Book picks similar to
Wild Cards: A Mutants & Masterminds Campaign Setting by John J. Miller
rpg
the-vault
gaming
dystopia-post_apocalypse
Bioshock and Philosophy: Irrational Game, Rational Book
Luke Cuddy - 2015
BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
Game Night
Jonny Nexus - 2007
unless it's game night. A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing. Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the Allfather's creation into a mess of petty arguments, fantasy cliche, gratuitous combat and unnecessary dice rolls. If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all. Jonny Nexus is editor of the acclaimed webzine Critical Miss and author of The Slayers' Guide to Games Masters
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
Keith Ammann - 2019
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Run, Run, Run
Mark Capell - 2011
But even that can't protect him and his wife, Sally. Somebody knows their new identity - somebody who shouldn't.Frank Tong is an artist who finds inspiration for his paintings from the violence of his criminal life. When his brother is put away for murder he wants revenge. And Frank has a mole in the Witness Protection Scheme.Dan and the pregnant Sally have no choice. They have to flee. They go on the run from both sides of the law.They must learn to lie, steal, shoot and fight to survive. They can't use their credit cards, cash machines, mobile phones - anything that will give away their location. They must constantly look over their shoulder. It's living life like a criminal - a difficult task for two law abiding people.What will it take to return to a normal life? How far are they prepared to go? What will they sacrifice for their freedom?'Run, Run, Run' is a crime thriller that will have your heart racing and your mind buzzing....Sometimes the best way to get justice is to run away from it...(2014 REVISED EDITION)
Digital Evidence and Computer Crime: Forensic Science, Computers and the Internet
Eoghan Casey - 1999
Though an increasing number of criminals are using computers and computer networks, few investigators are well-versed in the evidentiary, technical, and legal issues related to digital evidence. As a result, digital evidence is often overlooked, collected incorrectly, and analyzed ineffectively. The aim of this hands-on resource is to educate students and professionals in the law enforcement, forensic science, computer security, and legal communities about digital evidence and computer crime. This work explains how computers and networks function, how they can be involved in crimes, and how they can be used as a source of evidence. As well as gaining a practical understanding of how computers and networks function and how they can be used as evidence of a crime, readers will learn about relevant legal issues and will be introduced to deductive criminal profiling, a systematic approach to focusing an investigation and understanding criminal motivations. Readers will receive access to the author's accompanying Web site which contains simulated cases that integrate many of the topics covered in the text. Frequently updated, these cases teaching individuals about: • Components of computer networks • Use of computer networks in an investigation • Abuse of computer networks • Privacy and security issues on computer networks • The law as it applies to computer networks• Provides a thorough explanation of how computers and networks function, how they can be involved in crimes, and how they can be used as a source of evidence • Offers readers information about relevant legal issues • Features coverage of the abuse of computer networks and privacy and security issues on computer networks• Free unlimited access to author's Web site which includes numerous and frequently updated case examples