Agent of the Imperium: A Story of the Traveller Universe


Marc W. Miller - 2015
    In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.

Nullifier (Fire and Rust #6)


Anthony James - 2019
     The wreck of a Sekar battleship and the intel contained within a subsurface alien facility could affect the outcome of a war which has so far claimed billions of lives. However, while the Raggers are defeated, they are not destroyed, and they are unwilling to give up the prize. What starts as a hard fight to claim invaluable alien tech turns into something with far higher stakes. The crashed battleship is called Nullifier and its control entity promises many things. Captains Jake Griffin and Tanner Conway will soon find that this mysterious craft has a mission of its own. A mission that requires a replacement for its dead crew. From the ice storms of Glesia to a planet in the throes of cataclysmic violence, the Nullifier takes Griffin and Conway on a journey where they will learn the history of a long-dead alien race and find that ancient threats still exist. Overcoming this new challenge will bring rewards unimagined and a chance to hold back the Sekar tide for a little longer. Beating the odds has never seemed harder or more important for humanity’s survival… Nullifier is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 5 in the Fire and Rust Series: Refuge 9.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Valor's Child


Kal Spriggs - 2017
    Jiden wants more for herself and she is ready to step into a bright future, one which may lead her far from the frontier world of her birth. She has no dreams of following in the footsteps of her military family's heritage, no desire to live a life of hardship.She's just got one obstacle in the path to her dreams: five months of military school. She'll be away from her friends, subjected to long hours and a crushing work load. She'll learn to shoot, to fight... and how to kill.Jiden will need every skill she's learned, because her family's enemies have put her in their sights. She's going to have to rise to the challenges in order to survive. She soon learns that her dreams might not be as good as she imagined. With her life on the line, Jiden will need to fall back on the skills she learned and prove that she's a child of valor.

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

The Fight for Britannia


Saxon Andrew - 2018
    They found a habitable planet and erased everything in the colony ship’s data banks about Earth in the hopes that none of their descendants would ever attempt to find mankind’s home world. Now, thousands of years after Britannia was settled, a war is looming between the Union and Coalition. Captain Grady Henricks is given a secret mission to discover how a small scout ship’s hull survived destruction from powerful blaster beams that destroyed everything but the hull. However, time is running out for Grady to finish his mission; the Coalition is becoming more aggressive and the war is going to kick off before Grady can complete his assignment. During his mission, Grady discovers that the scout wasn’t attacked and destroyed by Coalition warships. An alien civilization has found Britannia and it quickly becomes clear that not only is the Union threatened by the Coalition but all of Britannia is in danger of being attacked by the aliens. War breaks out and the aliens decide to strike in the aftermath. The Fight for Britannia is on and it appears that the humans living on Britannia don’t have long to live. Grady is forced to do something that the original colonists prayed would never happen; he goes in search of an ancient planet that might be able to save the remaining humans on Britannia. Earth must be found and quickly. Excerpt from The Fight for Britannia: Taffy stood behind the Hermit and saw the computer’s screen activate. She saw the startup screen appear and then go dark, as the Hermit turned a nob on the keyboard. Each time it clicked, another dark screen appeared. After ten clicks, a view appeared on the display. She heard the Hermit mutter to himself, “They left the polar satellite alone.” He began moving the cursor and the view changed. An image began zooming in and she saw a city appear. The image grew larger and she recognized that it was the city she lived in just over the mountains; the Government Tower was in the center of the city and that building couldn’t be anywhere else. She suddenly saw three large shapes move out of the mountains toward the outskirts of the city. Suddenly, brilliant beams of light stabbed out of the three objects hitting the ground. Her heart started pounding harder; where those light beams hit, massive explosions erupted, and everything caught on fire. The three-large objects moved out over the city and the only thing left behind them was a fire bright enough to be seen from space. She watched the fires move out into the city and saw her parent’s neighborhood go up in massive flames. The Hermit moved the cursor again and she saw numerous star ships moving toward the monitor. The Hermit pressed a button on the wall turning on the lights in the giant facility as he jumped up out of his chair and ran across the huge room. She followed him and suddenly saw a small ship in the center of the large cavern. The Fight for Britannia is a thriller and is the latest novel from the international bestselling author Saxon Andrew.

Children of Titan Series: Books 1-4


Rhett C. Bruno - 2020
    Earther corporations have extended their reach through our solar system: greenhouses on Mars, gas mining on Saturn, casinos in the Asteroid Belt—they control everything. Using bounty hunters known as Collectors, they erase offworld problems before they escalate. But Saturn’s moon, Titan, is done fighting for scraps.Malcolm Graves, a corporate collector from Earth, is sent to investigate a bombing carried out by a rebel cell known as the Children of Titan. At the same time, a lowly offworlder with a dark past is hand-selected to serve as the face of Titan's uprising. When these two opposites collide, war is not just inevitable, it’s catastrophic. Titan must fight to earn its freedom. But when the dust from their bloody revolution settles, will they even deserve it? Or will the horrors of war transform them into the very thing they're fighting?Books included in the set: Book 1: TitanbornBook 2: Titan's SonBook 3: Titan's RiseBook 4: Titan's Fury

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Destiny Rising


M.D. Cooper - 2015
    It is re-structured, re-edited, and contains over 100 pages of new content, including a new opening to the series.The Sol Space Federation has stood for a over thousand years, controlling every world within Sol's heliopause.Lieutenant Colonel Tanis Richards has given her life for the Terran Space Force time and time again. But now, deep within the hollowed out core of the Toro asteroid, the military has asked too much.Commander Joseph Evens has flown starfighters in the deep black for years, but when he is sent on a mission to blockade a federation member's capital world, he wonders what he has put his faith in.The Sol Space Federation has bound the worlds and habitats of the Sol System together since the end of the second Solar War, but that was long ago, and the old alliances, which were forged with the Phobos Accords, are now all but forgotten.Beyond Sol's heliopause, the Future Generation Terraformers create new worlds for humanity to spread to, and back home, the Generation Ship Service commissions great colony ships to reach those worlds.One such ship is the GSS Intrepid, and it is on this ship that Joseph and Tanis meet after deciding that they wish to leave humanity's home system and see what future there is amongst the stars.They may have picked the wrong ship. From eco-terrorists, to rival colony ships, to corporations and governments. No one wants the Intrepid to ever leave the Sol System. It will fall to Tanis and Joe to save the Intrepid and earn their place on its roster in their struggle to get outsystem.M. D. Cooper is a New York Times bestselling author who has envisioned a rich future for humanity, one where planet-sized megastructures house trillions of humans, but traveling between the stars still takes decades, or even centuries.

Alliance


Jonathan P. Brazee - 2017
    Humanity is involved in a limited war with the alien Klethos, where gladitorial combat decides the fate of worlds, but that doesn’t affect the common Marine or sailor. His career has been training hard but never seeing actual combat. All of that changes when a new enemy invades the galaxy, one that threatens both humanity and Klethos. Mankind hasn’t fought an all-out war in centuries, but they’re about to. McKeever is assigned to a special task force with the mission to find out what makes this new enemy tick, and, if possible, stop them in their tracks before humanity is eliminated like so much insignificant vermin.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.