Heaven Fall: Book 1, A Progression Fantasy Series


Leo Petracci - 2021
    He’d die the lowest of society, a Knotted, buried with their thin cord still around his neck. He would never advance as a mage, never to learn of the forbidden runes of the kingdom magicians. But when he looks away from the northern mountains, he allows himself to dream that one day, he’d buy his freedom and escape the mines forever.But the mines don’t relinquish claimed lives so easily. They draw him in deeper, pulling him into their depths, and when Draysky discovers the source of their treasures, he’s left with a choice.Return to his labor, and be grateful for the years he has left, or risk his life by seizing the mines’ power. Becoming a threat to those who thrive supported on the backs of his people.And discovering why runes are forbidden.

Tooth and Nail


Domino Finn - 2020
    Don't let anyone tell you different.My name is Shyla Crowe, and I'm in hock to a demon I never met. My father started me off early, robbing magical antiquities from rich bastards. Thieving was the family business, and business was humming.Until my father got himself dragged to the pits of Hell. Now the only thing staving off his eternal torment is a monthly cash delivery to my new devil employer.Fortunately, not all hellions are evil, and thanks to an old family grimoire, I have the power to summon them. So I'm flush with enemies, sure, but I also have a few friends, like a furry know-it-all gremlin and my staunch gargoyle familiar.Summoning, like thieving, is about tools, technique, and team, and I've got them in spades. So it's only a matter of time until I work my father free.It's a good plan until the discovery of an ancient relic uncovers a sinister plot, rigged from the start. Turns out, I'm not fighting for my freedom... I'm fighting for my destiny.

Gates of Thunder


Alex Kosh - 2014
    It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life.Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” and Elenia, the goddess of fate, sends him on an epic quest. But he quickly comes to understand that it's not just his stats as a gamer that are at stake here, but his real life. The virtual goddess turns out to be capable of affecting the real world in order to force Andrew to complete her assignments within the game.Now Andrew's going to have to turn Arktania upside-down in his quest for five ancient swords. But the "Loner" curse means that he won't have anyone to rely on but himself.

A Hunter and His Legion (The Praetorian Series: Book III)


Edward Crichton - 2013
    Joined now by a team of Special Forces operators from an alternate and skewed timeline with their own agendas and motivations, Hunter now finds himself without direction. Since escaping Ancient Rome four years earlier, his only goal was to survive long enough to enact his scheme to remove Agrippina from power and place Vespasian, a once and future emperor of Rome, on the throne in her place. But all his well laid plans came to a fruitless end when he and his friends narrowly escaped a grisly fate at the hands of Agrippina. However, there was one thing that survived Hunter’s encounter with the empress to focus his mind. The orb. He has often thought on it, but has never really understood it, yet now comes the moment when he must come to grips with the fact that only by understanding its nature will he be able to harness its power and send everyone home. The orb should have been his sole source of focus from the very beginning, but it was only after his recent failure to apprehend Agrippina that this fact was fully realized. Found in the rubble of Agrippina’s villa was a note left for him by his deceased friend Marcus Varus, tasking him with a mission to track down ancient Druids who may be able to help him. Now, after years trapped in Antiquity, Hunter must finally seek answers to the central mystery that has plagued him since becoming history's first recorded time traveler. Armed with fresh clues and a final destination, Hunter and his company embark on a new quest, one that will take them beyond the boundaries of the Roman Empire in search of centuries old information about a relic few even know exists. But a darkness accompanies them. While the orb is a powerful tool, it is also a deadly device in the hands of those who underestimate or do not understand its dark potential. With its ability to grant certain users the ability to manipulate time, also comes a degenerative property that can reduce an individual into a simpering, doddering fool, or warp him into a tyrannical despot. The orb’s ability to do this is well documented in both Caligula and Claudius, and perhaps Agrippina too, but it is Hunter who should be most concerned by its influence. He has interacted with it far more than anyone else, and as he and his friends begin their odyssey, his challenge will be greater than simply discovering the truth about the orb’s origins, but overcoming and surviving its ill effects as he struggles to maintain control of his mind.

