Book picks similar to
Cyberpunk 2077: The Complete Official Guide by Piggyback
computing
gaming
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sci-fi
Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.
Overwatch: Anthology Volume 1
Blizzard Entertainment - 2017
How did Bastion become part of the team? Why did Ana Amari disappear? Where did Tracer get her catchphrase? Learn all this and more in this hardcover anthology of the first twelve issues of Blizzard's Overwatch comics, written and illustrated by an all-star creative team including Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you're an Overwatch novice or a Grandmaster, this is an essential companion!
Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat
Harry Pearson - 2007
Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Nathan Altice - 2015
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Predator vs. Judge Dredd vs. Aliens #1
John Layman - 2016
The ultimate science-fiction crossover pits the legendary lawman Judge Dredd against the universe's supreme hunters, the Predators, as they both try to survive an onslaught by the galaxy's ultimate killing machines, the Aliens! Written by Eisner Award-winning, NYT best-selling Chew creator John Layman! Covers by Eisner Award winner Glenn Fabry! A co-publication with IDW and 2000 AD!
Making Games with Python & Pygame
Al Sweigart - 2012
Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
Appleseed: Databook
Masamune Shirow - 1995
Collected in this 128-page volume is the two-issue series Appleseed Databook, containing detailed descriptions of the people, places, machines, and organizations that populate this fascinating world, plus a previously unreleased twenty-five-page story featuring all of those people, places, machines, and organizations! Appleseed Databook is an absolute must for established fans of the Appleseed saga!
The Legend of Zelda and Theology
Jonathan L. Walls - 2011
Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.
Star Wars: The Old Republic: Encyclopedia
Ian Ryan - 2012
Now comes the ultimate in-depth guide to the turbulent and fascinating world featured in the game — The Old Republic.Created in full collaboration with LucasArts, this in-depth companion covers the spectrum of characters, weapons, vehicles, events, and planets of Star Wars: The Old Republic. More than just an encyclopedia, it is the ultimate guided tour of the dangerous and mysterious universe found in a galaxy far, far away.© 2012 Lucasfilm Ltd. ® & ™ All Rights Reserved. Used Under Authorization.
The Last of Us: American Dreams
Neil Druckmann - 2013
In one of the few remaining quarantine zones, thirteen-year-old Ellie begins her new life as a ward of a military boarding school, where a friendship with fellow student Riley leads to her first trip into the outside world. Beyond the walls of the regimented civil order they know, Ellie and Riley are soon confronted with the violent way of life of the insurgent group the Fireflies--and with the monstrous victims of infection!
The Art of Plants vs. Zombies
Philip R. Simon - 2014
Zombies from the zombies' point of view! The Art of Plants vs. Zombies is part zombie memoir, part celebration of zombie triumphs, and part anti-plant screed, as well as a treasure trove of rare concept art, sketches, and more covering Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies Adventures, and Plants vs. Zombies Garden Warfare. It's a must-have for any fan and an insider's view of zombies with some Wall-nutty surprises and never-before-seen awesome art. Even Crazy Dave wants a copy - if only to learn more about his fun-dead foes!
Exodus
Mel Odom - 2007
A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as we know it has come to an end. Demons, the visions of our nightmares, walk the Earth. Mankind, driven in retreat to the sanctuary of the Underground, struggles to survive the Hellish apocalypse. Among the survivors are those who foresaw the coming of the darkness, those who see it as an opportunity to improve the standing of man, and those who seek revenge for what was lost. All are now banding together in the shadows, arming themselves with futuristic weapons and arcane spells designed for one purpose -- to battle the demonic hordes and take back their world.
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
Jonathan Hennessey - 2017
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Minecraft: Essential Handbook
Stephanie Milton - 2013
You have only minutes to find food and shelter before darkness falls and the monsters come looking for you. What do you do?The official Minecraft Beginner's Handbook might just save your life. Learn how to find resources, make a shelter, craft tools, armor and weapons, and protect yourself from monsters. With tips from Minecraft experts, inclduing developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days.