The World of The Dark Crystal


Brian Froud - 1982
    This mystical adventure has such a huge cult following that when the film was recently re-released on video and DVD, it quickly sold a million copies. Just as remarkable is the cult status of The World of The Dark Crystal, Froud's book on the film. Originally published in 1982 and long out of print, this definitive volume--packed with brilliant artwork--has been in such demand that used copies can sell for well over $400. Abrams is now proudly reissuing this sought-after book in a brand new collector's edition. This beautifully printed reproduction of the original volume contains all of its stunning art and text--plus a new essay by Froud, illustrated with never-before-published paintings, drawings, and sculptures from the film's archives. And this new edition features a facsimile of a 20-page booklet Froud and Henson created to present the film to backers--a gorgeous overview of the story so rare only a few copies are known to exist. This collector's edition of The World of The Dark Crystal, like the re-released film, will truly be a must-have for Henson and Froud fans.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Mugglenet.Com's What Will Happen in Harry Potter 7: Who Lives, Who Dies, Who Falls in Love and How Will the Adventure Finally End?


Ben Schoen - 2006
    In this book, the experts at MuggleNet.com present a wide range of hard facts and bold predictions about the most popular storylines, favorite characters, and final outcome of the Harry Potter saga. Drawing on their intimate knowledge of the previous six books as well as tips and suggestions made by millions of MuggleNet.com fans (not to mention a personal interview with J.K. Rowling), the authors offer answers to the burning questions of Harry Potter readers everywhere: Will Hogwarts School be open for Harry’s final year, and will Harry even be in attendance? Will Harry’s quest for the remaining Horcruxes be rewarded? Where do Severus Snape’s true loyalties lie? And, most importantly, will Harry survive the final battle with Lord Voldemort?

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

The Element Encyclopedia of Magical Creatures: The Ultimate A-Z of Fantastic Beings from Myth and Magic


John Matthews - 2005
    From unicorns, salamanders, satyrs, giants, elves and trolls, to dragons, nymphs, mermaids, werewolves and griffins — take an enchanting journey through the history, folklore, and mythology of these beasts from virtually every culture in the world. With stories and amazing facts on even the most obscure mythological creature, this is a cornucopia of magic and folklore.

Gamer Girl


Mari Mancusi - 2008
    Friendless and nicknamed Freak Girl, Manga-loving artist Maddy finds refuge in the interactive online game Fields of Fantasy. In that virtual world, she reinvents herself as Allora, a gorgeous elfin alter ego, and meets a true friend in Sir Leo. Maddy can't hide behind Allora forever, especially as a real-life crush begins edging in on her budding virtual romance. But would anyone pick the real Maddy, gamer girl and Manga freak, over the fantasy? This fresh, geeky/cool novel includes online chats and exciting gaming, and features Maddy's Mangastyle artwork.

Farm Anatomy: Curious Parts and Pieces of Country Life


Julia Rothman - 2011
    Dissecting everything from tractors and pigs to fences, hay bales, crop rotation patterns, and farm tools, Rothman gives a richly entertaining tour of the quirky details of country life. From the shapes of squash varieties to the parts of a goat; from how a barn is constructed to what makes up a beehive, every corner of the barnyard is uncovered and celebrated. A perfect gift for gardeners, locavores, homesteaders, and country-living enthusiasts alike.

The Pig That Wants to Be Eaten: 100 Experiments for the Armchair Philosopher


Julian Baggini - 2005
    Taking examples from sources as diverse as Plato and Steven Spielberg, author Julian Baggini presents abstract philosophical issues in concrete terms, suggesting possible solutions while encouraging readers to draw their own conclusions: Lively, clever, and thought-provoking, The Pig That Wants to Be Eaten is a portable feast for the mind that is sure to satisfy any intellectual appetite.

Fodor's Caribbean Cruise Ports of Call (Full-color Travel Guide)


Fodor's Travel Publications Inc. - 1995
    John's, Antigua; Oranjestad, Aruba; Bridgetown, Barbados; Belize City, Belize; Bermuda; Kralendijk, Bonaire; Calica (Playa del Carmen), Mexico; Cartagena, Colombia; Colon, Panama; Costa Maya, Mexico; Willemstad, Curacao; Roseau, Dominica; Falmouth, Jamaica; Freeport-Lucaya, Bahamas; Grand Cayman, Cayman Islands; Grand Turk, Turks and Caicos Islands; St. George's, Grenada; Pointe-a-Pitre, Guadeloupe; Key West, Florida; La Romana, Dominican Republic; Fort-de-France, Martinique; Montego Bay, Jamaica; Nassau, Bahamas; Charlestown, Nevis; Ocho Rios, Jamaica; Progreso, Mexico; Puerto Limon, Costa Rica; Roatan, Honduras; Samana (Cayo Levantado), Dominican Republic; San Juan, Puerto Rico; Santo Domingo, Domican Republic; Santo Tomas de Castilla, Guatemala; Gustavia, St. Barthelemy; Fredericksted, St. Croix; Cruz Bay, St. John; Basseterre, St. Kitts; Castries, St. Lucia; Philipsburg, St. Maarten; Charlotte Amalie, St. Thomas; Kingstown, St. Vincent; Road Town, Tortola; and The Valley, Virgin Gorda· Covered ports of embarkation: Baltimore, Maryland; Charleston, South Carolina; Fort Lauderdale, Florida; Galveston, Texas; Houston, Texas; Jacksonville, Florida; Miami, Florida; New Orleans, Louisiana; New York, New York; Port Canaveral, Florida; San Juan, Puerto Rico; Tampa, Florida

