Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms


Glenn Fabry - 2005
    The author, a highly successful fantasy artist, teaches the basics of human anatomical drawing and musculature, as well as perspective and composition. He then instructs on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life. Detailed artist�1/2s references and step-by-step instructions show how to build bodies that truly stretch the imagination�1/2mighty alien warriors, kick-boxing cyber-punks, and mega-muscled superheroes, to name just a few. Art students also learn how to show their characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character�1/2s emotions through facial expressions. More than 300 color illustrations.

Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics


Josiah Brooks - 2016
    Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.

Adobe Photoshop CS4 Classroom in a Book


Adobe Creative Team - 2000
    Learn how to retouch digital photos, work with layers and masks, navigate the workspace, prepare images print, and explore the latest features. Tips, extra-credit exercises, and step-by-step lessons help you become more productive using Photoshop. Learn to correct and enhance digital photos, create image composites, transform images in perspective, and prepare images for print and the web. Combine images for extended depth of field, and try out the new 3D features in Adobe Photoshop CS4 Extended. "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book(R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Knitted Animal Friends: Over 40 Knitting Patterns for Adorable Animal Dolls, Their Clothes and Accessories


Louise Crowther - 2019
    Louise, brings her unique style of coordinated knitwear with cute colourwork details to this new collection of toy animal knitting patterns. There are a total of 12 knitted animals - each with their own unique personality and style. The animals all have the same basic body, with a few colour variations and tail additions, so the clothes can be mixed and matched between them to create endless outfit possibilities. Choose your favourite animals and outfits and have fun making the perfect gift for friends and family.

Shine on: The Remarkable Story of How I Fell Under a Speeding Train, Journeyed to the Afterlife, and the Astonishing Proof I Brought Back with Me


David Ditchfield - 2020
    The more powerful the NDE, the more profound the after effects. The ambitious reset their priorities. Atheists change their values. Doctors rethink their beliefs. But what if the after effects of an NDE were undeniable? What if someone suddenly developed the ability to produce high quality paintings of their NDE, a new-found skill that went far beyond the artistic ability they had before? And what if that same person then suddenly acquired the ability to compose classical symphonies after their NDE? And their symphonies were then premiered at sell out orchestral concerts, even though, to this day, they are unable to read or write a single note of musical notation. Wouldn't this be proof that even a cynic would have a hard time explaining? After his NDE, this is exactly what happened to David. And this is his story.

The Book of a Hundred Hands


George B. Bridgman - 1920
    Bridgman states unequivocally in his introduction that before preparing this book he had "not discovered a single volume devoted exclusively to the depicting of the hand." Apparently Mr. Bridgman has appreciated what few others have felt — the human hand's great capacity for expression and the care that the artist must take to realize it. The hand changes with the age of the person, is shaped differently according to sex, reflects the type of work to which it is put, the physical health, and even the emotions of the person. To represent these distinguishing features, to capture the expressiveness of a particular pair of hands, the artist must understand the construction, anatomy, formation, and function of the hand.There is probably no better instructor to turn to for this understanding than Mr. Bridgman, a well-respected artist who for nearly 50 years lectured and taught at the Art Students League of New York. In this volume, a full text is accompanied by many illustrations depicting virtually every aspect and posture of the human hand. He first considers the back view of the hand, the wrist bones, the tendons, the muscles, the hand bones, the arch, and the veins; and then those of the palm. Throughout he pictures the musculature at work beneath the surface of the skin. He continues by showing how the muscles operate on the thumb side and on the little finger side when each is the center of force; how the thumb and fingers are constructed, their freedom of movement, joints, and complete anatomy as well as views of them straight, bent, and flexed; how the knuckles are formed, what shapes the fist can take and how flexible it can be; and he concludes with illustrations of the total movement, either turning or rotary, of the hand in its various positions.The 100 illustrations the author has selected perfectly define the regions of the hand so that any artist, beginning or experienced, will increase his mastery of it. Better rendering of the human hand is sure to add new expressiveness to your human figures along with new forcefulness and new interest.

