Book picks similar to
Basic Mathematics by Serge Lang
mathematics
math
maths
non-fiction
Probability Theory: The Logic of Science
E.T. Jaynes - 1999
It discusses new results, along with applications of probability theory to a variety of problems. The book contains many exercises and is suitable for use as a textbook on graduate-level courses involving data analysis. Aimed at readers already familiar with applied mathematics at an advanced undergraduate level or higher, it is of interest to scientists concerned with inference from incomplete information.
Elementary Analysis: The Theory of Calculus
Kenneth A. Ross - 1980
It is highly recommended for anyone planning to study advanced analysis, e.g., complex variables, differential equations, Fourier analysis, numerical analysis, several variable calculus, and statistics. It is also recommended for future secondary school teachers. A limited number of concepts involving the real line and functions on the real line are studied. Many abstract ideas, such as metric spaces and ordered systems, are avoided. The least upper bound property is taken as an axiom and the order properties of the real line are exploited throughout. A thorough treatment of sequences of numbers is used as a basis for studying standard calculus topics. Optional sections invite students to study such topics as metric spaces and Riemann-Stieltjes integrals.
A First Course in Probability
Sheldon M. Ross - 1976
A software diskette provides an easy-to-use tool for students to derive probabilities for binomial.
The Algorithm Design Manual
Steven S. Skiena - 1997
Drawing heavily on the author's own real-world experiences, the book stresses design and analysis. Coverage is divided into two parts, the first being a general guide to techniques for the design and analysis of computer algorithms. The second is a reference section, which includes a catalog of the 75 most important algorithmic problems. By browsing this catalog, readers can quickly identify what the problem they have encountered is called, what is known about it, and how they should proceed if they need to solve it. This book is ideal for the working professional who uses algorithms on a daily basis and has need for a handy reference. This work can also readily be used in an upper-division course or as a student reference guide. THE ALGORITHM DESIGN MANUAL comes with a CD-ROM that contains: * a complete hypertext version of the full printed book. * the source code and URLs for all cited implementations. * over 30 hours of audio lectures on the design and analysis of algorithms are provided, all keyed to on-line lecture notes.
The Nature of Code
Daniel Shiffman - 2012
Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
Learn You a Haskell for Great Good!
Miran Lipovača - 2011
Learn You a Haskell for Great Good! introduces programmers familiar with imperative languages (such as C++, Java, or Python) to the unique aspects of functional programming. Packed with jokes, pop culture references, and the author's own hilarious artwork, Learn You a Haskell for Great Good! eases the learning curve of this complex language, and is a perfect starting point for any programmer looking to expand his or her horizons. The well-known web tutorial on which this book is based is widely regarded as the best way for beginners to learn Haskell, and receives over 30,000 unique visitors monthly.
Statistics in Plain English
Timothy C. Urdan - 2001
Each self-contained chapter consists of three sections. The first describes the statistic, including how it is used and what information it provides. The second section reviews how it works, how to calculate the formula, the strengths and weaknesses of the technique, and the conditions needed for its use. The final section provides examples that use and interpret the statistic. A glossary of terms and symbols is also included.New features in the second edition include:an interactive CD with PowerPoint presentations and problems for each chapter including an overview of the problem's solution; new chapters on basic research concepts including sampling, definitions of different types of variables, and basic research designs and one on nonparametric statistics; more graphs and more precise descriptions of each statistic; and a discussion of confidence intervals.This brief paperback is an ideal supplement for statistics, research methods, courses that use statistics, or as a reference tool to refresh one's memory about key concepts. The actual research examples are from psychology, education, and other social and behavioral sciences.Materials formerly available with this book on CD-ROM are now available for download from our website www.psypress.com. Go to the book's page and look for the 'Download' link in the right-hand column.
The Elements of Computing Systems: Building a Modern Computer from First Principles
Noam Nisan - 2005
The books also provides a companion web site that provides the toold and materials necessary to build the hardware and software.
