Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

4th of July, Asbury Park: A History of the Promised Land


Daniel Wolff - 2005
    But behind this archetypal small-town landscape lies a complicated past.Starting with the town's founding as a religious promised land, music journalist and poet Daniel Wolff plots a course through 130 years of entwined social and musical history, touching on John Philip Sousa, Count Basie, Frank Sinatra, and Frankie Lymon on the way to the town Bruce was born to run from. Out of the details of local history-the boardwalk in the Gilded Age; the celebrities who passed through, from Stephen Crane to Martin Luther King; sensational murder trials; the birth of Mob control; and a devastating mid-century "race riot"-emerges a universal story of one small town's fortunes. Told with grace and full of fascinating detail, Daniel Wolff's tour across thirteen decades of the Fourth of July in Asbury Park captures all the allure and heartbreak of the American dream reduced to blight and decay, with gentrification as the one hope for a return to its glory days.

Night Shift: Short Stories from the Life of an ER Doc


Mark Plaster - 2014
    Mark Plaster takes readers beyond the ambulance bay doors into the stranger-than-fiction world of the Emergency Department. By turns heart-warming and gut-wrenching, "Night Shift" chronicles the ebb and flow of human life, in all of its unvarnished glory, as it passes through the doors of the ED.

Whisper Mountain


Vivian Higginbotham Nichols - 2017
    Because it was extremely difficult to verbalize the events to her own children years later, her adult family knew very little of the details until 30 years after her passing in 1967. That is when her granddaughter discovered her writings and promised to tell the story of what she endured.

Death Comes to Happy Valley: Penn State and the Tragic Legacy of Joe Paterno


Jonathan Mahler - 2012
    The winningest coach ever in college football, crafter of The Grand Experiment that put honor and academics above all else, finished his days under the dark cloud of shame and unspeakable child abuse. How? Why? What mix of fandom, ego, and unfettered power brought Penn State and its beloved coach to this? Just days after Paterno’s death comes this insightful look at the rise of Penn State under the 46-year reign of the man affectionately known as Joe Pa. Acclaimed writer Jonathan Mahler, author of the bestseller "Ladies and Gentlemen, The Bronx is Burning", has been immersed in reporting the Paterno saga since the scandal broke last fall. His penetrating narrative traces the arc of Paterno’s career from dogged Ivy League quarterback to visionary coach to unassailable icon. Over the years, as his fame and reputation grew, Happy Valley (as State College, Pennsylvania, was often called) morphed into the realm of Paterno; the chant “We Are Penn State” could just as easily have been “We Are Coach Paterno.” It was perhaps inevitable that what Mahler calls “a slow rot” began to pervade Joe Pa’s football program, culminating with the horrific scandal that rocked Penn State and forever altered the Paterno story. "As it all unraveled," Mahler writes, "he seemed to resemble less his hero Aeneas, building a new nation—Penn State Nation—in Happy Valley, than King Lear, clinging stubbornly to the throne when he no longer had the judgment required to remain in it, then succumbing to the grief and anguish that accompanied the collapse of everything he had so painstakingly built."Mahler’s admiring yet honest assessment shows what can happen when a school, and an entire community, falls under a cult of personality. Part eulogy, part post-mortem, part wise appraisal, "Death Comes to Happy Valley" is a thoughtful farewell to the larger-than-life man who was, in fact, merely mortal.***"An elegant book with a perfect ratio of reportage, biography and criticism. It gently pulls Joe Pa off the pedestal upon which he has long stood." — Dwight Garner, The New York Times***Jonathan Mahler is a contributing writer to the "New York Times Magazine" and the author of the bestselling "Ladies and Gentlemen, the Bronx is Burning: 1977, Baseball, Politics, and the Battle for the Soul of a City" (the basis for the ESPN mini-series “The Bronx Is Burning”) and "The Challenge: How a Maverick Navy Officer and a Young Law Professor Risked Their Careers to Defend the Constitution—and Won."

Half-Real: Video Games Between Real Rules and Fictional Worlds


Jesper Juul - 2005
    We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make "Half-Real" of interest to media, literature, and game scholars as well as to game professionals and gamers.

Cybertext: Perspectives on Ergodic Literature


Espen J. Aarseth - 1997
    Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.

The Coach Model for Christian Leaders: Powerful Leadership Skills for Solving Problems, Reaching Goals, and Developing Others


Keith E. Webb - 2019
    Rather than provide answers, leaders ask questions to draw out what God has already put into others. ICF Professional Certified Coach and speaker Keith Webb teaches Christian leaders how to create powerful conversations to assist others to solve their own problems, reach goals, and develop their own leadership skills in the process. Whether leaders are working with employees, teenagers, or a colleague living in another city, they’ll find powerful tools and techniques to increase leadership effectiveness. Based on first-hand experience and taught around the world, The COACH Model for Christian Leaders is packed with stories and illustrations that bring the principles and practice to life and transform leaders’ conversations into powerful results.

Scotland (Kindle Single)


Gary Greenberg - 2014
    Two registered sex offenders had come to live in the small town Greenberg had called home for thirty years, and his fellow citizens, terrified and enraged, had come out to pin the blame on him. In this riveting memoir about a modern-day witch hunt, Greenberg recounts with his trademark acerbic humor what it is like to be the target of an entire town's wrath. As he describes his Hawthornian moment, he vividly sketches the characters and landscapes that make up a classic New England village and reflects on sex, panic, betrayal, and the sometimes beautiful, sometimes terrible ties that bind communities together.Gary Greenberg is the author of four books, most recently The Book of Woe: The DSM and the Unmaking of Psychiatry, which will be out in paperback this fall. His features and essays have appeared in many publications, including The New York Times, The New Yorker, Rolling Stone, and Harper's, where he is a contributing editor. He is the recipient of the Erik Erikson Institute Prize for Excellence in Mental Health Media. A practicing psychotherapist, he lives with his family in Connecticut.Cover design by Kristen Radtke.

Lies My Teacher Told Me: The True History of the War for Southern Independence


Clyde N. Wilson - 2016
    The entire South—its people, culture, history, customs, both past and present—has been and continues to be lied about and demonized by the unholy trinity of the American establishment: Academia, Hollywood, and the Media. In the midst of the anti-South hysteria currently infecting the American psyche—the banning of flags, charges of hate and “racism,” the removal and attempted removal of Confederate monuments, the renaming of schools, vandalism of monuments and property displaying the Confederate Battle Flag, and even physical assaults, albeit rarely at present, on people who display the symbols of the South — Shotwell Publishing offers this unapologetic, unreconstructed, pro-South book with the hope that it will reach those who are left that are not afraid to question the sanity of this cultural purge and the veracity of its narrative concerning the South.

The Lost City of the Monkey God--Extended Free Preview (first 6 chapters): A True Story


Douglas Preston - 2016
    #1 New York Times bestselling author Douglas Preston takes readers on an adventure deep into the Honduran jungle in this riveting, danger-filled true story about the discovery of an ancient lost civilization.

8 Deaths (And Life After Them)


Mark Watson - 2021
    

Gamer Theory


McKenzie Wark - 2007
    Gamespace is where and how we live today. It is everywhere and nowhere; the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field; where we get ahead on our strengths or not at all.Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

J K Rowling and the Hary Potter Phenomenon


Lindsey Fraser - 2011