Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

The Man Who Had Everything


Simon R. Green - 2002
    When Owen Deathstalker, unwilling head of his clan, seeks to avoid the perils of the Empire's warring factions, he unexpectedly finds a price on his head. He flees to Mistworld, where he begins to build an unlikely force to topple the throne. With the help of his crew, Deathstalker takes the first step on a far more dangerous journey to claim the role for which he has been destined since before his birth.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Hammerhal & Other Stories


David Annandale - 2017
    A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook

Best of Robert Jordan (Wheel of Time, #4-7)


Robert Jordan - 1999
    Follow the adventures and trials of Rand as he learns about his destiny to become the Dragon Reborn, the prophesized leader who will save the world, but at a heavy cost that drives him to reject his given fate. Dark forces surround the characters with an inevitable confrontation between good and evil that captivates every audience. Sparkled with continuous action, adventure, and fantasy, this box set is a sure winner for epic fantasy fans guaranteed! Over 15 Hours of listening time! The Shadow Rising The Dark One is inflicting evil on to the hero, Rand, who must enter the Aiel Waste and the forbidden city of RhuideanÛwhere he may perish. Perrin must confront the Whitecloaks who are sworn to assassinate him while Elayne and Nynaeve must battle the Black Ajah. Listen to find out what develops. The Fires of Heaven Rand is at the forbidden city of Rhuidean where he must keep his current mission a secret. Simultaneously, the Forsaken Rahvin is plotting a victory over Rand. Morgase becomes captivated with the handsome Lord Gaebril, and in the White Tower, Amyrlin, Flaida do Avriny a ÎRoihan, is concocting new plans. There is no doubt why The Fires of Heaven became a New York Times bestseller! Lord of Chaos Rand struggles as he attempts to unite the nations for the Last Battle while The White Tower, under the Amyrlin Elaida, decides that he must be controlled. In addition, a search for the fabled terÌangreal is conducted by Nynaeve alÌMeara and Elayne to restore the incongruous weather conditions. Book six of this series is sure to satisfy. A Crown of Swords Listen as Rand faces the dead Forsaken Sammael in Shadae Logoth! The struggle with the worldÌs brutal and endless heat wave rages on, and Engeu calls together all women who are able to channel including Sea Folk Windfinders and Wise Ones. DonÌt miss this seventh book of non-stop epic adventure!

Mason's Rats: 3 Short Stories


Neal Asher - 1999
    But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher

On Basilisk Station/Flag in Exile


David Weber
    

EverQuest: The Rogue's Hour


Scott Ciencin - 2004
    Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.

Alone


Brett Battles - 2013
    ‘Come on! Move it!’ Pilcher, though considerably older than the others, ran with surprising speed from the base of the Needle to the helicopter. Reynolds…brought up the rear, his M16 swinging left and right in case any targets popped up. ‘Evans,’ Reynolds said, “ETA on Pam.’ ‘She’s about a minute away.’ ‘And the abbies?’ ‘They’re right behind her.’” The genius architect of Wayward Pines, David Pilcher, decides to lead a scouting party out of his secluded mountain fortress to make sure the dying world he once knew has disappeared. It has…mostly. But the abbies are out there, too—millions of monstrous reminders of what humanity has involved into. And every one of them wants to tear Pilcher and his crew apart.Brett Battles’s Alone is another wildly inventive, hair-raising chapter in the Wayward Pines series.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Cursed City


C.L. Werner - 2021
    Its vampiric rulers have indulged their bloodlust in every shadow-clad alley, turning the once-proud metropolis into a charnel house. Already crushed beneath the tyranny of Radukar the Wolf and his Thirsting Court, a spate of vicious murders plunges the mortal inhabitants into fresh terror. Emerging to uncover a connection between the attacks is an unlikely group of heroes: a vampire hunter from Carstinia, a slum-born vigilante, a ruthless wizard, and a soldier who is the last survivor of her noble bloodline. Arrayed against them are the undead monsters that thrive upon Radukar's gory regime. But a daring search for answers turns into a fight for survival when the Wolf himself descends his Ebon Citadel and joins the carnage in the streets…

The Late Show -- Free Preview -- The First 5 Chapters


Michael Connelly - 2017
    A once up-and-coming detective, she's been given this beat as punishment after filing a sexual harassment complaint against a supervisor.But one night she catches two assignments she doesn't want to part with: the brutal beating of a prostitute left for dead in a parking lot and the killing of a young woman in a nightclub shooting. Ballard is determined not to give up at dawn. Against orders and her partner's wishes, she works both cases by day while maintaining her shift by night. As the investigations entwine, they pull her closer to her own demons and the reason she won't give up her job, no matter what the department throws at her.

Wolf's Claw


Chris Wraight - 2014
    The young pack leader Bjorn – now known to his warriors as ‘the One-Handed’ – is desperate to recover his honour in battle, but replacing lost limbs for proud legionaries is not a task worthy of the Iron Priests. If Bjorn is to fight again, then he must seek out new claws for himself and christen them in the blood of the traitors...A brand new Horus Heresy audio short by Chris Wraight.Running time approximately 10 minutes.