Book picks similar to
The New Games Book by New Games Foundation
games
non-fiction
reference
childrens
Catholic Home Schooling: A Handbook for Parents
Mary Kay Clark - 1993
Home schooling well may be the salvation of our entire society.
Rob Neyer's Big Book of Baseball Legends: The Truth, the Lies, and Everything Else
Rob Neyer - 2008
In Rob Neyer's Big Book of Baseball Legends, Neyer breathes new life into both classic and obscure stories throughout twentieth-century baseball—stories that, while engaging on their own, also tell us fascinating things about their main characters and about the sport's incredibly rich history. With his signature style, Rob gets to the heart of every anecdote, working through the particulars with careful research drawn from a variety of primary sources. For each story, he asks: Did this really happen? Did it happen, sort of? Or was the story simply the wild invention of someone's imagination? Among the scores of legends Neyer questions and investigates... -Did an errant Bob Feller pitch really destroy the career of a National League All-Star? -Did Greg Maddux mean to give up a long blast to Jeff Bagwell? -Was Fred Lynn the clutch player he thinks he was? -Did Tommy Lasorda have a direct line to God? -Did Negro Leaguer Gene Benson really knock Indians second baseman Johnny Berardino out of baseball and into General Hospital? -Did Billy Martin really outplay Jackie Robinson every time they met? -Oh, and what about Babe Ruth's “Called Shot”? Rob checks each story, separates the truths from the myths, and places their fascinating characters into the larger historical context. Filled with insider lore and Neyer's sharp wit and insights, this is an exciting addition to a superb series and an essential read for true fans of our national pastime.
The Mother's Almanac
Marguerite Kelly - 1975
A national bestseller with more than 750,000 copies in print, now revised for the new mothers of the '90s -- the latest findings on health, advice for working mothers, facts about the influence of TV, and more.B & W illustrations throughout.
Enchanted Hunters: The Power of Stories in Childhood
Maria Tatar - 2009
Much as our culture pays lip service to the importance of literature, we rarely examine the creative and cognitive benefits of reading from infancy through adolescence. By exploring how beauty and horror operated in C.S. Lewis 's Chronicles of Narnia, Philip Pullman 's His Dark Materials, J.K. Rowling 's Harry Potter novels, and many other narratives, Tatar provides a delightful work for parents, teachers, and general readers, not just examining how and what children read but also showing through vivid examples how literature transports and transforms children with its intoxicating, captivating, and occasionally terrifying energy. In the tradition of Bruno Bettelheim 's landmark The Uses of Enchantment, Tatar 's book is not only a compelling journey into the world of childhood but a trip back for adult readers as well.
The Essence of Okinawan Karate-Do
Shoshin Nagamine - 1991
This book is a precise and easily accessible pictorial guide to performance and perfection of traditional karate.The only book in English with photos of one of the great prewar masters demonstrating the proper execution of Okinawan karate, The Essence of Okinawan Karate-Do is a bridge between karate's legendary past and the practitioners of today. This intelligent and imaginative text explains the historical landmarks in the development of style, vividly outlines its leading forms and techniques, and recalls noted Okinawan karate men of the past, including the author's teachers Ankichi Arakaki, Choki Motobu, and Chotoku Kyan.
The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z Book of Tips and Tricks the Official Guides Don't Teach You
Megan Miller - 2015
evil, magical academies like Hogwarts in the Harry Potter saga and games like Terraria and Pokemon GO, ideal for both the young newcomer and the seasoned player. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more!A big book of players’ hacks for Minecrafters organized in an easy-to-reference encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book is illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.
Golf for Dummies
Gary McCord - 1996
Tee Up with this Fun and Easy Guide to a Better Golf Game! Inside, You'll Discover How to: Keep your cool on the course by knowing the rules -- and etiquette -- of golf Master the Name of the Game: stroke play, match play, scramble, Nassau Get a grip, a stance, and a swing that will really work for you Create your own routine before you tee off -- from a wigggle to a waggle Correct your slice, blast out of a bunker, and two-putt on every green Manage the elements: rainy weather, crosswinds, and the four seasons -- also known as "Swinging in the Rain" Choose an instructor, buy the right gear, and keep yourself from getting thrown out of the country club Understand "golfspeak" -- yips, a mulligan, jiggers, and more -- from old terms, to nicknames of the pros, to lingo you hear on the green or on TV Discover The Ten Best Things about Golf (it's easy to spell) and Ten Uncool Things to Do on the Course (wearing shoe flaps and using colored balls) Learn the importance of warming-up -- first your mind, then your body!
The Drawing Lesson: A Graphic Novel That Teaches You How to Draw
Mark Crilley - 2016
In addition, Crilley is an accomplished graphic novelist. Now for the first time, he pairs both strengths resulting in a one-of-a-kind art instruction experience. Through the story of aspiring, overeager young artist-in-the-making David and his helpful, but often flustered mentor, Becky, readers gain a grounding in the basics of drawing and rendering, along with a helping of laughs and poignant entertainment. Each lesson builds off the previous, with sidebars at the end of each chapter that direct readers to tackle some of the very same drawing exercises that David has just completed. The sequential art format provides the perfect vehicle for these step-by-step lessons, and the Pixar-esque approach to the surrounding characters and story ensures an enjoyable experience that readers will want to revisit again and again.
