Book picks similar to
Appendix N: The Eldritch Roots of Dungeons and Dragons by Peter BebergalTanith Lee
fantasy
short-stories
fiction
anthology
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
Keith Ammann - 2019
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Conan: The Road of Kings
Karl Edward Wagner - 1979
When Conan learns his rescuers are the daring Rebels of the White Rose, he joins their blood-soaked insurrection.But Conan's struggles are only beginning, for the road to the throne is defended by the Final Guard--indestructible warriors made of stone. Conan must draw steel against these indomitable foes and pray that Krom will guide his blade both strong and true.
Unclean Jobs for Women and Girls
Alissa Nutting - 2010
One is the main course of dinner, another the porn star contracted to copulate in space for a reality TV show. They become futuristic ant farms, get knocked up by the star high school quarterback and have secret abortions, use parakeets to reverse amputations, make love to garden gnomes, go into air conditioning ducts to confront their mother’s ghost, and do so in settings that range from Hell to the local white-supremacist bowling alley.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Looking for Jake
China MiévilleCristina Jurado - 2003
Now from this brilliant young writer comes a groundbreaking collection of stories, many of them previously unavailable in the United States, and including four never-before-published tales–one set in Miéville’s signature fantasy world of New Crobuzon. Among the fourteen superb fictions are“Jack”–Following the events of his acclaimed novel Perdido Street Station, this tale of twisted attachment and horrific revenge traces the rise and fall of the Remade Robin Hood known as Jack Half-a-Prayer. “Familiar”–Spurned by its creator, a sorceress’s familiar embarks on a strange and unsettling odyssey of self-discovery in a coming-of-age story like no other.
The Magic of Krynn
Margaret WeisNancy Varian Berberick - 1987
Is Raistlin truly dead?The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.Untold tales of Krynn.Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.The Dragonlance Saga goes on!
Rod Serling's Night Gallery 2
Rod Serling - 1972
Tinged with a taste of terror!"Collector's Items:" A lot of people want to get Augie Kolodney, the fattest, toughest racketeer in America; but no one wants to get and keep him the way Dr. Glendon, connoisseur of precious "one-of-a-kinds," does..."The Messiah on Mott Street:" As his grandfather lies dying, a little boy searches the ghetto for a miracle maker and finds a black mailman who is the true Messiah - or the Angel of Death..."The Different Ones:" Poor Victor, born helpless and deformed, tormented by children and adults alike... until he finds peace on a horror-filled planet."Lindemann's Catch:" The hardest fishing captain out of Boston ran his ship and his men with an iron hand; right up until the day he netted a monster..."Suggestion:" Harvey Hemple always wanted to be the life of the party - until he became the death of it...Tune in to more great tales of terror on Rod Serling's Night Gallery!
The Thackery T. Lambshead Pocket Guide to Eccentric & Discredited Diseases
Jeff VanderMeerBrendan Connell - 2003
From Delusions of Universal Grandeur to Twentieth Century Chronoshock, this amusing pocket guide to concocted diseases - designed and illustrated by John Coulthart - features an anthology of slightly morbid, darkly humorous ailments and prognosis srved up by such renowned luminaries as Neil Gaiman, Alan Moore, Michael Moorcock, Gahan Wilson, Brian Stableford, and Michael Bishop.
The Broken Sword
Poul Anderson - 1954
Now the elves need the weapon for their war against the trolls. Only Scafloc, a human kidnapped and raised by elves, can hope to persuade Bolverk the ice-giant to make Tyrfing whole again. But Scafloc must also confront his shadow self, Valgard, the changeling in his place among men.
Swords & Dark Magic: The New Sword and Sorcery
Jonathan StrahanGarth Nix - 2010
the Black Company ... Majipoor. For years, these have been some of the names that have captured the hearts of generations of readers and embodied the sword and sorcery genre. And now some of the most beloved and bestselling fantasy writers working today deliver stunning all-new sword and sorcery stories in an anthology of small stakes but high action, grim humor mixed with gritty violence, fierce monsters and fabulous treasures, and, of course, swordplay. Don't miss the adventure of the decade!Contents:- Introduction: Check Your Dark Lord at the Door by Lou Anders & Jonathan Strahan- Goats of Glory by Steven Erikson- Tides Elba: A Tale of the Black Company by Glen Cook- Bloodsport by Gene Wolfe- The Singing Spear by James Enge- A Wizard in Wiscezan by C.J. Cherryh- A Rich Full Week by K.J. Parker- A Suitable Present for a Sorcerous Puppet by Garth Nix- Red Pearls: An Elric Story by Michael Moorcock- The Deification of Dal Bamore: A Tale from Echo City by Tim Lebbon- Dark Times at the Midnight Market by Robert Silverberg- The Undefiled by Greg Keyes- Hew the Tintmaster by Michael Shea- In the Stacks by Scott Lynch- Two Lions, a Witch, and the War-Robe by Tanith Lee- The Sea Troll's Daughter by Caitlín R. Kiernan- Thieves of Daring by Bill Willingham- The Fool Jobs by Joe Abercrombie
Delta Green: Extraordinary Renditions
Shane Ivey - 2015
"PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers.
Excerpted from the introduction:
We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades. Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds