Shadowrun: Crimson


Kevin R. Czarnecki - 2015
     Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.

Decision at Thunder Rift


William H. Keith Jr. - 1986
    The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.

Decision at Doona


Anne McCaffrey - 1969
    So the Terran government made a law--no further contact would be allowed with sentient creatures anywhere in the galaxy. Therefore Doona could be colonized only if an official survey established that the planet was both habitable and uninhabited.But Spacedep had made a mistake--Doona was inhabited. Now the colonists' choice was limited. Leave Doona and return to the teeming hell of an overpopulated Terra. Or kill the catlike Hrrubans. Or learn, for the first time in history, how to coexist with an alien race.

The Saint


Dan Abnett - 2007
    It includes the four novels, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr. The story arc follows the First & Only from warzone to warzone of the Chaos-infested Sabbats World system fighting enemies in many guises and shapes.

Threads of Ambition


Loren L. Coleman - 1999
    In the last year of his reign, he decides to milk his power for every ounce of benefit to himself. His dream to rebuild his Capellan Confederation at any cost is about to become a reality. His first victim: his own aunt, Candace Liao, who deserted the Confederation in the Fourth Succession War, taking the St. Ives Compact with her.Answering Sun-Tzue's call to battle is Warrior House Hiritsu, always ready to serve, and the Hustaing Warriors, who will do what is necessary to get the job done. As border skirmishes between BattleMechs turn bloody, military units rally to Candace Liao's call to hold the line. Both Sides are unyielding in this hard-fought war. And as Capellan fights Capellan, the high price of glory will be paid in full...

City of Golden Shadow


Tad Williams - 1996
    Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.

The Family Trade


Charles Stross - 2004
    She's a successful reporter for a hi-tech magazine in Boston, making good money doing what she loves. When her researcher brings her iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she has uncovered.Before the day is over, she's received a locket left by the mother she never knew-the mother who was murdered when she was an infant. Within is a knotwork pattern, which has a hypnotic effect on her. Before she knows it, she's transported herself to a parallel Earth, a world where knights on horseback chase their prey with automatic weapons, and where world-skipping assassins lurk just on the other side of reality - a world where her true family runs things.The six families of the Clan rule the kingdom of Gruinmarkt from behind the scenes, a mixture of nobility and criminal conspirators whose power to walk between the worlds makes them rich in both. Braids of family loyalty and intermarriage provide a fragile guarantee of peace, but a recently-ended civil war has left the families shaken and suspicious.Taken in by her mother's people, she becomes the star of the story of the century-as Cinderella without a fairy godmother. As her mother's heir, Miriam is hailed as the prodigal countess Helge Thorold-Hjorth, and feted and feasted. Caught up in schemes and plots centuries in the making, Miriam is surrounded by unlikely allies, forbidden loves, lethal contraband, and, most dangerous of all, her family. Her unexpected return will supercede the claims of other clan members to her mother's fortune and power, and whoever killed her mother will be happy to see her dead, too.Behind all this lie deeper secrets still, which threaten everyone and everything she has ever known. Patterns of deception and interlocking lies, as intricate as the knotwork between the universes. But Miriam is no one's pawn, and is determined to conquer her new home on her own terms.Blending the creativity and humor of Roger Zelazny, the adventure of H. Beam Piper and Philip Jose Farmer, and the rigor and scope of a science-fiction writer on the grandest scale, Charles Stross has set a new standard for fantasy epics.

Wyrms


Orson Scott Card - 1987
    A legend as old as the stars rules this constructed world; When the seventh seventh seventh human Heptarch is crowned, he will be the Kristos and will bring eternal salvation . . . or the destruction of the cosmos.Patience is the only daughter of the rightful Heptarch, but she, like her father before her, serves the usurper who has destroyed her family. For she has learned the true ruler's honor.Duty to one's race is more important than duty to one's self. But the time for prudence has passed, and that which has slept for ages has awakened. And Patience must journey to the heartsoul of this planet to confront her destiny . . . and her world's.

Monster


A. Lee Martinez - 2009
    Meet Judy. Two humans who don't like each other much, but together must fight dragons, fire-breathing felines, trolls, Inuit walrus dogs, and a crazy cat lady - for the future of the universe. Monster runs a pest control agency. He's overworked and has domestic troubles - like having the girlfriend from hell. Judy works the night shift at the local Food Plus Mart. Not the most glamorous life, but Judy is happy. No one bothers her and if she has to spell things out for the night-manager every now and again, so be it. But when Judy finds a Yeti in the freezer aisle eating all the Rocky Road, her life collides with Monster's in a rather alarming fashion. Because Monster doesn't catch raccoons; he catches the things that go bump in the night. Things like ogres, trolls, and dragons. Oh, and his girlfriend from Hell? She actually "is "from Hell.

Magic Kingdom for Sale/Sold


Terry Brooks - 1986
    But after he purchased it for a million dollars, Ben Holiday discovered that there were a few details the ad had failed to mention. Such as the fact that the kingdom was falling into ruin. The barons refused to recognize a king and taxes hadn't been collected for years. The dragon, Strabo, was laying waste to the countryside, while the evil witch, Nightshade, was plotting to destroy no less than everything. And if that weren't enough for a prospective king to deal with, Ben soon learned that the Iron Mark, terrible lord of the demons, challenged all pretenders to the throne of Landover to a duel to the death - a duel no mere mortal could hope to win. But Ben Holiday had one human trait that even magic couldn't overcome. Ben Holiday was stubborn.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Ghostwalkers


Jonathan Maberry - 2015
    Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold.

Ambush at Corellia


Roger MacBride Allen - 1995
    One thing is clear: the five inhabited worlds of the sector are on the brink of civil war and the once peaceful coexistence of the three leading races -- human, Selonian, and Drallan --  has come to an end.

Roadmarks


Roger Zelazny - 1979
    Why the Dragons of Bel'kwinith made the Road--or who they are--no one knows. But the Road has always been there and for those who know how to find it, it always will be!

Specter of the Past


Timothy Zahn - 1997
    But they have saved their most heinous plan for last. First a plot is hatched that could destroy the New Republic in a bloodbath of genocide and civil war. Then comes the shocking news that Grand Admiral Thrawn--the most cunning and ruthless warlord in history--has apparently returned from the dead to lead the Empire to a long-prophesied victory. Facing incredible odds, Han and Leia begin a desperate race against time to prevent the New Republic from unraveling in the face of two inexplicable threats--one from within and one from without. Meanwhile, Luke teams up with Mara Jade, using the Force to track down a mysterious pirate ship with a crew of clones. Yet, perhaps most dangerous of all, are those who lurk in the shadows, orchestrating a dark plan that will turn the New Republic and the Empire into their playthings.