Big Questions from Little People: And Simple Answers from Great Minds
Gemma Elwin Harris - 2012
Author Gemma Elwin Harris has lovingly compiled weighty questions from precocious grade school children—queries that have long dumbfounded even intelligent adults—and she’s gathered together a notable crew of scientists, specialists, philosophers, and writers to answer them.Authors Mary Roach and Phillip Pullman, evolutionary biologist Richard Dawkins, chef Gordon Ramsay, adventurist Bear Gryllis, and linguist Noam Chomsky are among the top experts responding to the Big Questions from Little People, (“Do animals have feelings?”, “Why can’t I tickle myself?”, “Who is God?”) with well-known comedians, columnists, and raconteurs offering hilarious alternative answers. Miles above your average general knowledge and trivia collections, this charming compendium is a book fans of the E.H. Gombrich classic, A Little History of the World, will adore.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Drawing with Children: A Creative Method for Adult Beginners, Too
Mona Brookes - 1986
Her unique drawing program has created a revolution in the field of education and a sense of delight and pride among the thousands of students who have learned to draw through her Monart Method.This revised and expanded edition includes: - Information on multiple intelligence and the seven ways to learn - An inspirational chapter on helping children with learning differences - An integrated-studies chapter with projects geared for reading, math, science, ESL, multicultural studies, and environmental awareness - A sixteen-page color insert and hundreds of sample illustrationsThis invaluable teaching tool not only guides readers through the basics, but also gives important advice on creating a nurturing environment in which self-expression and creativity can flourish. Both practical and enlightening, Drawing With Children inspires educators and parents to bring out the artist in each of us.
Picture This: How Pictures Work
Molly Bang - 1991
But what about the elements that make up a picture? Using the tale of Little Red Riding Hood as an example, Molly Bang uses boldly graphic artwork to explain how images -- and their individual components -- work to tell a story that engages the emotions: Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold?
Miss Manners' Guide to Excruciatingly Correct Behavior
Judith Martin - 1982
Your niece swears that no one expects thank-you letters anymore. Your father-in-law insists that married women have to take their husbands' names. Your guests plead that asking them to commit themselves to attending your party ruins the spontaneity. Who is right? Miss Manners, of course. With all those amateurs issuing unauthorized etiquette pronouncements, aren't you glad that there is a gold standard to consult about what has really changed and what has not? The freshly updated version of the classic bestseller includes the latest letters, essays, and illustrations, along with the laugh-out-loud wisdom of Miss Manners as she meets the new millennium of American misbehavior head-on. This wickedly witty guide rules on the challenges brought about by our ever-evolving society, once again proving that etiquette, far from being an optional extra, is the essential currency of a civilized world.
Creating Innovators: The Making of Young People Who Will Change the World
Tony Wagner - 2012
He explores what parents, teachers, and employers must do to develop the capacities of young people to become innovators. In profiling compelling young American innovators such as Kirk Phelps, product manager for Apple’s first iPhone, and Jodie Wu, who founded a company that builds bicycle-powered maize shellers in Tanzania, Wagner reveals how the adults in their lives nurtured their creativity and sparked their imaginations, while teaching them to learn from failures and persevere. Wagner identifies a pattern—a childhood of creative play leads to deep-seated interests, which in adolescence and adulthood blossom into a deeper purpose for career and life goals. Play, passion, and purpose: These are the forces that drive young innovators. Wagner shows how we can apply this knowledge as educators and what parents can do to compensate for poor schooling. He takes readers into the most forward-thinking schools, colleges, and workplaces in the country, where teachers and employers are developing cultures of innovation based on collaboration, interdisciplinary problem-solving, and intrinsic motivation. The result is a timely, provocative, and inspiring manifesto that will change how we look at our schools and workplaces, and provide us with a road map for creating the change makers of tomorrow. Creating Innovators will feature its own innovative elements: more than sixty original videos that expand on key ideas in the book through interviews with young innovators, teachers, writers, CEOs, and entrepreneurs, including Thomas Friedman, Dean Kamen, and Annmarie Neal. Produced by filmmaker Robert A. Compton, the videos are embedded into the ebook edition in video-enabled eReaders and accessible in this print edition via QR codes placed throughout the chapters or via www.creatinginnovators.com.
The Art of Stone Painting: 30 Designs to Spark Your Creativity
F. Sehnaz Bac - 2017
Popular stone artist F. Sehnaz Bac, a seasoned archaeologist who markets her painted Sassi dell’Adriatico (Stones of the Adriatic) on Etsy, presents step-by-step instructions for creating 30 fantastic designs. Full-color photographs accompany directions for painting themes that range from trees, flowers, and animals to mandalas, geometric patterns, holiday motifs, and more.Starting with the basics — including finding and choosing stones as well as tools and materials — the guide offers a variety of techniques, including painting stones with colors or inks, painting on natural stone, and sealing the finished work. Projects range from simple to advanced and include suggestions for indoor and outdoor display, as well as instructions on how to style wearable objects such as pendants. A complete selection of templates provides motifs for every project as well as ample inspiration for developing your own designs."The instructions are clear and engaging, while the photos are lovely and inspiring. Rock painting has become a really fun family activity for us all." — Sharing Craft Ideas"This is brilliant, fun, and truly inspirational! Highly recommend it." — splashesintobooks