The Last Changeling (The Enigma Wars)


F.R. Maher - 2013
    As recently as the 17th century, a farm-hand encountered them upon a Welsh hillside and was almost 'danced to death', and a century later, babies were still being stolen and replaced with 'changelings'. Even the finest brains are not immune to metahominid influence. When Sherlock Holmes' brilliant creator, Sir Arthur Conan Doyle fell victim, they made him believe that photographs of cut-out paper figures were images of real fairies. In short, the metahominids - traditionally called fairies - used Conan Doyle's fame and reputation to prove they do not exist.Within their traditional haunts of hill fort, woodland and barrow, these creatures are dangerous enough; but now, like urban foxes, they are abandoning the countryside to infest our city spaces. They prey upon us within our own territory - and modern life offers us no protection. Our unwillingness to believe in these 'other men' leaves us wide open to attack. They ramp up the trance music in our clubs, leaving us unable to resist dancing to certain tracks, and woe betide the young mother who suddenly realises her baby isn’t hers… no one will believe her. Thus they move amongst us, still destroying lives as they always have done, yet now, suddenly, in greater numbers than ever before…As this centuries old, covert war heats up, it falls to a shambling figure known only as 'D', and his pitifully underfunded department, to keep us safe - and ignorant of the nightmares that lurk, hidden in the every day world that we call 'reality'. A contemporary British fantasy, The Last Changeling reveals the hidden story behind present day real people, historical figures, and true events.

Game of Thrones


Frederic P. Miller - 2011
    The series, based on author George R. R. Martin's best-selling A Song of Ice and Fire series of novels, chronicles the violent dynastic struggles among noble families for control of the Iron Throne of Westeros. The series will debut on April 17, 2011.

Divine Assistance


L.G. Estrella - 2017
    The gods were supposed to preside over Creation with unmatched wisdom and knowledge. Well, that was the idea. But what is Death – a god of terrible majesty and splendour – supposed to do when his daughter asks for a pony? Is he really supposed to just go out and get a mortal one? Like that’s going to work. It’ll keel over and die in a couple of decades. No, his daughter deserves something better, a pony truly worthy of her divine heritage, which means he’s going to have to get a little bit creative. And then there’s Bureaucracy. The Supreme Mother and Supreme Father might have given rise to Creation, but Bureaucracy is the one who has to keep everything running smoothly. But that’s easier said than done when there are hundreds of gods and countless mortals to consider – none of whom understand the importance of filing paperwork in triplicate. Luckily, not even gods can escape the awesome power of divine paperwork. And let’s not forget gods like Mayhem, Mischief, and Rabble. Their names speak for themselves. When the three of them take a holiday in the mortal world at the same time, trouble is right around the corner. Divine Assistance is a collection of fourteen short stories about the gods and their attempts to manage Creation. There are souls to claim, mortals to woo, and even the occasional city to smite. After all, what’s life without a little divine assistance?

Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation


Mark Mulle - 2015
    The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author. Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World. This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.

The Last Whisper of the Gods


James Berardinelli - 2015
    With powers so mighty that even kings bowed to them, they existed outside the common laws of men. But a thousand years ago, the gods, angry at their creations for giving adulation and worship to wizards, withdrew magic from the world. The wonders of a lost age faded from memory with history giving birth to myths and children's stories... For one common stableboy, Sorial of Vantok, wizards are no more a real concern than the other long-gone creatures of legend: elves, wyrms, dragons, and trolls. There is only the immediacy of keeping the straw clean and the animals fed to avoid the wrath of his master, the innkeeper Warburm. But Sorial's mysterious past is about to impinge on his present. The secrets surrounding his birth are set to collide with a heretical theology decreeing that the gods are no more. With assassins lurking in the shadowy recesses of the stable, a relentless heat wave turning Winter to Summer, and a duke's daughter showing more interest in him than is proper, Sorial discovers that the "safe" world of his childhood is under assault. His destiny will not allow him to merely observe the disintegration of the social order; he must uncover his past so he can act to safeguard the future.

Hammerhal & Other Stories


David Annandale - 2017
    A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook

Soldiers and Marines (The complete trilogy)


Martin Archer - 2015
    War in the East and Israel's Next War are the fourth and fifth books in the series.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Sword & Flame


Jonathan Moeller - 2020
    He has crushed every enemy…but it will take more than swords to defeat his new foe. When the dreaded necromancer Lucan Mandragon returns from the grave, Mazael will need to rally all his allies and followers to face the threat. But the things hunting Lucan are far more dangerous…

Release the Dogs of War / Sued for Peace / We Have Contact


Michael Anderle - 2017
    (Kneel Or Die - TKG 07 Review) What you know about Vampires and Werewolves is wrong. So Very, Very Wrong! Continue the adventures of one of Amazon's best loved series (Top 20 Kindle Unlimited series, over 94,000,000 pages read, over 170,000 books sold.)

Dominion


Darius Hinks - 2021
    Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death.But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against the savage forces of Destruction.