Forbidden Surgeries of the Hideous Dr. Divinus


S. Craig Zahler - 2021
    After the release of three startling, award-winning movies that have played around the world and been added to the permanent collection of the Museum of Modern Art, S. Craig Zahler wanted to return to his first artistic passion―illustration.With tools that he had developed as a director, screenwriter, cinematographer, novelist, and songwriter, he committed himself to writing, drawing, inking, and lettering his graphic novel debut, a full-length work of noir horror entitled, Forbidden Surgeries of the Hideous Dr. Divinus.Here’s the setup…Homeless people are disappearing in New Bastion, and occasionally, a dismantled corpse turns up in a dumpster. These crimes are left alone, until the day a comatose woman named Lillian Driscoll is kidnapped from the hospital. Her brothers―a grumpy detective named Leo and a slick mobster named Tommy―seek answers that lead them to darkness, arcane medicine, and pain.Fans of Bone Tomahawk (recently named best film of the decade by Conan O’Brien) will enjoy Zahler’s return to the supernatural, and the idiosyncratic, tough guy dialogue found in his crime pictures Dragged Across Concrete and Brawl in Cell Block 99 (both of which premiered at the Venice Film Festival) is also present in this starkly rendered, black-and-white graphic novel, a stylistic confluence of pre-code horror, vintage comic strip, and modern indie art styles.

Pulp Art: Original Cover Paintings for the Great American Pulp Magazines


Robert LesserJim Steranko - 1997
    The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

~ The sky of the longing for memories ~ The Art of Makoto Shinkai


Makoto Shinkai - 2008
    This book also features a section on how the art was created and comments as to why they did what the director did. This 176 pages book is no disappoint for any Makoto Shinkai fan.176 pages. Japanese text. Softcover with Dust Jacket. Landscape Format. Printed in Japan.

Steven Universe: Art & Origins


Chris McDonnell - 2017
    The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.

Gantz Omnibus Volume 3


Hiroya Oku - 2019
    Gantz G is violent, horrifying, and shockingly adult, a jaw-dropping vision of relentless intensity and singular imagination.The last survivors of the Gantz G team confront the alluring mermaid alien who, when challenged, is far more bestial than beautiful. The team hope to earn enough points to resurrect their murdered comrades, but they risk being ripped to shreds in what seems like a certain suicide mission!

Eiji Tsuburaya: Master of Monsters: Defending the Earth with Ultraman, Godzilla in the Golden Age of Japanese Science Fiction Film


August Ragone - 2007
    The first book on this legendary film figure in English, this highly visual biography details his fascinating life and career, featuring hundreds of film stills, posters, concept art, and delightful on-set photos of Tsuburaya prompting monsters to crush landmark buildings. A must-have for fans, this towering tribute also features profiles of Tsuburaya's film collaborators, details on his key films and shows (most available on DVD), and features on the enduring popularity of the characters he helped create.

おやすみプンプン コミック 全13巻完結セット


Inio Asano - 2007
    With his uncle looking after him, Punpun grows into adulthood facing a series of events which change him, for better or worse, forcing him to contemplate just what it means to be an adult.

Cinema Panopticum


Thomas Ott - 2005
    Ott plunges into the darkness with five new graphic horror novelettes: "The Prophet," "The Wonder Pill," "La Lucha," "The Hotel," and the title story, each executed in his hallucinatory and hyper-detailed scratchboard style and running between 16 to 20 pages. The first story in the book introduces the other four: A little girl visits an amusement park. She looks fascinated, but finds everything too expensive. Finally, behind the rollercoaster she eyeballs a small booth with "CINEMA PANOPTICUM" written on it. Inside there are boxes with screens. Every box contains a movie; the title of each appears on each screen. Each costs only a dime, so the price is right for the little girl. She puts her money in the first box: "The Prophet" begins. In the film, a vagrant foresees the end of the world and tries to warn people, but nobody believes him. They will soon enough. In the second film, "The Wonderpill," a short-sighted man initially goes blind from some pills his doctor gave him, but soon the blindness wears off and he finds they accord quite a view. "La Lucha," the third story, introduces a Mexican wrestler who fights against death himself. In a typical Ott twist, he wins and loses at the same time. The final story, "The Hotel," depicts a traveler who goes to sleep in what seems to be an otherwise empty hotel. His awakening is the stuff of nightmares... Ott's O. Henry-esque plot twists will delight fans of classic horror like The Twilight Zone and Tales From the Crypt, or modern efforts like M. Night Shamalayan's films; his artwork will haunt you long after you've put the book down.

The Art of Iron Man


John Rhett Thomas - 2008
    This comprehensive, behind-the-scenes look at the blockbuster 'Iron Man' movie features exclusive content, from concept art and armor design, to unreleased stills and a glimpse at the creative process.

The Hellraiser Chronicles


Clive Barker - 2004
    The Cenobites soon returned, and their leader, the chilling Pinhead (played by Doug Bradley), became an worldwide icon.The Hellraiser Chronicles is a beautifully produced, full colour photographic companion to Hellraiser, Hellbound: Hellraiser II and Hellraiser III: Hell on Earth. It features stunning, specially shot portrait photography unavailable elsewhere, plus script extracts, design sketches, behind-the-scenes stills and interviews. The only official Hellraiser book, it is a must for all fans of the series.Time to play"

TO:KY:OO


Liam Wong - 2019
    Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains.A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike.

Why Art?


Eleanor Davis - 2018
    But the concept falls under such an absurdly large umbrella and can manifest in so many different ways. Art can be self indulgent, goofy, serious, altruistic, evil, or expressive, or any number of other things. But how can it truly make lasting, positive change? In Why Art?, acclaimed graphic novelist Eleanor Davis (How To Be Happy) unpacks some of these concepts in ways both critical and positive, in an attempt to illuminate the highest possible potential an artwork might hope to achieve. A work of art unto itself, Davis leavens her exploration with a sense of humor and a thirst for challenging preconceptions of art worth of Magritte, instantly drawing the reader in as a willing accomplice in her quest.

The Art of Dead Space


Martin Robinson - 2013
    Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.

The Art of Overwatch


Blizzard - 2017
    Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!