Tower of the Hand: A Flight of Sorrows


Marc N. Kleinhenz - 2012
    There has been nearly a metric ton of essays, forum posts, and encyclopedia entries logged at the site to date, all designed to give the hardest of the core fan the most rewarding experience possible while reading George R.R. Martin's seminal novels.And now we’re taking all those years of mastery and applying them to an ebook.“Tower of the Hand: A Flight of Sorrows” takes five of the site's most prolific authors - including its two founders - and draws out their best, most in-depth work yet. Unlike other “Ice and Fire” compendiums, the focus of these essays is on the narrative, character, and thematic elements of the story itself, as opposed to the literary aspects surrounding the books.Even better, the TOTH editors are joined by some of their good friends, who just so happen to be leading voices in the “Game of Thrones” community: A Podcast of Ice and Fire co-hosts Amin Javadi and Mimi Hoshut, WinterIsComing.net founder Phil Bicking, and “A Feast of Ice and Fire” co-author Chelsea Monroe-Cassel, along with noted fantasy editor and author Douglas Cohen.Altogether, the book’s eight authors (and two special guests) cover a wide gamut of subjects and perspectives, from the most obvious to the most subtle, challenging readers to look at the novels they love so much in entirely new - and more enriching - ways.

My Little Pony: The Art of Equestria


Hasbro, Inc. - 2013
    Beginning with the show’s premiere and taking readers through its fifth season, the book offers an amazing collection of the art and design that bring this wonderful series to life. The book takes readers behind the scenes of the show and explores how favorite characters and the landscape of Equestria came to look as they are today. Beyond the television show, My Little Pony: The Art of Equestria also examines the intriguing fan culture—including the fan art movement inspired by Friendship Is Magic. With a rich array of conceptual art, episode storyboards, and memorable scenes from the show, My Little Pony: The Art of Equestria is the ultimate guidebook, collector’s item, and fan keepsake.

Haunted Ohio III: Still More Ghostly Tales from the Buckeye State


Chris Woodyard - 1994
    Book by Woodyard, Chris

Rabbits For Dummies


Connie Isbell - 2009
    From choosing a rabbit and preparing its home to training, healthcare, and having fun with your bunny, you get a wealth of expert tips that will have your rabbit (and you) hopping with joy!Jump into bunny basics -- decide whether a rabbit is the right pet for you, discover the different breeds, and find out the best places to adopt your bunnyTake care of creature comforts -- from housing and grooming to feeding and healthcare, provide the best care for your friendPractice bunny "psychology" -- understand bunny body language and sounds, handle behavior issues, and train your bunny to do tricks and use the litter boxEnjoy the wonderful world of rabbits -- play games with your bunny, join clubs and organizations, show your rabbit, and make traveling with bunny easyOpen the book and find:Informative photos and illustrationsDetailed breed descriptionsHow to think like a rabbitTips for handling bad bunny behaviorThe latest on organic cuisine and homegrown feeding optionsGames to play with your rabbitHow to live with an indoor bunny (which is recommended!)Ten signs that require emergency actionA bunch of bunny resources -- from rescue groups to registries to Web sites

Wicked: The Grimmerie


David Cote - 2005
    Two girls quite accidentally crossed paths: one, pretty and popular; the other smart and . . . green. The story of how these two unlikely friends became Glinda the Good and the Wicked Witch of the West has made for the most spellbinding musical in years: WickedWicked: The Grimmerie is the behind-the-scenes story of the hit that has captivated Broadway—and now the world. Designed to resemble the ancient book of spells that changes Ozian history, Wicked: The Grimmerie includes profiles of the cast and creative team, the complete, illustrated lyrics to all the songs, and more than 200 full-color photographs. Packed with thrillifying details, Wicked: The Grimmerie is also full of bonus features that will delight fans of the show, from an Ozian Glossararium and an Oz travelogue to a step-by-step look at how Elphaba gets green. No need for innuendo or outuendo: This is a must-have for Wicked fans of all ages.

Behold a Pale Horse


Milton William Cooper - 1991
    This information has been kept in topsecret government files since the 1940s. His audiences hear the truth unfold as he writes about the assassination of John F. Kennedy, the war on drugs, the secret government, and UFOs.Bill is a lucid, rational, and powerful speaker whose intent is to inform and to empower his audience. Standing room only is normal. His presentation and information transcend partisan affiliations as he clearly addresses issues in a way that has a striking impact on listeners of all backgrounds and interests. He has spoken to many groups throughout the United States and has appeared regularly on many radio talk shows and on television.In 1988 Bill decided to "talk" due to events then taking place worldwide, events that he had seen plans for back in the early 1970s. Bill correctly predicted the lowering of the Iron Curtain, the fall of the Berlin Wall, and the invasion of Panama. All Bill's predictions were on record well before the events occurred. Bill is not a psychic. His information comes from top secret documents that he read while with the Intelligence Briefing Team and from over seventeen years of research.