The Atlantis Deception


Mark H. Jackson - 2018
    The decision leads the maverick academic on a journey from the headquarters of a clandestine organisation in England, to a lost city in the heart of the Brazilian Rainforest, before climaxing inside a chamber hidden deep beneath the sands of Egypt. Pioneering theory is spliced by epic battles, daring escapes, and elaborate schemes aimed at unravelling a secret history hidden from humanity for the past twelve thousand years.

The Nuremberg Trials: The Nazis brought to justice


Alexander MacDonald - 2015
    Twenty-one Nazi leaders were charged with crimes against peace, war crimes, and crimes against humanity - and with having a common plan or conspiracy to commit those crimes. It was the first time judges and members of the judiciary had been charged with enforcing immoral laws. Doctors too stood in the dock for the many hideous medical experiments conducted in concentration camps, while members of the death squads were tried for the indiscriminate murder of civilians. The Nuremberg Trails brought closure to the Second World War.

How to Draw and Paint Fantasy Architecture


Rob Alexander - 2010
    This book's opening chapter analyzes traditional architectural shapes that include arches, columns, towers, vaults, and buttresses. Chapters that follow apply principles of lighting, shadow, and perspective to the architectural forms, and discuss ways of creating surface textures and adding dramatic atmosphere to illustrations. Readers are then guided through a series of projects of increasing complexity in which they create illustrations dominated by fantasy castles, palaces, dungeons, and more. Here is comprehensive instruction in the techniques required for capturing fantastic buildings, alien architecture, and alternate realities. More than 250 enlightening color illustrations.

Giovanni Civardi's Complete Guide to Drawing


Giovanni Civardi - 2006
    This comprehensive guide brings together the six books from the successful Art of Drawing series: Drawing Techniques, Drawing Portraits, Drawing the Clothes Figure, Drawing Hands & Feet, Drawing Scenery and Drawing Light & Shade.

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures


Walt Stanchfield - 2009
    For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Just Draw It!: The Dynamic Drawing Course for Anyone with a Pencil & Paper


Sam Piyasena - 2013
    It is organized as a series of exercises, all of which will provide you with essential practice for your brain, eye, and hand. The result is a powerful drawing course that does not feel like a course.

Manga Mania Magical Girls and Friends: How to Draw the Super-Popular Action Fantasy Characters of Manga


Christopher Hart - 2006
    Card Captor Sakura. Magical Girl Rayearth. They’re magical girls, and they’re some of the biggest names in manga. Magical girls, ordinary schoolgirls given superpowers, are hugely popular in Japan and the United States. Now Christopher Hart shows fans everywhere how to draw these manga shoujo faves. Faces and body proportions, action poses, costumes, expressions, transformations, special effects—they’re all here, all in Hart’s distinctive step-by-step approach. So are magical fighting boys and everybody’s favorite, the cute, furry manga mascots. Hart demonstrates how to create funny mascots, magical boys, fighting teams, and supporting characters, plus how to design layouts. Magical girls show us that we all have special powers deep inside—now Manga Mania: Magical Girls and Friends let those special drawing powers reveal themselves at last!

The Simple Secret to Better Painting


Greg Albert - 2003
    It's an insightful artistic philosophy that boils down the many technical principles of composition into a single master rule that's easy to remember and apply: Never make any two intervals the same.You can make every painting more interesting, dynamic and technically sound by varying intervals of distance, length and space, as well as intervals of value and color. The rule also applies to balance, shape and the location of your painting's focal point.Greg Albert illustrates these lessons with eye-opening examples from both beginning and professional artists, including Frank Webb, Tony Couch, Kevin Macpherson, Charles Reid, Tony Van Hasselt and more.You'll discover that the ONE RULE is the only rule of composition you need to immediately improve your work - the moment your brush touches the canvas.

How To Draw Manga


Katy Coope - 2002
    Easy-to-follow with its oversized format and accessible text and pictures, this how-to-draw book will find an audience with fans of anime, manga, and all building comic-book artists. Includes chapters on Getting Started, Faces, Expressions, Bodies, Finishing Touches, and Materials.