Code: The Hidden Language of Computer Hardware and Software
Charles Petzold - 1999
And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Conceptual Mathematics: A First Introduction to Categories
F. William Lawvere - 1997
Written by two of the best-known names in categorical logic, Conceptual Mathematics is the first book to apply categories to the most elementary mathematics. It thus serves two purposes: first, to provide a key to mathematics for the general reader or beginning student; and second, to furnish an easy introduction to categories for computer scientists, logicians, physicists, and linguists who want to gain some familiarity with the categorical method without initially committing themselves to extended study.
The Art of Problem Solving Vol. 2: And Beyond
Sandor Leholzky - 2003
The Art of Problem Solving, Volume 2, is the classic problem solving textbook used by many successful high school math teams and enrichment programs and have been an important building block for students who, like the authors, performed well enough on the American Mathematics Contest series to qualify for the Math Olympiad Summer Program which trains students for the United States International Math Olympiad team.Volume 2 is appropriate for students who have mastered the problem solving fundamentals presented in Volume 1 and are ready for a greater challenge. Although the Art of Problem Solving is widely used by students preparing for mathematics competitions, the book is not just a collection of tricks. The emphasis on learning and understanding methods rather than memorizing formulas enables students to solve large classes of problems beyond those presented in the book.Speaking of problems, the Art of Problem Solving, Volume 2, contains over 500 examples and exercises culled from such contests as the Mandelbrot Competition, the AMC tests, and ARML. Full solutions (not just answers!) are available for all the problems in the solution manual.
Gamma: Exploring Euler's Constant
Julian Havil - 2003
Following closely behind is y, or gamma, a constant that arises in many mathematical areas yet maintains a profound sense of mystery. In a tantalizing blend of history and mathematics, Julian Havil takes the reader on a journey through logarithms and the harmonic series, the two defining elements of gamma, toward the first account of gamma's place in mathematics. Introduced by the Swiss mathematician Leonhard Euler (1707-1783), who figures prominently in this book, gamma is defined as the limit of the sum of 1 + 1/2 + 1/3 + . . . Up to 1/n, minus the natural logarithm of n--the numerical value being 0.5772156. . . . But unlike its more celebrated colleagues π and e, the exact nature of gamma remains a mystery--we don't even know if gamma can be expressed as a fraction. Among the numerous topics that arise during this historical odyssey into fundamental mathematical ideas are the Prime Number Theorem and the most important open problem in mathematics today--the Riemann Hypothesis (though no proof of either is offered!). Sure to be popular with not only students and instructors but all math aficionados, Gamma takes us through countries, centuries, lives, and works, unfolding along the way the stories of some remarkable mathematics from some remarkable mathematicians.-- "Notices of the American Mathematical Society"
The Haskell Road to Logic, Maths and Programming
Kees Doets - 2004
Haskell emerged in the last decade as a standard for lazy functional programming, a programming style where arguments are evaluated only when the value is actually needed. Haskell is a marvellous demonstration tool for logic and maths because its functional character allows implementations to remain very close to the concepts that get implemented, while the laziness permits smooth handling of infinite data structures.This book does not assume the reader to have previous experience with either programming or construction of formal proofs, but acquaintance with mathematical notation, at the level of secondary school mathematics is presumed. Everything one needs to know about mathematical reasoning or programming is explained as we go along. After proper digestion of the material in this book the reader will be able to write interesting programs, reason about their correctness, and document them in a clear fashion. The reader will also have learned how to set up mathematical proofs in a structured way, and how to read and digest mathematical proofs written by others.
Python Crash Course: A Hands-On, Project-Based Introduction to Programming
Eric Matthes - 2015
You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online.As you work through Python Crash Course, you'll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and PygalMake 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progressesWork with data to generate interactive visualizationsCreate and customize simple web apps and deploy them safely onlineDeal with mistakes and errors so you can solve your own programming problemsIf you've been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!
Automate the Boring Stuff with Python: Practical Programming for Total Beginners
Al Sweigart - 2014
But what if you could have your computer do them for you?In "Automate the Boring Stuff with Python," you'll learn how to use Python to write programs that do in minutes what would take you hours to do by hand no prior programming experience required. Once you've mastered the basics of programming, you'll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online formsStep-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.Don't spend your time doing work a well-trained monkey could do. Even if you've never written a line of code, you can make your computer do the grunt work. Learn how in "Automate the Boring Stuff with Python.""