Book picks similar to
Combinatorial Game Theory by Aaron N. Siegel
mathematics
graduate-studies-in-mathematics
mathématiques
05-combinatorics
Birth of a Theorem: A Mathematical Adventure
Cédric Villani - 2012
Birth of a Theorem is Villani’s own account of the years leading up to the award. It invites readers inside the mind of a great mathematician as he wrestles with the most important work of his career.But you don’t have to understand nonlinear Landau damping to love Birth of a Theorem. It doesn’t simplify or overexplain; rather, it invites readers into collaboration. Villani’s diaries, emails, and musings enmesh you in the process of discovery. You join him in unproductive lulls and late-night breakthroughs. You’re privy to the dining-hall conversations at the world’s greatest research institutions. Villani shares his favorite songs, his love of manga, and the imaginative stories he tells his children. In mathematics, as in any creative work, it is the thinker’s whole life that propels discovery—and with Birth of a Theorem, Cédric Villani welcomes you into his.
Understanding Movies: The Art and History of Film (The Modern Scholar)
Raphael Shargel - 2008
It traces the experiments and innovations that gave rise to the modern cinema, developing a vocabulary that helps explain the variety of choices filmmakers make when they construct shots and edit them together. In each lecture, Professor Raphael Shargel introduces a period of film history, talks about its importance, covers aspects of cinematic technique, and illustrates his points by analyzing specific movies from the era under discussion. The course thus has both breadth and depth, covering the major movements in film history while at the same time focusing on key pictures worthy of study and enjoyment. Lecture 1 The Origins of Cinema and the Grammar of FilmLecture 2 Film Imagery and the Theory of MontageLecture 3 Storytelling in the 1930s and StagecoachLecture 4 Citizen Kane: An American MasterpieceLecture 5 World War II and the Cinema of Community: Casablanca; Now, Voyager; and It's a Wonderful LifeLecture 6 Noir and Neorealism: Bicycle Thieves and On the WaterfrontLecture 7 Love and the Mirror of Death: Alfred Hitchcock's VertigoLecture 8 Widescreen: The World Writ Large and Intimate: The ApartmentLecture 9 The New Wave in France: The 400 Blows and Week-endLecture 10 The American New Wave I: Politics and Family: The GodfatherLecture 11 The American New Wave II: The Social Canvas: NashvilleLecture 12 The Rule of the Blockbuster: Star Wars and Raiders of the Lost ArkLecture 13 Gender, Race, and the Varieties of Cinematic Experience: Vagabond, Do the Right Thing, and Lone StarLecture 14 The Contemporary Maverick: Goodfellas, Million Dollar Baby, Persepolisfrom www.learnoutloud.com
Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5
gootecks - 2015
If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.