories will spin off into a series of its own. Maggie Shayne’s CHRISTMAS BLUESA true believer returns the music to a lonesome drifter’s soul.Miranda’s Shayne’s FINDING CHRISTMASA small-town coffee shop owner melts a humbug hero’s wounded heart.River Shayne’s A HERO FOR HANNAHCan a woman in grave danger learn to trust one more time?Jessica Lewis’s THE SOLDIER’S CHRISTMAS BABYA lonely serviceman comes home for a holiday he’ll never forget.Grab a cup of eggnog, curl up near the tree, and fall in love with the holidays all over again!
Outlaw Justice Complete Collection: An MC Romance
E.M. Gayle - 2019
An Outlaw biker, born to protect, trained to kill.
All I want is my freedom from the past, but the Sins of Wrath Motorcycle Club doesn't forget or let go.Then I met her and the world turned upside down.
I just didn’t know how obsessed I was until she disappeared.
If I don't find her soon...the Mazzeo crime family is going to learn the true meaning of wrath. And when I find out who dared to touch what’s mine? I will kill them.
A mafia runaway princess desperate to escape.
Houston Reed is an irresistible combination of ink, leather and muscle who looks like sex and trouble. The kind of trouble I can't afford.I am a mere pawn in a bargain struck between two dangerous men, one of whom is my father. To survive, I have to run.And leave my heart behind.
Houston thought he escaped from his past.
Isabella hoped she was running from her future.
They were both dead wrong.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
The World's Greatest Books, Volume 1: Fiction
Arthur MeeHonoré de Balzac - 1910
About, EdmondKing of the MountainsAinsworth, HarrisonTower of LondonAndersen, HansImprovisatoreApuleiusThe Golden AssArabian NightsAucassin and NicoletteAuerbach, BertholdOn the HeightAusten, JaneSense and SensibilityPride and PrejudiceNorthanger AbbeyMansfield ParkEmmaPersuasionBalzac, Honoré de Eugénie GrandetOld GoriotMagic SkinQuest of the AbsoluteBeckford, WilliamHistory of the Caliph VathekBehn, AphraOroonokoBergerac, Cyrano deVoyage to the MoonBjornson, BjornstjerneArneIn God's WayBlack, WilliamDaughter of HethBlackmore, R.D.Lorna DooneBoccaccioDecameron
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.